
Originally Posted by
Demon6324236
Gotta pop in for this post...
Firstly, skill chains are highly inaccurate on high level mobs because of the problems with item levels and skill not enhancing resist rates on them, I have never seen a near decent SC on Tojil, Dakuwaqa, or Muyingwa, I have also never seen a decent one on any of the T4~5 NMs either.
Secondly, Abyssea and WoE will never be places you can test anything relevant to new content, both were made at level 90~99, both provide you with temps that give insane buffs, neither of these things can be found in any new content, at all. Just because my RDM can spam T2 Blizzard spells in Abyssea on NMs for 2.2k means nothing, I had a run on Tojil I was told to Chainspell Blizzard on him for the first 25% because of his magic damage taken during it, I did so, and my T4 spells were hitting for under 500.
Describe 'Bosses', what exactly do you fight? Last I knew, you did not have a lot done in Adoulin, so far as I know the majority of your experience comes from WoE, and pre-Adoulin content. If you are talking about pre-Adoulin stuff again, yay, some content can allow for it. When you are in Delve and you can TP on other mobs then WS on the NM so the PLD can hold hate, and you still make it to a NM like Tojil or Dakuwaqa and manage to win, let me know.
At the cost of failing the run, because you have to hold back so much. Yes, you hold back, you lose a ton of damage, enough so you cant kill the NMs in the run. You know why? Simple. How much damage does a DD do on each normal hit while they build TP? How much time do they spend getting new mobs to hit for TP? How long do they waste doing these things when they could simply hit the NM for TP, and WS it instantly upon having said TP, over, and over, and over again. Lost of damage being lost. Even the best runs I go with on Tojil, we take about 25~30 minutes, with 15 or so minutes left over at best, if we halved our kill speed, it would make runs impossible, even with the best groups I have went with.
Cricket NM has a time limit of 20 minutes which does not afford you the time to bind, gravity, or sleep it and run away, you can use none of these to help during combat except perhaps gravity, and even that is very, very limited on use. So far as hate wiping, its a solution to one of the reasons why enmity is broken, but in a way I agree, I don't think its broken, I know flat out that it is.
Is it that, or are they looking at you wondering why you waste your time with a worthless crap weapon when there are options that are easily better to obtain and much more effective?
Try something like Delve bosses with LS members with low man group vs 18 people. You will see instantly why its impossible to kill slowly intentionally, and why its impossible to not stun their TP moves. Oh, look, Kurma used TTremor, twice, unstunned back to back, and now your party is wipped. Oh look, Tojil got of Lahar for the 5th time, your DDs are weakened yet again. Oh look, Dakuwaqa used Tidal Guillotine and killed 3 of our DDs in 1 attack, sure glad we didn't stun that. Hell, that last one would kill your PLD even, if they don't block it.
If its chasing you, or you can run that far away that fast to begin with, without using cupper, then your already in a losing fight against anything meaningful in Adoulin.
No, its not. Even if you use perfect timing and use it just as a mob uses a TP move, cast it with stun like casting time, its still only a single party being protected, and still only a single hit, nothing changes that, a stun is easily safer for both the caster, and those it protects.
No... just... no... Regen, Phalanx, TP Regain, these might be reasons to use them for a healer, but they are not more beneficial than stuns, ever. Shock Spikes are worthless, completely, do not mention them again.
If your DDs need to heal, your WHMs suck. Haste Samba does not help all to much when you have BRDs and WHMs capping your Magic Haste. 43.5% Magic Haste + 25% Gear Haste = 68.5% Haste, Hasso, which all your DDs except for MNKs will likely have full timed, puts them at 78.5%, which is an amazing 1.5% from cap, so that DNC would get you 1.5%, that's it. Your MNKs get little benefit too so far as I know, since I believe Martial Arts counts toward the Haste cap, and MNK has enough of that to put them on very close to cap if not at cap with Marches+Haste+Gear.
Yay for RUN, still cant take a hit, if you want to design a tank it has to be able to live through normal attacks as well as magical attacks, RUN can not do this well, NIN can, PLD can, RDM can, RUN cant, as such, it fails.
Let me point out 1 bad thing, that Stoneskin gear only helps 1 person, you, no one else gets any benefit from it at all.
Because its Summoner. It offers nothing compared to a BRD. A BRD can give my parties high powered AoE buffs they can use in a short period of time and use during swaps to quickly and easily hit my party, or rather, alliance, with buffs that will last a good 6 or more minutes. A SMN offers me, what? Stoneskin? Hastega? Some STR & DEX buffs from Fenny? Yay, but compared to the Attack, Accuracy, or Haste, that a BRD gives me, its meaningless.
Due to Atinian Staff being for SCH & not RDM, and all of the best enfeebling gear in the game being for both RDM & SCH, SCH can Para, Blind, Slow, Grav, and basically everything else better than RDMs can. The only thing RDM can do better in that list, Addle. While sure, a SCH cant do this while stunning since they need /BLM to stun, heres a funny thing that actually works, have your SCH who heals, /RDM, which is the best sub for healing as a SCH anyways, and then they can throw these enfeebles if needed, which takes a whole 2 seconds. RDM is then screwed, and can go cry in a corner. My own job I am talking about here, and I know perfectly well how shitty and sad it is to be one at any time.
Such as? These are bad players most often, like me, I suck at GEO, I know I do, when I play on my GF's GEO I know I suck at it. A good GEO will use their buffs or debuffs and heal others or themselves if needed while debuffing the enemy or buffing their party, as well as keeping up some additional non-GEO buffs like refresh or Haste if need be. I suck at it, but I know good GEOs who do it. If your good at your job, you should know what you should be doing when not doing the specifically instructed things, unless people tell you to not do your own things, in which case, probably a reason. If I tell my healer not to Dia Mata, because, ya know, it resets his chain and makes the fight take an extra few minutes due to your idiocy, then yeah, I am telling them not to do part of their job, but I have a reason. On the other hand if I tell a guy to keep the Eft silenced, and yet, all he does is silence it for 4 minutes while the DDs beat it to death, hes an idiot, much more to a job than 'silence target NM'.
Because anywhere besides low level content, or at least, pre-Adoulin content, it doesn't do anything.
As shown by the constant demand for SCHs, just in the stunning role, not nuking, because yes, nuking is worthless on hard targets.
In Abyssea, again, not relevant.
Unless you can actually say how much the DMG was that you did, it means nothing at all. SMNs & CORs in high enough amounts and who are good, can kill Hurkan very quickly, it depends on how many there are. If you tell me you did 500 on a Kaustra, that means it would do 125 a tick, meaningless, if you tell me you did 5000, which by the way, is so very unlikely that I probably would pay no attention without a screenshot, it would do 1250 a tick, at which point, it might matter some more.