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  1. #11
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Manque View Post
    These NM objectives are meant to be little treats you happen upon, bump into, just so happen to be in the right place at the right time. In short, they didn't mean for these objectives to be knocked off one-by-one, or cleared completely.
    Except you can only have so many objectives active at one time, which means that even if you do just happen to stumble upon one (ha!), you have to stop and take the time to see if there's an objective based on it that you can activate before you do anything.

    Really interrupts the flow of gameplay, if nothing else.
    (3)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  2. #12
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Yeah they really need to up how many you can have open... I mean the geode/ites and crystals and a couple of others are all ones that you want to just keep up all the time. And the geode/ites ones in particular you will often end up with partials when game day/weather ends
    (2)

  3. #13
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Weren't a lot of those long respawn NMs already adjusted to have significantly shorter respawn times? I know I saw Argus twice within 4 hours.
    (0)

  4. #14
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Zarchery View Post
    Weren't a lot of those long respawn NMs already adjusted to have significantly shorter respawn times? I know I saw Argus twice within 4 hours.
    A few of them were. Mostly magian trial ones iirc. Most of those random old 21-24 hour ones still are.
    (1)

  5. #15
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by dasva View Post
    A few of them were. Mostly magian trial ones iirc. Most of those random old 21-24 hour ones still are.
    It hasn't been too bad for me so far. I got Simurgh, Roc, Serket, Morbolger, King Arthro, and Argus all in the same day. Maybe I just lucked out. I don't hold out much hope for getting Bloodsucker though. I can't see a monster in the middle of an XP ground going undefeated for long.
    (0)

  6. #16
    Lumberjack still seems to be 24+ hours.
    (0)

  7. #17
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Zarchery View Post
    It hasn't been too bad for me so far. I got Simurgh, Roc, Serket, Morbolger, King Arthro, and Argus all in the same day. Maybe I just lucked out. I don't hold out much hope for getting Bloodsucker though. I can't see a monster in the middle of an XP ground going undefeated for long.
    Probably luck of the server just reset + not many people seem to be doing them. Since they added this I have personally seen Simurgh, morbolger, KA, juggler hecatomb and lumberjack follow the normal 21-24 hour repop. Can't be certain about bloodtear but it took me about 8 hours. But yeah bloodsucker is going to suck because of that and also because it's not a place you can just afk for the TOD and even if you could it has the same name as the others lol
    (0)

  8. #18
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Blood tear is still ~24hr to repop pisses off ninjas doing empy weapons when he pops instead of lambert.
    (0)

  9. #19
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Lambert wasn't so bad. Got 3 of him while going for bloodtear lol.
    (0)

  10. #20
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    So Dosetsu Tree... if you've never heard of it don't feel bad because I've been playing this game since NA release spent hundreds of hours in that zone and hadn't even heard of it till now... because apparently it's pop conditions are amongst the worst in the game. Basically the same as Kreutzet... except with a much longer timer and less frequent weather.

    SE really needs to rethink it's spawn mechanics in general but more specifically why the hell is it even on a quest

    Edit: ok... it seems like the respawn time has been cutdown but still only weather and will depop
    (1)
    Last edited by dasva; 01-30-2014 at 10:08 AM.

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