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Thread: New 1 hours

  1. #61
    Player Fynlar's Avatar
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    Aug 2012
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    Windurst
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    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    And yeah, DoT effects can still break Break.

    It just doesn't seem to break with a very small amount of damage, like how Sleep does. Like, you can probably still Break something that has Diaga on it. But something more substantial like a helix will ruin it, yep. I haven't really played around with the spell enough to note the exact amount of damage required.

    Whats with the new Ranger SP. It says it enhances both Double Shot AND Triple Shot. But Ranger does not have access to Triple Shot.
    Most likely it just means that it's going to give RNG the temporary ability to shoot 2-3x times (like how a piece of equipment with say, "enhances 'Double Attack' effect" actually gives you the ability to hit twice without already having the trait). It likely won't be any sort of modifier to the actual job abilities with those names.
    (1)

  2. #62
    Player dasva's Avatar
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    Jul 2012
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    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Fynlar View Post
    Not sure if this is still the case nowadays, but at some point Saboteur was determined at one point to not carry its effects on non-targeted mobs with an AoE spell like Sleepga (the targeted mob will stay asleep longer than everything else). However, if Saboteur+Manifestation+Sleep is used instead, it will still take effect on every target hit (all mobs will stay asleep for the same amount of time, barring resists).
    It's been awhile but last time I did it with sleep 2 only the main target got the enhanced duration
    (0)

  3. #63
    Player dasva's Avatar
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    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Fynlar View Post
    And yeah, DoT effects can still break Break.

    It just doesn't seem to break with a very small amount of damage, like how Sleep does. Like, you can probably still Break something that has Diaga on it. But something more substantial like a helix will ruin it, yep. I haven't really played around with the spell enough to note the exact amount of damage required.
    Well all dmg breaks sleep. Just did some testing on it and you might be a certain amount. Like my 40 dmg helixes weren't breaking it but if I put bio and poison on first it would. Might be a glitch
    (0)
    Last edited by dasva; 11-01-2013 at 11:23 PM.

  4. #64
    Player Hammurabi_Jones's Avatar
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    Jul 2012
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    5
    Character
    Ansel
    World
    Bahamut
    Main Class
    MNK Lv 99
    Quote Originally Posted by Matsui
    "Instead of one spell, please allow the ability to affect all enfeebling magic cast for a duration."

    Since the ability also affects Silence and Sleep which can completely stop the enemy from performing certain actions, if we were to give the ability a duration, it would be possible to continuously neutralize an enemy for a duration. If we had to consider such tactics when creating new monsters, we no longer be able to avoid placing immunities on certain monsters, which would then serve to narrow the available tactics to players in general. Because of this, the ability only affects the first spell.
    What the actual heck?! Do they even have half a clue what they are talking about? If I can use the ability to land 1 sleep that lasts 1 Minute and the duration of of the Abitlity is 30-45 seconds how are we locking out mobs more than the ability will already allow us?

    That is the worst, least-thought-out excuse I have ever heard. They are trying to justify a 1 time use by using spells that have a duration greater than the ability duration we are looking for as "locking out" mobs. Does Matsui read the excuses he posts before posting them. if he does he is so far out of touch that he really needs to start looking for a new job. I hear that the McDonald's down the street is looking for a new Fry Guy.

    (7)

  5. #65
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Jerbob View Post
    I hope you are prepared for how catastrophically unhappy this is going to make a lot of people. Not only red mages are going to be angered by this, but the rest of the XI community will be disgusted at how developers have ignored us YET AGAIN.

    Demon's post above will represent the feelings of a lot of people. This is not acceptable.

    (edit) Or, rather, would have represented, were it still there...
    I saw a couple of OP abilities though, may be game changing even. What's with all the QQing?
    (3)

  6. #66
    Player Jerbob's Avatar
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    Aug 2011
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    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Afania View Post
    I saw a couple of OP abilities though, may be game changing even. What's with all the QQing?
    Oh, don't get me wrong, a few of them look great. I was really looking forward to the SMN one before all the more recent unrelated development failures, and I'm sure that some of the others will be equally appealing to other people.

    I was really irritated at the time and didn't make it clear that I was specifically referring to the RDM ability, not the whole bunch. The QQing comes from the fact that most of these abilities were presented to us by SE a long time ago. Several were judged as being awful for a variety of valid reasons, but SE ignored that completely when "redeveloping" them over the last few months. It's being ignored by developers who don't fully understand their own game that is frustrating. The lacklustre abilities themselves are only the externally apparent outcome of this issue.

    I will concede that some of them were improved as a result of player feedback, way back when they were first presented - but then again, some of them were made worse.
    (4)
    Last edited by Jerbob; 11-02-2013 at 03:10 AM.

  7. #67
    Community Rep Camate's Avatar
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    Hello,

    As we've received quite a lot of feedback already based on the new special abilities announced the other day, Producer Akihiko Matsui has some follow-up comments that I would like to share.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here. Based on the questions we've been receiving I checked with the development team and will comment on some of them.
    • Beastmaster
      When using Unleash, TP and Charges will be increased to their maximum value, and while under the effect of the ability, neither of these will be consumed. This will allow you to use your pet’s abilities without any limitations.

      In regards to Charm having a short effect duration, we would like to make adjustments to this, but we are still looking into this at the moment and need a bit of time.

    • Monk
      When using the new special ability, it will double your max HP and will recover your HP for the amount your HP is increased.

      Also, on a side note here, while it won’t take place in the upcoming version update, we would like to unlock the new special abilities for Monstrosity in the future.

