Nope, sadly no jobs since RotZ have been added to relic weapons.
Nope, sadly no jobs since RotZ have been added to relic weapons.
What about Relics that have a terrible Weaponskill and a terrible Aftermath that can basically be considered broken, Gungnir being one example?While RMEs will be upgraded to item level 119, because they have special available weapon skills and other abilities specific to the weapons, we will balance this out by slightly suppressing the DMG value.
Last edited by Helldemon; 10-28-2013 at 06:14 AM.
Greetings,
I have a follow-up comment from Producer Akihiko Matsui to share in regards to the relic, mythic, and empyrean weapon revamps.
We understand that some of you are also curious about combat skill + for RMEs:
The amount of combat skill + to be added to RMEs will be the same amount we add to weapons that are also item level 119. For example, an item level 119 hand-to-hand weapon will have the same combat skill+ value as that of a hand-to-hand RME.
However, special properties on RMEs such as the critical hit enhancements on Ragnarok will not be increase further.
Will afrermaths be looked into? The development team wishes to have R/M/E's base damage set lower than Delve boss weapons but some weapons have truly inferior or outdated effects. Can setting Gungnir's base damage lower than Upukirex be justified when the 'Defense Down" additional effect is not only weaker than Angon but also overwrites Angon? Under that paradigm, using Gungnir would reduce the alliance's DPS and people would probably tell DRGs with Gungnir to put their Gungnir away so that Angon doesn't get overwritten. Additionally the aftermath effect of Geirskogul is still a 12 damage shock spikes. Does that special effect really justify having it have a lower base damage than Upukirex?
Finally, will Relic WS modifiers be reevaluated? Scourge having a CHR modifier and Geirskogul having an AGI modifier seem preposterous considering DRKs have dismal CHR and DRG have pitiful AGI?
Hello Dev team i have a couple suggestions or questions... dont know what catagory lol but here i go
next update ppl will be able to unlock empyrean weapons skill but comparated to empyrean weapons users ... i think they are going to be un fair, let me explain why
while ppl can use mythic weapons skills after doing a quest to unlock, comparated to mythic users, these weapons skills, have 30% less dmg then mythic user.
what im going to ask is empyrean users going to be a boost about 30% similar to mythic users? i think that part is great, anf if not, so can you remove the 30% boost on mythics and make this just similar to both users?
talk about REM always bring a lot of thoughts, make this fair is almost impossible, "fair" mean is subjetive.
i know a lot of ppl can say empyrean weapons have AM after they use empyrean weapon skill but so mythic does too...
after 1500 plates and 60 cinders or dross empyrean weapon skill should have a boost comparated to the 200k plasma weapon
a mythic lv 119 ws will do more dmg than lv 119 plasma ws (if they use the mythic ws)
why shouldnt empyrean weapon does more dmg comparated to a lv 119 weapon when they use empyrean weapon skill
Thank you for the reply, I am very happy to know the Skill will be remaining the same as other 119 weapons, it was my greatest fear about this update.
If I may ask another question, while I understand the things like Critical Hit Rate on Ragnarok will not necessarily be enhanced, is there any chance some of the effects or Aftermaths which are rather weak, and unusable, will be revamped as well into more useful abilities? There are many of these through out Relics which are great, and equally as many which are so bad it just isn't possible to benefit from, such as Shock Spikes for the Polearm, which have a very low activation rate, or something like Regen from Excalibur's Knights of Round, which has been a static 10 Regen, which used to be helpful, but now days is hardly a dent in our high HP pools. I would love to see some of these changed, because while some effects such as the Critical Hit Rate bonus were boosted from 75 --> 99, Aftermaths stayed the same, many are rather underpowered for that reason, and the same goes for other bonus effects such as the Damage varies with HP effect of Excalibur which I think should have gotten stronger than 25% so that it would be better than En-spells, seeing as they do not stack.
A response to this would be greatly appreciated.
I'm sure after spending 6 months rigorously testing Gungnir, they decided that doing 15 damage for a few seconds every time you get hit after you strategically fire off Gierskogul (that did so much damage you pulled aggro) in your hybrid DRG STR/AGI build that you always carry with you (doubling as an evasion set of course), that they decided that leaving it as is would be the best choice lest Dragoons suddenly become the most powerful class in the game.
Well that, or they spent 5 and a half months not doing anything about it and decided to throw all the weapons into the Official FFXI Weapon Damage Calculator™, gave it lv119 skill and then called it a day.
so mythics will do more dmg with AM3 and DA/TA effect
dont think you got my point
we are at point where ppl will get empyrean weapons skills and comparated to real empyrean users, they get fulluse for that ws with a weapon they can get in AH, or 1 day of doing delve when empyrean weapons take weeks maybe months depending on supply items, so why empy cant have dmg boost similar to mythic and relics?
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