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  1. #621
    Player FaeQueenCory's Avatar
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    Jun 2013
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    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I doubt the next fractures will be level 113 & 119 weapons again, they will push up the levels, why? Simple, because of the WKs. Original WKs were level 106 gear, new WKs were level 115 gear, by that example, we can expect fractures to go up by about the same amount probably, 10ish levels. I would be somewhat surprised if they actually kept it at 119, because the increase from WK to Delve would be only 4 levels.
    I think they will, because there are missing weapon types. 119 staffs, clubs, GS, etc.
    Of course there's the 117/8 crafted ones... but that's not the same.

    And I KNOW people would be crying foul if the GS dropped off a facture Mega Boss was like 130 or whatever... while all the oats mnks/pups got were the dinky 119.... blahblahblah.
    keeping the upper limit 119 (CL20) makes it so no one type is favored over any other.

    Hopefully, keeping it 113/119 split will also favor new aug paths for the other fracture gear.
    -PDT, +Cure%, +fast cast, etc, etc, etc
    There's so much that could be an augment path that the ones we currently have are woefully basic.
    BUT for the first implementation, basic is good. Because basic is what let's you "test the waters".

    And as for ppl being jealous or not.... Of course they will be. I know that I'm certainly jealous of BST and DRG getting 119 gear for their pet's levels while PUPs and us SMNs are left at 113... (Though I think there was a post recently about how they have a cap at like 115 or something... idr I only glanced at it.)

    So I think they're gonna just have 119 be the cap for Adoulin, and have different fracture bosses drop different types of weapons and there will be different synth 117/8 weapons... so by the 100% completion of Adoulin.... there will be at least 2 117-119 weapons to choose from depending on your taste and playstyle and whatnot.
    I also think this would play into their whole "we want to make more gear choices" thing they're doing atm.
    (2)

  2. #622
    Player Leocon's Avatar
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    Jun 2012
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    42
    Character
    Leocon
    World
    Siren
    Main Class
    PLD Lv 99
    I may be wrong, but I seem to recall a road map from a few months back showing Delve boss weapons being the highest level gear in their iLv system... I'll try to find it if I can, but it's pretty much been my understanding that iLv 119 is currently the highest level they have planned for gear, meaning most stuff will likely be side grades for a while. While I do agree we should've never actually left level 99, considering we were only that level for what, like a year and a half I think it was? They could have easily branched out more from where we were... But alas, the die has been cast, so now they're just trying to make up for their mistakes it seems heh.

    Edit: Found the chart. It's in a post by Camate on this page.

    http://forum.square-enix.com/ffxi/th...309#post448309

    Shows level "20" being the highest planned iLv for gear, being in reality 119 of course. It's always puzzled me why people were freaking out that current gear was going to be gravely outdated in each update following with them already stating iLv 119 was the current planned cap. ...Other than the fact this is XI's Dev Team we're talking about heh, but that's a discussion for another thread.
    (0)
    Last edited by Leocon; 10-21-2013 at 12:34 PM.

  3. #623
    Player
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    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    The reason is simple, they said that 119 was the cap for the time being, not that it was the be all end all cap for all of Adoulin, and since the newer WKs are a higher level than the old, and the old Delve content was based off of its corresponding WKs, it only makes sense the cap will once again rise.
    (0)

  4. #624
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    And I KNOW people would be crying foul if the GS dropped off a facture Mega Boss was like 130 or whatever... while all the oats mnks/pups got were the dinky 119.... blahblahblah.
    keeping the upper limit 119 (CL20) makes it so no one type is favored over any other.
    That is exactly why I fully expect the new stuff to be iLevel 130. They almost never do what makes sense and / or consider the repercussions unless there is a huge stink cloud about it in the forums after the fact.

    Prepare yourself for upgrades to RME that bring them to level 119 and new weapons that are level 130 in the same update.
    (3)

  5. #625
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    The reason is simple, they said that 119 was the cap for the time being, not that it was the be all end all cap for all of Adoulin, and since the newer WKs are a higher level than the old, and the old Delve content was based off of its corresponding WKs, it only makes sense the cap will once again rise.
    Japanese is an awkward language.... It's SUPER nuanced.... and "for the time being" might be a good enough translation... It carries different weight there. Because Japanese is weird like that.

    I really hope that "for now" would be better translated "for this expansion's length"... because otherwise:
    Quote Originally Posted by FrankReynolds View Post
    That is exactly why I fully expect the new stuff to be iLevel 130. They almost never do what makes sense and / or consider the repercussions unless there is a huge stink cloud about it in the forums after the fact.

