Replying to both of the previous two posts.
Number one. Kirin's Osode was lvl 75. It was a single drop. I got mine in like under an hour. Thats less than 60 minutes work. Magian 99s are lvl 99, not lvl 75. And they take weeks-->months depending on your available game time.
Number two. When SE announced the lvl cap was rising from 95-99, they also had an interview saying [to paraphrase] ; "We had always intended to raise the cap to 99, ever since the beginning of the game. And we have always intended this to be the final cap."
So people went out and built lvl 99 magians, RME's and woepath empys, assuming that the finished 99 weapon would be a decent weapon to use in future events. On account of SE saying the cap wasn't rising above 99 ever. We all accepted that our magians and WOE-empys were not as powerful as RME's. But we also felt that our magians/woe-paths were perfectly good weapons which we were proud of, and in some cases took over a year of farming single drops in WOE to build one 99 weapon.
Then SE bring SoA. And while everyone expected the new expansion to have the most powerful gear in the game, nobody expected the SCORCHED EARTH policy that came along with SoA. Of making everything preceding it, including lvl 99 magian/WOE weaps, completely worthless. And don't kid yourself, they are worthless. I have died in SoA because my magian99 weapon couldnt hit the mob so I couldnt get tp for cures and died. This despite having capped skills and merits and a lvl99 weap that took like 6 months to build. I returned to the same mob with a bayld conquest-ponts lolweapon and it died superfast. Travesty. This is scorched earth policy. And what really ***** me off is that SE added SoA conquest-points (bayld) weapons that can be farmed in 20 minutes and are 2x as powerful as the lvl99 magians and woepaths we've got.
To all of you who are joking and saying "oh just stop crying, quit the game, you can't deal with change, w/e blah blah blah" ; infact you are blaming the playerbase for what is a HUGE mistake by SE development dept. It is not the players fault, "for being too weak to adapt" <etc. insert bs here>, please I am 40 years old and been a gamer for 32 years, I don't get busted up over games, but I'm old and smart enough to see that SE ballsed this SoA gear system up. Can't you see thats its an insult to RME owners that a bayld conquest points weapon is far more powerful than their RME/magian/woepath. How is that such a big difficult thing for you to grasp.
If somebody is lvl99 and spent ages building a lvl99 weapon, for the developer to turn around and say ;
"oh well, we're adding lvl 120 weapons, which is technically impossible for a lvl 99 person to equip, and we forgot to mention this 3 years ago when we announced the lvlcap would never go over 99, and that your woepath lvl99 which we made you flux in and out of Xarcabard[s] and battle endless woe bosses, over 1000x, to get......well that weapon is now less powerful than a conquest points weapon."
You should actually stop and think about the effort people put into magians, RME's and woepaths, stop and think before you post this nonsense about kirin osode's and other single-drop one-hour sky run junk. This is about *time invested* and *level 99* items, which got scorched by SE for no reason and against all sanity.
