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Thread: Staff trials

  1. #31
    Player Drhatchet's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Mskala
    World
    Fenrir
    Main Class
    PUP Lv 99
    OP:

    Easiest way to do them is ask a BLM friend come along and blow things up for you. Took me 3 hours to get through half of the undead for Garuda staff, a RDM came out and Aero IVed down the rest in 40ish min.

    People aruging about min/maxing and/or the perp staves:

    The perp staves are a good investment if you are a hard core smn. If you play smn casually, you can live without them. They are far and away MINIMALLY the best macro piece in the slot with -10 bp delay (swaping into a MAB/ATT staff afterward). If you like melee smn, the staves have fairly high base damage, and let you wear other gear focusing away from perp to increase other useful stats like haste, acc, and stp.
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    Last edited by Drhatchet; 03-12-2011 at 01:37 PM.

  2. #32
    Player Vangoh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    99
    Character
    Vangoh
    World
    Fenrir
    Main Class
    SMN Lv 90
    Yes that's pretty messed up....I was worried about the beetles too lol. But I guess it's lvl sync what could save you, and you never find other smns doing trials....it's VERY rare. They gotta fix some of that...trials are not hard just very time consuming and that's an understatement.
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  3. #33
    Player
    Join Date
    Mar 2011
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    6
    IMO, I think its a waste of time doing the magian staves. Just w/ Caller's head/hands/feet +1 solves the -perp problem and as /RDM, just makes it even better. You can get the +1 set in less then 5 days. If u have super avy atmas, just do a pick up and get a BLM THF and w/e trigger u can get as 4th and have each 1 reserve a seal. If u dont have super avy atmas, then have the THF tank and get yourself a WHM. Really easy to seal farm. Now, If you wanna go the extra step and get the +2, just get yellow/red trigger jobs and your set since alot of people need +2. You can prolly finish +2 set before you finish 1 staff.

    As for the pet MAB/ATT magian staff, as other people mentioned, i would get Soulscourge to mac in for BPs since the +5 Blood Boon helps with the set proc. The + MAB/ATT on the staff is a plus. Can also make a pick up for staff (which I did). And If your gonna say "Oh, I dont want to do a pick up cuz they suck" then your just kidding yourself. Of course, being in an EG/Aby LS helps speed up the process but not needed
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    Last edited by Zad; 03-17-2011 at 03:24 PM.

  4. #34
    Quote Originally Posted by Zad View Post
    IMO, I think its a waste of time doing the magian staves. Just w/ Caller's head/hands/feet +1 solves the -perp problem and as /RDM, just makes it even better.
    Flat perp is good, returned MP with Avatars out is even better. Especially outside of Abyssea where you can get 6 (or more) MP a tick back with RDM sub.
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  5. #35
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    Mar 2011
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    Quote Originally Posted by Septimus View Post
    Flat perp is good, returned MP with Avatars out is even better. Especially outside of Abyssea where you can get 6 (or more) MP a tick back with RDM sub.
    I agree. It also helps that you only have to swap YY in for capped BP timer.
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  6. #36
    Quote Originally Posted by Dallas View Post
    I agree. It also helps that you only have to swap YY in for capped BP timer.
    I think because of how things are calculated that you would need at least one more -BP gear to actually hit the 15 second cap. I was planning on using Summoner's Bracers since they also have +skill. And I am only 150 beetles away from being able to do that. ;_;
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  7. #37
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    Mar 2011
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    I have never heard that -BP timers worked like haste gear. That's interesting. Since the BP has to be activated, I imagine it'd be really hard to prove the difference isn't server lag.
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  8. #38
    Quote Originally Posted by Dallas View Post
    I have never heard that -BP timers worked like haste gear. That's interesting. Since the BP has to be activated, I imagine it'd be really hard to prove the difference isn't server lag.
    I am fairly certain that it has to do with fractions of seconds or something like that the same way that haste does. But it also doesn't hurt to have the extra Summoning skill to help with accuracy for Rages and potency/duration for Wards.
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  9. #39
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    Quote Originally Posted by Septimus View Post
    I am fairly certain that it has to do with fractions of seconds or something like that the same way that haste does. But it also doesn't hurt to have the extra Summoning skill to help with accuracy for Rages and potency/duration for Wards.
    Accuracy would be outweighed by the bonus of the +2 set, but until then absolutely.

    I also agree with stacking SMN magic for wards, but I don't bother with BP timers for those.
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