    Prepare yourself for upgrades to RME that bring them to level 119 and new weapons that are level 130 in the same update.
    SHUSH!
    We don't want this.........
    It's what I am most afraid of happening...
    But surely the lesson has been learned...
    (2)

  6. #626
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Hello,

    Below is a comment from Producer Akihiko Matsui.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I’d like to once again thank you all for the feedback on relic, mythic, empyrean, and coin weapons.
    I’ve read over all of the feedback, both for and against, and have taken it into consideration.

    As it would appear that pretty much all your feedback has been posted, I will be closing this thread and working on the below plans: (Most of it is from my original post)
    • Perform revamps on relic, mythic, and empyrean weapons.
    • The weapons to be revamped are the level 99 versions of the above mentioned weapons including the non-afterglow ones.
    • Shield and instruments will not be included in these revamps.
    • Revamps will not be performed multiple times in short intervals like Trials of the Magians.
    • The stats after the revamp will make it so they can be an option amongst the other powerful weapons.
    • We will continue to look into unlocking the weapon skills from coin weapons further.

    In regards to coin weapons, as we are only at the stage where we are considering the basic direction to do this, we will continue to look into this due to the fact that it needs additional scrutiny.

    Once we’ve solidified all the plans for the weapon revamps and the result of our discussions for coin weapons, I will be sure to let you all know.

    Thank you very much.
    (9)
    Last edited by Camate; 10-23-2013 at 03:55 AM. Reason: Re-posting due to accidental deletion of the original
    Devin "Camate" Casadey - Community Team

  7. #627
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yaaaay! It would be great if we could get some example weapon stats to look at in the meantime.
    (3)

  8. #628
    Community Rep Camate's Avatar
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    Mar 2011
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    Hello,

    Apologies for the delay for information regarding the relic, mythic, and empyrean weapon revamps.

    Below is a message from Producer Akihiko Matsui in regards to the current status.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I'd like to make an announcement about the relic, mythic, and empyrean weapon revamps that are scheduled for the November version update.

    There have been no changes to the plans I outlined previously for the revamps.

    Quote Originally Posted by Akihiko_Matsui View Post
    • The weapons to be revamped are the level 99 versions of the above mentioned weapons including the non-afterglow ones.
    • Shield and instruments will not be included in these revamps.
    • Revamps will not be performed multiple times in short intervals like Trials of the Magians.
    • The stats after the revamp will make it so they can be an option amongst the other powerful weapons.
    Specifically, RMEs will become item level 119, and in exchange for keeping the special stats as they are we will be scaling back the damage value slightly to balance it.

    To upgrade them we will not be making a new Trial of the Magians, and we'll be making adjustments so that certain content is not overcrowded for this by having multiple ways to obtain the items you need to upgrade these weapons.
    Additionally, Matsui made another comment regarding the other aspect of these plans which involved the unlocking of empyrean and Walk of Echoes weapons’ weapon skills.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I'd like to make an announcement about the unlocking of empyrean and Walk of Echoes weapons’ weapon skills, which is scheduled to take place in the November version update.

    The plan is to maintain the basic idea that you unlock these weapon skills after completing a certain process, but we will be easing this process and aim to increase the weapon skill choices beyond those that you acquire through merit points by allowing a lot of players to unlock these special weapon skills.

    The unlocking will apply to Walk of Echoes weapons that have reached level 99 and empyrean weapons that have reached level 90. Additionally, we will be easing the trials for Walk of Echoes weapons and reducing the work needed to make them.

    Specifically, we will be increasing the routes for trials and adding routes where NM battles and seals are not needed. On the other hand, as there is a huge difference in difficulty between the new routes and the current routes, we will be easing the current routes and reducing the amount of seals, coins, Devious Die, and Liminal Residue needed by more than half.

    The latter adjustment is for those of you who have already progressed quite a ways with your Walk of Echoes weapon. Though I apologize that if you have already traded in items more than the amount needed after the adjustment you will not be able to get them back.

    The method for unlocking the weapon skills will not be via a new Trial of the Magians trial, it will be a different method.
    (10)
    Last edited by Camate; 10-23-2013 at 10:05 AM. Reason: Edited item level
    Devin "Camate" Casadey - Community Team

  9. #629
    Player
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    Mar 2011
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    Quote Originally Posted by Akihiko_Matsui View Post
    Specifically, RMEs will become item level 199
    What?



    <_<;
    (2)

  10. #630
    Player Leocon's Avatar
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    Jun 2012
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    42
    Character
    Leocon
    World
    Siren
    Main Class
    PLD Lv 99
    I...really hope that "Item Level 199" is a typo heh...
    (0)

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