I think they will, because there are missing weapon types. 119 staffs, clubs, GS, etc.
Of course there's the 117/8 crafted ones... but that's not the same.
And I KNOW people would be crying foul if the GS dropped off a facture Mega Boss was like 130 or whatever... while all the oats mnks/pups got were the dinky 119.... blahblahblah.
keeping the upper limit 119 (CL20) makes it so no one type is favored over any other.
Hopefully, keeping it 113/119 split will also favor new aug paths for the other fracture gear.
-PDT, +Cure%, +fast cast, etc, etc, etc
There's so much that could be an augment path that the ones we currently have are woefully basic.
BUT for the first implementation, basic is good. Because basic is what let's you "test the waters".
And as for ppl being jealous or not.... Of course they will be. I know that I'm certainly jealous of BST and DRG getting 119 gear for their pet's levels while PUPs and us SMNs are left at 113... (Though I think there was a post recently about how they have a cap at like 115 or something... idr I only glanced at it.)
So I think they're gonna just have 119 be the cap for Adoulin, and have different fracture bosses drop different types of weapons and there will be different synth 117/8 weapons... so by the 100% completion of Adoulin.... there will be at least 2 117-119 weapons to choose from depending on your taste and playstyle and whatnot.
I also think this would play into their whole "we want to make more gear choices" thing they're doing atm.


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