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  1. #651
    Player Leocon's Avatar
    Join Date
    Jun 2012
    Posts
    42
    Character
    Leocon
    World
    Siren
    Main Class
    PLD Lv 99
    Nope, sadly no jobs since RotZ have been added to relic weapons.
    (0)

  2. #652
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    While RMEs will be upgraded to item level 119, because they have special available weapon skills and other abilities specific to the weapons, we will balance this out by slightly suppressing the DMG value.
    What about Relics that have a terrible Weaponskill and a terrible Aftermath that can basically be considered broken, Gungnir being one example?
    (3)
    Last edited by Helldemon; 10-28-2013 at 06:14 AM.

  3. #653
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Greetings,

    I have a follow-up comment from Producer Akihiko Matsui to share in regards to the relic, mythic, and empyrean weapon revamps.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.
    I have some follow-up information on the relic, mythic, and empyrean weapon revamps.

    First, we are planning to make it possible revamp these weapons moving forward based on item level increases while at the same time adding other equipment with the same item levels that can be selected for use as well.

    Also, we plan on making adjustments to make it easier to create mythic and empyrean weapons. The plans below are still in the works, but I just wanted to let you know what we are looking into.

    For mythic weapons, we plan on easing up on the participant restrictions for Salvage, Assault, and Einherjar. However, the easing on the restrictions for Salvage and Assault are directly tied to increase in instance lag, and there may be a possibility that other content such as Skirmish becomes congested, so we’d like to look into this carefully.

    For empyrean weapons, we understand the necessity to upgrade these weapons with even fewer people and we would like to look into ways that will enable a lot more people to participate in Voidwatch.

    We’ll also be periodically adding high difficulty content where you can put your RMEs to good use.
    We understand that some of you are also curious about combat skill + for RMEs:

    Quote Originally Posted by Demon6324236 View Post
    So, I understand that the base DMG rating will be lower, the real question that need be asked now seems to be, will the Skill be the same as other 119 weapons? I hope the skill stays the same as on other 119 weapons due to the fact that it would be highly damaging to the weapons to lose out on a stat as vital as accuracy. So long as we don't lose any skill, this seems great!
    The amount of combat skill + to be added to RMEs will be the same amount we add to weapons that are also item level 119. For example, an item level 119 hand-to-hand weapon will have the same combat skill+ value as that of a hand-to-hand RME.

    However, special properties on RMEs such as the critical hit enhancements on Ragnarok will not be increase further.
    (16)

    Okipuit - Community Team

  4. #654
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Will afrermaths be looked into? The development team wishes to have R/M/E's base damage set lower than Delve boss weapons but some weapons have truly inferior or outdated effects. Can setting Gungnir's base damage lower than Upukirex be justified when the 'Defense Down" additional effect is not only weaker than Angon but also overwrites Angon? Under that paradigm, using Gungnir would reduce the alliance's DPS and people would probably tell DRGs with Gungnir to put their Gungnir away so that Angon doesn't get overwritten. Additionally the aftermath effect of Geirskogul is still a 12 damage shock spikes. Does that special effect really justify having it have a lower base damage than Upukirex?

    Finally, will Relic WS modifiers be reevaluated? Scourge having a CHR modifier and Geirskogul having an AGI modifier seem preposterous considering DRKs have dismal CHR and DRG have pitiful AGI?
    (6)

  5. #655
    Player Kaelthas's Avatar
    Join Date
    Aug 2011
    Posts
    45
    Character
    Qiqirnmercenary
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Akihiko_Matsui View Post
    make it easier to create mythic
    About time!
    (3)

  6. #656
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Hello Dev team i have a couple suggestions or questions... dont know what catagory lol but here i go
    next update ppl will be able to unlock empyrean weapons skill but comparated to empyrean weapons users ... i think they are going to be un fair, let me explain why
    while ppl can use mythic weapons skills after doing a quest to unlock, comparated to mythic users, these weapons skills, have 30% less dmg then mythic user.
    what im going to ask is empyrean users going to be a boost about 30% similar to mythic users? i think that part is great, anf if not, so can you remove the 30% boost on mythics and make this just similar to both users?

