Page 2 of 19 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 185

Thread: New 1 hours

  1. #11
    Player Zephrose's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Quote Originally Posted by Babekeke View Post
    At least they gave a reason for RDM, regardless of how bad that reason was. Being able to dispel Kurma's def boost once per run is terribad. But at least they think it is acceptable and they're sticking to it.

    THF however, they blatantly ignored, despite the fact that it was sold during the VW/Legion days by telling us how we can steal a mob's SP abilities.

    Adoulin was then released where not a single mob can use a SP ability. If this doesn't steal auras, it's even worse than RDMs.

    My reasoning: RDM can sub whm or sch and use new SP abil in lieu of ES. THF can just use aura steal anyway.
    That's using your noodle!
    (0)

  2. #12
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    That's not really the point though. The community made their feelings about the RDM SP quite abundantly clear, and it is objectively terrible as an SP, but SE went ahead with it regardless with no more justification than "we think it's kinda rad so let's go with it". I think that is reason enough to be disgusted, relative value of the ability itself notwithstanding. Maybe there are others that are worse, as Babekeke has pointed out, and that's definitely something else to be angry about - but a slightly less runny turd is still a turd.
    (6)
    Last edited by Jerbob; 10-31-2013 at 08:23 AM.

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Ok, let me explain why this is pointless then. I will first go 1 by 1 through all Enfeebling Magic.

    Addle - Useful, but not all to powerful against anything meaningful, hardly anything resists, not useful enough for a 1 hour recast timer.
    Bind - Breaks after 1 hit.
    Blind - Everything has to much Accuracy for this to ever make a difference, and any mob with a gimmick like Tute where this helps, its super easy to land.
    Break - Breaks after 1 hit.
    Dia - Cant be resisted anyways.
    Dispel - Hardly anything resists.
    Gravity - Hardly useful when we never run from enemies anymore, and the -EVA is hardly useful when we have so much Accuracy+ and EVA-.
    Paralyze - Doesn't work on anything truly deadly.
    Poison - The damage this does is pathetic, and its hardly resisted.
    Sleep - Breaks after 1 hit.
    Silence - Spells can be stunned easily, and most things that can be silenced, are easy to silence, the only hard thing to Silence right now is Tute and Muyingwa.
    Slow - Doesn't work on any of the TP spamming mobs, even if it did, this doesn't effect WSs, which like Paralyze, is the main downfall.



    That's mostly a complaint of why Enfeebling sucks for the most part, but really, none of it is hard to land, that's the issue, not only is it hardly useful, its easy to land!
    (15)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Zephrose View Post
    That's using your noodle!
    Except for any important enfeeble we already do not need Elemental Seal.
    (7)

  5. #15
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    It took them a year to make 2 minor adjustments to 2/20 skills, and make 2 new skills to the 2 new jobs (Because I'm sure Adoulin was so rushed that they were not considered in the development cycle even a few months before the announcement of its release), and give the exact same explanation to why one of them is total garbage?

    Is it really that hard to code XI, or were they just sitting on these/forgot about them until they needed it to make an update look bigger?

    I just love how they were acting like they were holding off on releasing them because they needed to put oh-so-much work on them and this is the result after a year. Must be nice having tenure at SE.
    (8)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Part 2, breaking this down.
    We've received feedback that the effect is too small for this to be a special ability, but the development team feels that it has a lot of potential, and will be implementing it with the current specifications.

    Regardless if they are boss-grade monster or not, the monsters introduced after Adoulin have been created to not have complete resistances as much as possible except those that have cumulative resistance to petrify and terror. Depending on the monster, they may have high resistances and despite using Elemental Seal spells may be resisted at a high rate; however, by using Stymie it will be possible to enfeeble these kinds of monsters, this can lend itself to opening up different strategies depending on how it is used.

