Yeah, Chocoburger.
Exactly, that's the primary issue I have with this entire thing. Everyone on the forums basically agreed on the fact that the original idea held a ton of promise but it was just to short and to weak, it only lasted a minute, which was hardly enough time to fully buff, and it did not buff the effects enough, which could have easily been improved without breaking the game. But rather than actually adjusting like they did with most, they flat out changed it, and afterward, we pointed out the flaws, said it was bad, we all said we wanted the other one back with the changes we asked for, but nothing. Now, a long time has passed, yet still, no change, instead, they continue to try to justify it to us.
I think their reason is they fail to understand just how unneeded it is, and how little we actually use Enfeebles for their full effects. I can say I Paralyze Tojil, its hard, but I do it, I resist a few times for Immunobreaks, I throw down Saboteur, put on my potency gear and +2 hands, and throw it at him, it doesn't do anything really, it stops a few attacks here and there, but I don't use it for Paralyze, I use it for when Silence wears, so he doesn't get off a quick Diaga III or Sleepga while I am casting Silence again, and incase Silence gets its rare resist in. But the thing is, Silence is really the only Enfeeble I cast on Tojil besides Dia, everything else is either pointless because it does nothing, or it helps a little, but has such a small impact it doesn't matter if I do or not. The same goes for most fights in Adoulin. Paralyze has a minor effect in the overall battle, its mostly just a safeguard for me if anything, slow is pointless like poison, bind, sleep, break, and all of those other enfeebles, only really Paralyze, Silence, and Dia are of any use to me generally. So to me, I think its more that they just overestimate its use, and the overall use of Enfeebling Magic as a whole.There MUST be some reason why they think Stymie is worth the recast and limitations.
Both of these to me are a bad idea for so many reasons. Firstly, I hope RDM gets more Magic Accuracy than this, possibly a better staff, or some way to match the staff in Magic Accuracy, in which case it is harder to account for the future, unless they plan to make NMs so resistant that it requires this to land our spells. Secondly, its because it assumes that new spells would have such a use that it be worth this kind of timer in the first place, because unless they are spell which are so overpowered that they should be near impossible to land otherwise, such as Amnesia, I can not see them ever being worth an hour wait time.Maybe they're planning for the future of MAcc? Maybe they're tooling around with new enfeebles?


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