Admittedly I have most monsters to 60, the amount of Instincts I have is insane by compare to what most likely have and because of it my Accuracy is always capped on my targets, my Attack normally sits at around double my original, so the buffs from WAR are of very little importance to me, but I am sure I may be an exception to the rule due the setup I am able to use.



That being said, in all honesty I would think most people wouldn't get much from them anyways on that monster.

Firstly, the fact you do not need to recast Haste every few minutes cuts down the downtime between kills fairly nicely, and eliminates the chance it falls during a fight with links or additional aggro if used properly, which means that you are able to keep up your kill speed and attain higher kill chains, resulting in a generally faster XP cycle.

Secondly, the fact you can keep up things like En-spells, Phalanx without needing as much additional cast time also means you can make up for some of the damage lost from being RDM main rather than WAR main with Berserk, due to En-spell damage, and Phalanx can cut down on your need to heal, again, helping to keep up your kill speed and attain higher chains.

Thirdly, I bring up Bar-spells because they can easily help out with resisting Paralyze, and assuming you level in Uleg at 50~53+, where the most common monsters use it commonly, and as WAR/RDM or RDM/WAR you lack a way to remove it so every chance at resisting it helps.

Lastly, Composure itself gives you an Accuracy boost you can full time without ever needing to reapply it except once every couple hours, while not as much as Aggressor gives you, it is a nice bit of Accuracy and since it stays active at all times whereas Aggressor can only be used a max of 60% of the time it can end up benefiting you even more than Aggressor depending on your Accuracy.