Wow. That's so incredibly ignorant.
There's ONE healing objective. When you finish it, that's it. It's not repeatable.
YES! He gets it. This is EXACTLY what I mean.
Right. And keep in mind that to heal 500+ damage your target first has to TAKE 500+ damage. That's harder to exploit than dishing out assloads of damage to weak targets. Get beat up by mobs, heal, get beat up more, heal. As opposed to a MNK hitting a mob for over 500 damage thirty times in the same amount of time it took a WHM to fire off a few cures. For it to be fair, a heal 500+ damage repeatable objective should really only require you to do it 100 times.
That's not a solution. "Level something else" is NEVER a solution. And FYI, those are actually the 2 jobs I play the most. I'm speaking on behalf of players with play styles and favorite jobs that are different from my own.
The point is, the RoE system disproportionately rewards damage dealers, and pretty much only damage dealers, for playing their jobs the way they want to play them. But what about the healers, the tanks, the buffers and debuffers? It's not fair to them that while the DDs in their party are raking in sparks doing ANY event, they guys supporting them and keeping the whole team afloat are getting nothing. How is that fair?
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