The cost to benefit ratio is something done with all things in the game. The issue is that the afterglow was something that was purposely too difficult to be done by 99% of the player base. It not only was near impossibly hard, but it gave little to no benefit: a glow effect and such a minimal buff it almost can't be detected to party members. This buff is even smaller at 119, but it was something we just laughed at for the absurdity because we could still use our weapons without it. The new update would make our weapons we currently use obsolete compared to Aeonics, despite the fact we have already put more effort into them than it takes to create an Aeonic, unless we do this absurd (or similar) task. If you could create an REM from scratch and it be Aeonic level with the afterglow requirements as the ONLY quest, then it might be more reasonable, but we have had to do quests for years to slowly upgrade them to keep them more useful than newly implemented ah or nm weapons. We have done enough, but are still willing to do a reasonable quest. We are not happy with having to put 3-50x the effort we have put into making the rem all the way to 119 (already multiple times the effort of creating an Aeonic for an entire alliance) again into our rem's in order to have them on par with Aeonics. It is clearly weighted against people using anything other than reisen jse (some better than 119 rem's already) and Aeonic weapons. A slight irony in making rem's take, when taking into account an entire alliance can get an aeonic for every aeonic questline completed, 80-200x the time for completion with the afterglow quest is that the devs said they wanted more weapons to be used. This was one of their reasons behind not upgrading rem's to 119 until so much backlash got them to change their minds. REM's were already almost destroyed despite all the effort, and that alone caused people to quit; however, forcing rem users to do even more quests that alone take 50-150x as long as it takes to get an aeonic from scratch will reduce the number of different weapons being used as rem players will not upgrade. You can't say you want more weapons to be used and then say that the original best weapons must do an originally joke quest due to its absurdity to stay current in order to save time.
The point is that the afterglow quest is already not worth the benefit compared to the difficulty of Aeonics even if it was the only quest. It is, however, not the only quest rem's have had to do. There is also the issue of the excuse for why rem's are being forced into this: "save time and resources." Saving time and resources is never a good excuse to force a player base to do things they quite reasonably should not have to do in order to keep their gear current. The entire issue could be nullified if they would just split the quests as they have in the past. This would not only take little time to do, but even if it took extra time, we would be willing to wait for a finished product. This is most likely the exact thinking that has led the last FF games to be met with such criticism: rush the product through to save time.

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or near nil gils all of the time in the game with all the way things are these days and those shouting back in the opposite direction at me for mentioning this can be expected by a few here. I'm lucky if I reach 200,000 or 300,000 gils or a lot of times just barely 100,000 gils even here, Just saying it Grekumah.




