I'm so gonna miss the old BRD additional 1hr compared to this one :'(
I'm so gonna miss the old BRD additional 1hr compared to this one :'(
And the autumn of life has finally come
with the promise of winter thaw.
The new RDM SP2 sucks, everyone has been telling them so for over 1 year. I bet you can't even land a single stun with it because it's not enfeebling. For 99.99% of the content the RDM SP2 is an elemental seal that sucks because you will use it 6x less than ES for one, and it only works for enfeebling.
I'd like to point out that nobody, including the magic accuracy specialists like myself, understood the difference between this and ES. The dev team is unable to provide an exemple where ES can't be used and this on will be used.
Last I checked, ES is assumed to max your hit rate. The upper cap of the hitrate is modified based on mobs (resist traits), and last year the devs seemed to imply in an answer that this was the whole point of the ability. Then they mentionned partial resists. Partial resists are entirely determined by magic acc, so the SP2 will not help more than ES. They seemed to imply that the new SP2 would remove partial resists ... woot.
Last edited by MarkovChain; 10-31-2013 at 10:16 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
You probably read that from BG, definitely not from me.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
We never should have complained about RDM's original SP2 then, I guess. It would have been better to have just gone with that. Even then, I don't think anyone complained about just scraping it, we just wanted tweaks. There MUST be some reason why they think Stymie is worth the recast and limitations. Maybe they're planning for the future of MAcc? Maybe they're tooling around with new enfeebles?
On the plus side, at least we got them to change a few of the other SP2. Anyone remember how hilarious the BST SP2 was?
Yeah, Chocoburger.
Exactly, that's the primary issue I have with this entire thing. Everyone on the forums basically agreed on the fact that the original idea held a ton of promise but it was just to short and to weak, it only lasted a minute, which was hardly enough time to fully buff, and it did not buff the effects enough, which could have easily been improved without breaking the game. But rather than actually adjusting like they did with most, they flat out changed it, and afterward, we pointed out the flaws, said it was bad, we all said we wanted the other one back with the changes we asked for, but nothing. Now, a long time has passed, yet still, no change, instead, they continue to try to justify it to us.
I think their reason is they fail to understand just how unneeded it is, and how little we actually use Enfeebles for their full effects. I can say I Paralyze Tojil, its hard, but I do it, I resist a few times for Immunobreaks, I throw down Saboteur, put on my potency gear and +2 hands, and throw it at him, it doesn't do anything really, it stops a few attacks here and there, but I don't use it for Paralyze, I use it for when Silence wears, so he doesn't get off a quick Diaga III or Sleepga while I am casting Silence again, and incase Silence gets its rare resist in. But the thing is, Silence is really the only Enfeeble I cast on Tojil besides Dia, everything else is either pointless because it does nothing, or it helps a little, but has such a small impact it doesn't matter if I do or not. The same goes for most fights in Adoulin. Paralyze has a minor effect in the overall battle, its mostly just a safeguard for me if anything, slow is pointless like poison, bind, sleep, break, and all of those other enfeebles, only really Paralyze, Silence, and Dia are of any use to me generally. So to me, I think its more that they just overestimate its use, and the overall use of Enfeebling Magic as a whole.There MUST be some reason why they think Stymie is worth the recast and limitations.
Both of these to me are a bad idea for so many reasons. Firstly, I hope RDM gets more Magic Accuracy than this, possibly a better staff, or some way to match the staff in Magic Accuracy, in which case it is harder to account for the future, unless they plan to make NMs so resistant that it requires this to land our spells. Secondly, its because it assumes that new spells would have such a use that it be worth this kind of timer in the first place, because unless they are spell which are so overpowered that they should be near impossible to land otherwise, such as Amnesia, I can not see them ever being worth an hour wait time.Maybe they're planning for the future of MAcc? Maybe they're tooling around with new enfeebles?
Also part of the problem was the original text made it to be alot better than it was. Since it said it increased duration and effect. But when it hit the test server it only had effect and they were like oh yeah that's how it's supposed to be. So we were all like ok so we can 2hr to throw a haste that and regen on our friends that has like 1/2 the potency and 1/3 the duration of embrava? We can do protects/shells that are slightly better than whms. Enspells that are still inferior to ifrits for 3 minutes etc. If they had kept the duration increase say maybe triple the duration then the weak potency increase might have been worthwhile. But a 1hr enhancing the potency of buffs that last 3 minutes at most needs to at least double them to be even remotely comparable to say idk stealing 50 tp per hit from a mob <.<. But as much tweaking as it needed it was 1000X better than the change. The only way this could even be remotely useful is if they litterally double the potency of rdm debuffs. Which really given how little they effect battle to begin with should be done anyways.
Wasn't BST's something like you killed your pet and gained Stoneskin equal to the pet's remaining HP and a RR3 effect?
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