    • Ranger
      Our aim for Overkill was to in a completely different direction than Eagle Eye Shot. Eagle Eye Shot is an ability that allows you to deal steady damage without gaining enmity, but Overkill deals large damage in exchange for enmity, so we do not have plans to add an enmity reduction effect to it.

    • Thief
      In addition to the effects that can be stolen by Aura Steal, Larceny will allow you to steal monsters' special abilities as well. In the case where a monster has several enhancements active, the special ability will take the highest priority for stealing. When the effect is stolen, it will be removed from the monster, and the effect will be granted to the player that stole it. Even if you steal the ability from them after it has been used for a bit, the effect duration will be reset when stolen, so you will gain an effect duration that is the same as if you used it yourself.

      However, there are some exceptions. Astral Flow cannot be stolen. This is due to the fact that the specs for Astral Flow used by monsters is different than that of what players use, and it is a type of ability where the effect is elicited upon use.

      One more ability that is treated specially is Meikyo Shisui. While you will be able to steal and use Meikyo Shisui from monsters, it will not be possible to stop them from using their weapon skills. This is due to the fact that the behavior of monsters with this ability is different.

    • Corsair
      When using Cut Card, rolling a 5 will only reset the original special abilities. If you roll a 6 it will reset both the original and new special abilities.
      *Currently there is a bug and when using Wild Card in the November version update it will only reset new special abilities. We apologize for this inconvenience and will be fixing it as soon as possible.

    • Warrior
      When using Brazen Rush the effect will decrease over time, but there will still be a significant increase to your double attack rate even right before the effect wears off.

    • White mage
      Asylum will not only protect against magic based effects, but it will prevent various enfeebling effects and dispel effects used by monsters. However, it will not have an effect against certain abilities where there is a prolonged area of effect enfeeble.

      While there have been comments that the effect duration is too short, the effect itself is very strong, so we’d like to look into this very carefully for adjustments. With that said, we will be implementing it with the current effect duration; however, we will be looking into adjustments.

    • Dark knight
      There have not been any changes to the amount of TP absorbed while on the Test Server. The amount of TP absorbed will depend on the delay of the main weapon you have equipped.

    • Geomancer
      As Widened Compass extends the area of effect for geomancy spells, the animation effect will also expand.

    • Red mage
      • Make it possible to use for multiple spells while under the effect duration instead of just one
        As the magic effects that this ability apply to include those that completely incapacitate enemies’ such as Sleep and Silence, if we were to increase the effect duration, strategies that involve completely neutralizing enemies would become possible. Since we designed content giving consideration towards these type of strategies, we would have to implement complete resistances, and the range of strategies would become limited. Due to this, we will be making the ability apply to only a single spell.

      • I can’t visualize a way to use this
        Currently, the hardest content in the game is Delve, and in a lot of cases the use of enfeebling spells is somewhat limited to Paralyze and Silence, but with the new seal battlefields and higher tier mission battlefields that will be added in the November and December version updates, there will be a greater selection for enfeebling magic that can be used.

      • Boost both the enfeebling magic effect and the effect duration
        By enhancing your MND with the equipment that is currently available, we feel you are able to achieve a sufficient effect for enfeebling magic. Also, we designed this ability so you can choose to stack it with Saboteur, so we do not have any plans of making these additions at the moment.

    For these new special abilities, there are some aspects where the way they work might be a bit difficult to grasp until you actually encounter the situations where they can be used.

    With the new special abilities, we’ve designed them so there are attack based ones such as Brazen Rush, which is a straight damage source and Clarion Call that will give advantages in battle when used proactively, and also defense based abilities such as Larceny and Stymie that can be used to counter enemies depending on the situation.

    In regards to the latter type of abilities, we feel that you’ll be able to understand their usefulness once you encounter the situations they can be used, and while there may be differences in opinion before implementation between the developers who stand in the position of the monsters and adjust these abilities and the players who form strategies and use them, they are by no means bad abilities.

    The development team will be making adjustments in the event that after implementation the effects are not achieved as planned, and we will be looking at your feedback to base these adjustments off of. However, as I have said in the past, we’d like you all to try them out in a variety of situations and try to find scenarios where they are most useful.
    (9)
    Devin "Camate" Casadey - Community Team

  8. 11-02-2013 05:53 AM

  9. #68
    Player Byrth's Avatar
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    Mar 2011
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    2,172
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    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I believe there may be a translation error in the Corsair addendum. Wild Card is glitches in such a way that it does not reset SP2s, not that it exclusively resets them.
    (2)

  10. #69
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Jerbob View Post
    I hope you are prepared for how catastrophically unhappy this is going to make a lot of people. Not only red mages are going to be angered by this, but the rest of the XI community will be disgusted at how developers have ignored us YET AGAIN.

    Demon's post above will represent the feelings of a lot of people. This is not acceptable.

    (edit) Or, rather, would have represented, were it still there...
    I think these abilities are fine, jeez you people seem to get upset over every little thing they add. Can't you just sit back and play the game? All the crying is getting a bit over the top.
    (4)

  11. #70
    Player SNK's Avatar
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    Mar 2011
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    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Jerbob View Post
    I hope you are prepared for how catastrophically unhappy this is going to make a lot of people. Not only red mages are going to be angered by this, but the rest of the XI community will be disgusted at how developers have ignored us YET AGAIN.
    Hate to tell you but you don't speak for all the community. Princess RDMs are a thing of the past. A lot of people need to realize it and move on.
    (3)

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