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  1. #1
    Player Numquam's Avatar
    Join Date
    Apr 2013
    Posts
    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Quote Originally Posted by Puck View Post
    That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

    How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.
    Level another job? Maybe BLM or BLU?
    (1)

  2. #2
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Sfchakan View Post
    You don't see DDs complaining about not getting credit for the healing objectives while playing their favorite classes, do you???
    Wow. That's so incredibly ignorant.
    There's ONE healing objective. When you finish it, that's it. It's not repeatable.

    Quote Originally Posted by RalphTheGalka View Post
    People are complaining because it's incredibly unbalanced and unfair to support jobs. Some jobs can hit for over 500 damage on regular attacks without even needing to take crits into consideration. They're raking in credit towards melee objectives without even trying and the support jobs get nothing once they finish the initial non-repeatable healing objective. It's bad enough that many events are biased against rewarding support jobs, this is just making it worse.
    YES! He gets it. This is EXACTLY what I mean.

    Quote Originally Posted by Renaissance2K View Post
    I was originally going to reply to complain about the complainers, but is it really that hard to add a repeatable "Heal for 500+ HP" objective as an analog to the "Deal 500+ Damage" objective?

    I guess they were afraid of people exploiting it for fast Sparks or something, but considering how even a one-handed melee with critical hit bonuses in Abyssea can complete this in a matter of minutes, I doubt that's really a concern anymore.
    Right. And keep in mind that to heal 500+ damage your target first has to TAKE 500+ damage. That's harder to exploit than dishing out assloads of damage to weak targets. Get beat up by mobs, heal, get beat up more, heal. As opposed to a MNK hitting a mob for over 500 damage thirty times in the same amount of time it took a WHM to fire off a few cures. For it to be fair, a heal 500+ damage repeatable objective should really only require you to do it 100 times.

    Quote Originally Posted by Numquam View Post
    Level another job? Maybe BLM or BLU?
    That's not a solution. "Level something else" is NEVER a solution. And FYI, those are actually the 2 jobs I play the most. I'm speaking on behalf of players with play styles and favorite jobs that are different from my own.

    The point is, the RoE system disproportionately rewards damage dealers, and pretty much only damage dealers, for playing their jobs the way they want to play them. But what about the healers, the tanks, the buffers and debuffers? It's not fair to them that while the DDs in their party are raking in sparks doing ANY event, they guys supporting them and keeping the whole team afloat are getting nothing. How is that fair?
    (5)

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