    However, we feel it's problematic that "Slow" is ineffective against monsters such as Matamata and Harpeia whose regular attacks are treated as special abilities, so we will be making adjustments to the system and make it so that "Slow" becomes effective.
    Issue 1~!
    We've received feedback that the effect is too small for this to be a special ability, but the development team feels that it has a lot of potential, and will be implementing it with the current specifications.
    Ignoring what we said. Tons of feedback saying the ability is bad and needs changed, but rather than listen to us, the players, the dev teams thinks its better to just give us something we don't need. The original ability had a load more potential than this ever could, yet they threw it out at the first sign of trouble. That is what pisses me off more than anything. They had a good ability laid out, enhancing our Enhancing Magic spells for a time, had they upped the duration to 3 minutes like Tabula Rasa is, then made the enhancement +50% potency, the ability would have been fantastic, yet not overpowered, it would have been a Soul Voice for RDM but less potent and most spells are only self targeting anyways. Rather than doing this, they got rid of it, yet they are so hell bent on holding on to this failure of an ability.

    Issue 2~!
    Regardless if they are boss-grade monster or not, the monsters introduced after Adoulin have been created to not have complete resistances as much as possible except those that have cumulative resistance to petrify and terror. Depending on the monster, they may have high resistances and despite using Elemental Seal spells may be resisted at a high rate; however, by using Stymie it will be possible to enfeeble these kinds of monsters, this can lend itself to opening up different strategies depending on how it is used.
    The issue is that no 1 enfeebling spell is so effective, so crippling, that by using this it changes the battle in any real way. I can silence a NM, Silence, the most powerful enfeeble we have, the ability to remove an entire category of attacks from an enemy, yet I hardly have a time when this is hard to land as it is, and even if I had a hard time with it, we can stun them anyways. No other enfeebling is as powerful as Silence or has had as many monsters immune to it, and even it isn't truly worth this. Nothing is worth this kind of recast to ensure a land. Nothing is powerful enough so far as enfeebles go that we should need this. I can understand the idea behind 'Muyingwa is near impossible to land Gravity on, and using this with Gravity would allow an additional Evasion reduction, helpful to the battle' but its not really a widespread applicable ability, its not useful even in that case anymore. If we got new enfeebles like Amnesia, maybe this would be good, but otherwise... no...

    Issue 3~!
    However, we feel it's problematic that "Slow" is ineffective against monsters such as Matamata and Harpeia whose regular attacks are treated as special abilities, so we will be making adjustments to the system and make it so that "Slow" becomes effective.
    They haven't even finished making Enfeebling useful against all targets because they made mobs with gimmicks to make them harder, which they never fully incorporated in the game properly.
    (14)

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    The last reason, the entire thread last time this was brought up was filled with complaints about this ability, THF's ability, and BST's ability. Yet through all of the complaints they failed to learn this ability was a bad idea and that the other had potential, instead, they ignored it and want to continue onward with this.

    I explained that RDM has many issues, it has had many over the last few years, and its only getting worse as time goes on, this is another failure for RDM, and if its put in, it just shows that yet again they fail to show the job the care it needs, and give it the updates it needs to become worthwhile again.
    (14)

  8. #18
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    I have two non-whiney questions about the implementation of these abilities:

    1. Can a player have both of his special abilities active at once if it's a self-buff, such as Mighty Strikes + Brazen Rush, Inner Strength + Hundred Fists, or Inner Focus + Manafont? I understand that some of the combinations could be overpowered, but some of them, like the black mage example, wouldn't be overpowered and would substantially increase the usefulness of the new SP abilities.

    2. Will monipulators have access to the new special abilities?


    And now for my thoughts on Stymie: it seems like the developers have a secret regarding this SP ability that players just aren't seeing. Granted, Silence seems like the only use, but those of you dismissing every spell as stunnable need to step outside of Valkurm Dunes once in a while, because any monster that's any monster has quick magic nowadays anyway. In addition, it's naive to dismiss spells as "all stunnable" on monsters whose TP moves are deadly beyond all reason. Often, stunning a spell means that the NM is going to wipe a bunch of people with the TP move he uses LITERALLY right after stun wears off.
    (4)

  9. #19
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    eh I'm done with RDM even tho it was my 1st 75. You just need to realize SE isn't going to fix it the way you want no matter how much you puff your chests about it.
    (3)

  10. #20
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    So THF now has 2 useless SP`s, sweet.
    (12)

Page 2 of 19 FirstFirst 1 2 3 4 12 ... LastLast