    talk about REM always bring a lot of thoughts, make this fair is almost impossible, "fair" mean is subjetive.
    i know a lot of ppl can say empyrean weapons have AM after they use empyrean weapon skill but so mythic does too...
    after 1500 plates and 60 cinders or dross empyrean weapon skill should have a boost comparated to the 200k plasma weapon
    a mythic lv 119 ws will do more dmg than lv 119 plasma ws (if they use the mythic ws)
    why shouldnt empyrean weapon does more dmg comparated to a lv 119 weapon when they use empyrean weapon skill
    (0)

  7. #657
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Thank you for the reply, I am very happy to know the Skill will be remaining the same as other 119 weapons, it was my greatest fear about this update.

    If I may ask another question, while I understand the things like Critical Hit Rate on Ragnarok will not necessarily be enhanced, is there any chance some of the effects or Aftermaths which are rather weak, and unusable, will be revamped as well into more useful abilities? There are many of these through out Relics which are great, and equally as many which are so bad it just isn't possible to benefit from, such as Shock Spikes for the Polearm, which have a very low activation rate, or something like Regen from Excalibur's Knights of Round, which has been a static 10 Regen, which used to be helpful, but now days is hardly a dent in our high HP pools. I would love to see some of these changed, because while some effects such as the Critical Hit Rate bonus were boosted from 75 --> 99, Aftermaths stayed the same, many are rather underpowered for that reason, and the same goes for other bonus effects such as the Damage varies with HP effect of Excalibur which I think should have gotten stronger than 25% so that it would be better than En-spells, seeing as they do not stack.

    A response to this would be greatly appreciated.
    (7)

  8. #658
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Minikom View Post
    Hello Dev team i have a couple suggestions or questions... dont know what catagory lol but here i go
    next update ppl will be able to unlock empyrean weapons skill but comparated to empyrean weapons users ... i think they are going to be un fair, let me explain why
    while ppl can use mythic weapons skills after doing a quest to unlock, comparated to mythic users, these weapons skills, have 30% less dmg then mythic user.
    what im going to ask is empyrean users going to be a boost about 30% similar to mythic users? i think that part is great, anf if not, so can you remove the 30% boost on mythics and make this just similar to both users?

    talk about REM always bring a lot of thoughts, make this fair is almost impossible, "fair" mean is subjetive.
    i know a lot of ppl can say empyrean weapons have AM after they use empyrean weapon skill but so mythic does too...
    after 1500 plates and 60 cinders or dross empyrean weapon skill should have a boost comparated to the 200k plasma weapon
    a mythic lv 119 ws will do more dmg than lv 119 plasma ws (if they use the mythic ws)
    why shouldnt empyrean weapon does more dmg comparated to a lv 119 weapon when they use empyrean weapon skill
    Empyrean weapon will do more damage when you have ODD AM3. Which is why they want to put their damage rating lower then current 119 weapons.
    (0)

  9. #659
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I'm sure after spending 6 months rigorously testing Gungnir, they decided that doing 15 damage for a few seconds every time you get hit after you strategically fire off Gierskogul (that did so much damage you pulled aggro) in your hybrid DRG STR/AGI build that you always carry with you (doubling as an evasion set of course), that they decided that leaving it as is would be the best choice lest Dragoons suddenly become the most powerful class in the game.

    Well that, or they spent 5 and a half months not doing anything about it and decided to throw all the weapons into the Official FFXI Weapon Damage Calculator™, gave it lv119 skill and then called it a day.
    (6)

  10. #660
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zumi View Post
    Empyrean weapon will do more damage when you have ODD AM3. Which is why they want to put their damage rating lower then current 119 weapons.
    so mythics will do more dmg with AM3 and DA/TA effect

    dont think you got my point
    we are at point where ppl will get empyrean weapons skills and comparated to real empyrean users, they get fulluse for that ws with a weapon they can get in AH, or 1 day of doing delve when empyrean weapons take weeks maybe months depending on supply items, so why empy cant have dmg boost similar to mythic and relics?
    (0)

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