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Thread: Staff trials

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  1. #1
    Player Moink's Avatar
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    Moink
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    Quetzalcoatl
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    SMN Lv 99
    Frodnon,

    It isn't worth arguing over it. She's shown her view (be it appropriate or not, personally not gear swaping to optimize any job is stupid) and you've shown yours.

    As for the OP The staves would be nice to have but their value is small in comparison what that space can be used for. Though if you don't have a Soulscourge or Bahamut's Staff then those staves would be next best option in my view.
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  2. #2
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    I'm gonna jump in on this and flat out state that Alexandrite and MAYBE the skins from sara, tinnin, etc are the only real hurdle to Mythic. If you'd been playing the game even marginally for its content, you should have most of the points from nyzul and a lions share of ichor from Einherjar. Example, I've bought 5(five) pieces of Ein gear, not including crafting mats, and still have 112k ichor. I do admit I did nyzul a way lot more than most people, thus why I have 127k tokens in that, but its still VERY easy to farm tokens in there with the right setup. Redoing assaults is not in any way difficult, thats just a time sink, flat out.

    Its ALWAYS been about alexandrites. If they lowered/removed alex's, I'd most likely have a mythic <50 days after they announced it. Would just have to redo assaults.
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  3. #3
    Player Vangoh's Avatar
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    Vangoh
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    Fenrir
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    SMN Lv 90
    Hi there, I'm currently going for Suraya's Staff +2 (Light Affinity: Avatar Perpetuation -6/Blood Pact delay -10), yes this is the perpetuation reducer staff for carby. Why? 1 'cause I'm sick of wearing those goofy fugly looking mittens for carby lol, and 2 because there are way better hand gear with good stats than 14 mp or whatever mp carby mitts have AND I'm a meleer and the dmg is higher and a few more reasons.

    So anyways, I'm gonna start on the trials where you gotta let your avatar deal the finishing blow and I wanna know, what is the easiest way to kill 200 dhamels? The bibiki bay ones are gonna take forever the way carby deals damage so any other suggestions would help. And yeah I've thought about lvl sync but I really don't have that many friends much less will I have the chance to sync to anyone. Sounds like a lost case huh...
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  4. #4
    Quote Originally Posted by Vangoh View Post
    Hi there, I'm currently going for Suraya's Staff +2 (Light Affinity: Avatar Perpetuation -6/Blood Pact delay -10), yes this is the perpetuation reducer staff for carby. Why? 1 'cause I'm sick of wearing those goofy fugly looking mittens for carby lol, and 2 because there are way better hand gear with good stats than 14 mp or whatever mp carby mitts have AND I'm a meleer and the dmg is higher and a few more reasons.

    So anyways, I'm gonna start on the trials where you gotta let your avatar deal the finishing blow and I wanna know, what is the easiest way to kill 200 dhamels? The bibiki bay ones are gonna take forever the way carby deals damage so any other suggestions would help. And yeah I've thought about lvl sync but I really don't have that many friends much less will I have the chance to sync to anyone. Sounds like a lost case huh...
    Sadly, level syncing to the Dhamels in Tahrongi Canyon (level 22 to make sure that they don't con Too Weak) seems like the least terrible way to do that trial. You can also try the ones in Abyssea - Altepa, but with Carby's weak DD abilities you will probably burn through stones even with a decent Atma set up.

    I bit the bullet and level synced that one, honestly, it wasn't that bad compared to some of the other trials. (Looking at you, Levithan.) But if you are just trying to get a free carby, you don't have to go as far as doing the Surya's Staff route. With a -3 perp staff of your choosing, Caller's Horn +1, Caller's Doublet +1, Nashira Gages, Evoker's Ring, and Caller's Pigaches +1 Carby should be free, if not give you a little MP back, even without Refresh.
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  5. #5
    Player Vangoh's Avatar
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    Fenrir
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    SMN Lv 90
    You're right, the problem is that I just got back to the game and I don't got any of that fancy stuff, atma, empyrial AF or any of that. But you know what? You're probably right low lvl mobs die way faster than high lvls even if you're around their lvl.

    So Leviathan's staff is tough huh? Hmmmm I wouldn't think there was a harder staff to do than carby..
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  6. #6
    Quote Originally Posted by Vangoh View Post
    You're right, the problem is that I just got back to the game and I don't got any of that fancy stuff, atma, empyrial AF or any of that. But you know what? You're probably right low lvl mobs die way faster than high lvls even if you're around their lvl.

    So Leviathan's staff is tough huh? Hmmmm I wouldn't think there was a harder staff to do than carby..
    The Caller's Horn is not very hard to get, the quest for it is easy but a bit time consuming so it takes perseverance. The quest for feet seals is pretty bad since there are three NMs between you and your goal that you have to walk to with reduced movement speed. (Try to find people who are taking out the bunny NM.) I have had pretty much no luck with the quests in the Heroes zones, so I really can't say about the body or hands.

    I wouldn't say that Levithan's staff is harder than Carby's, just that there are worse trials than Dhamels. (I am on the 250 beetle trial, this is possibly the worst trial ever since there are no good camps with an abundance of EP beetles. And no, Carby cannot one-shot goblin pets.) The trials for Levithan and Titan suffer the same troubles as Carbuncle, namely low damage. Holy Mist is awful, unless there is some way to mod the damage that I don't know about. Levithan's and Titan's physical blood pacts are pretty poor damage that can (and will) miss. Oh, and if a bee uses final sting or a bomb uses self-destruct, your pet obviously does not get credit for the kill. Awesome game design there.
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  7. #7
    Player Vangoh's Avatar
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    Vangoh
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    Fenrir
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    SMN Lv 90
    Yes that's pretty messed up....I was worried about the beetles too lol. But I guess it's lvl sync what could save you, and you never find other smns doing trials....it's VERY rare. They gotta fix some of that...trials are not hard just very time consuming and that's an understatement.
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  8. #8
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    IMO, I think its a waste of time doing the magian staves. Just w/ Caller's head/hands/feet +1 solves the -perp problem and as /RDM, just makes it even better. You can get the +1 set in less then 5 days. If u have super avy atmas, just do a pick up and get a BLM THF and w/e trigger u can get as 4th and have each 1 reserve a seal. If u dont have super avy atmas, then have the THF tank and get yourself a WHM. Really easy to seal farm. Now, If you wanna go the extra step and get the +2, just get yellow/red trigger jobs and your set since alot of people need +2. You can prolly finish +2 set before you finish 1 staff.

    As for the pet MAB/ATT magian staff, as other people mentioned, i would get Soulscourge to mac in for BPs since the +5 Blood Boon helps with the set proc. The + MAB/ATT on the staff is a plus. Can also make a pick up for staff (which I did). And If your gonna say "Oh, I dont want to do a pick up cuz they suck" then your just kidding yourself. Of course, being in an EG/Aby LS helps speed up the process but not needed
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    Last edited by Zad; 03-17-2011 at 03:24 PM.

  9. #9
    Quote Originally Posted by Zad View Post
    IMO, I think its a waste of time doing the magian staves. Just w/ Caller's head/hands/feet +1 solves the -perp problem and as /RDM, just makes it even better.
    Flat perp is good, returned MP with Avatars out is even better. Especially outside of Abyssea where you can get 6 (or more) MP a tick back with RDM sub.
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  10. #10
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    Quote Originally Posted by Septimus View Post
    Flat perp is good, returned MP with Avatars out is even better. Especially outside of Abyssea where you can get 6 (or more) MP a tick back with RDM sub.
    I agree. It also helps that you only have to swap YY in for capped BP timer.
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