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  1. #551
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    Gotta pop in for this post...

    Quote Originally Posted by Daemon View Post
    How are you handicapping your DDs? Stacking Skillchains do massive damage. On scholar I've tested self Skillchain and have done distortion for 50-70 DMG followed by Darkness dealing up to 13k solo in Abby and WoE. Although I had atmas, temps, buffs, it was a test to see how new gear makes Skillchain more powerful. Skillchains is a lost art that people either have forgotten or don't know how much powerful they can be with the current gear and stats.
    Firstly, skill chains are highly inaccurate on high level mobs because of the problems with item levels and skill not enhancing resist rates on them, I have never seen a near decent SC on Tojil, Dakuwaqa, or Muyingwa, I have also never seen a decent one on any of the T4~5 NMs either.

    Secondly, Abyssea and WoE will never be places you can test anything relevant to new content, both were made at level 90~99, both provide you with temps that give insane buffs, neither of these things can be found in any new content, at all. Just because my RDM can spam T2 Blizzard spells in Abyssea on NMs for 2.2k means nothing, I had a run on Tojil I was told to Chainspell Blizzard on him for the first 25% because of his magic damage taken during it, I did so, and my T4 spells were hitting for under 500.

    We do them all the time in my JP LS. Our main LS leader is Ochain PLD and he holds bosses perfectly fine.
    They cycle off regular mobs and TP off boss to prevent bosses from TPing faster, casting spells faster etc.
    Describe 'Bosses', what exactly do you fight? Last I knew, you did not have a lot done in Adoulin, so far as I know the majority of your experience comes from WoE, and pre-Adoulin content. If you are talking about pre-Adoulin stuff again, yay, some content can allow for it. When you are in Delve and you can TP on other mobs then WS on the NM so the PLD can hold hate, and you still make it to a NM like Tojil or Dakuwaqa and manage to win, let me know.

    And this prevents tanker from losing hate making boss turn and randomly attack others.
    At the cost of failing the run, because you have to hold back so much. Yes, you hold back, you lose a ton of damage, enough so you cant kill the NMs in the run. You know why? Simple. How much damage does a DD do on each normal hit while they build TP? How much time do they spend getting new mobs to hit for TP? How long do they waste doing these things when they could simply hit the NM for TP, and WS it instantly upon having said TP, over, and over, and over again. Lost of damage being lost. Even the best runs I go with on Tojil, we take about 25~30 minutes, with 15 or so minutes left over at best, if we halved our kill speed, it would make runs impossible, even with the best groups I have went with.



    I don't think enmity is broken. Crickets reset hate in general that's why those are a pain. Which cricket NM can be bound with bind, gravity 2 and slept.
    Cricket NM has a time limit of 20 minutes which does not afford you the time to bind, gravity, or sleep it and run away, you can use none of these to help during combat except perhaps gravity, and even that is very, very limited on use. So far as hate wiping, its a solution to one of the reasons why enmity is broken, but in a way I agree, I don't think its broken, I know flat out that it is.

    Man I really wish you was on my server. People laugh that I full time Hvelgamir in Delve plasm farming. But we always net 9k and my group always survives perfectly fine than the other 2 alliances. And I'm always standing near DD wearing -PDT gear as a scholar. Bard eventually stop Mage ballad me. And those people laughing start checking my gear when they see me evade, take less damage or survive longer than most everyone else. Only to wonder what I'm doing to make it happen.
    Is it that, or are they looking at you wondering why you waste your time with a worthless crap weapon when there are options that are easily better to obtain and much more effective?



    Lol parties need to constantly stun because the more people attacking the faster the pace mob will act. TPing fast etc. that's why less people with less attacking except in the case of a boss that resets TP, watch how fast mobs TP, cast spells, use abilities in solo vids. Try something like WoE with LS members with low man group vs 18 people. Is why you see many scholar vids solo VW bosses running around a mountain kiting.
    Try something like Delve bosses with LS members with low man group vs 18 people. You will see instantly why its impossible to kill slowly intentionally, and why its impossible to not stun their TP moves. Oh, look, Kurma used TTremor, twice, unstunned back to back, and now your party is wipped. Oh look, Tojil got of Lahar for the 5th time, your DDs are weakened yet again. Oh look, Dakuwaqa used Tidal Guillotine and killed 3 of our DDs in 1 attack, sure glad we didn't stun that. Hell, that last one would kill your PLD even, if they don't block it.

    Kiting mob also can interrupt its Spellcasting and running far away at the moment mob is about TP can prevent it. I mean if its chasing you...
    If its chasing you, or you can run that far away that fast to begin with, without using cupper, then your already in a losing fight against anything meaningful in Adoulin.



    Pyric bulwark is good
    No, its not. Even if you use perfect timing and use it just as a mob uses a TP move, cast it with stun like casting time, its still only a single party being protected, and still only a single hit, nothing changes that, a stun is easily safer for both the caster, and those it protects.



    Lol it's sad, you are wasting scholars with stun than what scholars can really do. It's my main job. Keeping Regen V, Phalanx, Stoneskin, TP regain, storms, Schock spikes benefit more than stun slaving.
    No... just... no... Regen, Phalanx, TP Regain, these might be reasons to use them for a healer, but they are not more beneficial than stuns, ever. Shock Spikes are worthless, completely, do not mention them again.

    Dancers haste Samba, Curing Walk, Healing Waltz, Still make a difference.
    If your DDs need to heal, your WHMs suck. Haste Samba does not help all to much when you have BRDs and WHMs capping your Magic Haste. 43.5% Magic Haste + 25% Gear Haste = 68.5% Haste, Hasso, which all your DDs except for MNKs will likely have full timed, puts them at 78.5%, which is an amazing 1.5% from cap, so that DNC would get you 1.5%, that's it. Your MNKs get little benefit too so far as I know, since I believe Martial Arts counts toward the Haste cap, and MNK has enough of that to put them on very close to cap if not at cap with Marches+Haste+Gear.



    Your Aegis PLD can protect your party members with ability? RUN can.
    Yay for RUN, still cant take a hit, if you want to design a tank it has to be able to live through normal attacks as well as magical attacks, RUN can not do this well, NIN can, PLD can, RDM can, RUN cant, as such, it fails.

    It's why my inventory is maxed out. I use defense gear with -PDT, have stonskin set to give stronger stoneskin stacked with protect V and Phalanx, with Regen V, some Aoe lower damage on a few DD lightly. Instead of wasting MP curing them on a boss I know won't deal massive damage fast, I let Regen cure instead while I do other tasks.
    Let me point out 1 bad thing, that Stoneskin gear only helps 1 person, you, no one else gets any benefit from it at all.

    I still don't understand why people think rotating bards for 6 songs is worth sacrificing slot for other jobs like summoner.
    Because its Summoner. It offers nothing compared to a BRD. A BRD can give my parties high powered AoE buffs they can use in a short period of time and use during swaps to quickly and easily hit my party, or rather, alliance, with buffs that will last a good 6 or more minutes. A SMN offers me, what? Stoneskin? Hastega? Some STR & DEX buffs from Fenny? Yay, but compared to the Attack, Accuracy, or Haste, that a BRD gives me, its meaningless.

    RDM with Fast cast might only stun every 35 Seconds but they have paralyze, blind, Addle to make up for it.
    Due to Atinian Staff being for SCH & not RDM, and all of the best enfeebling gear in the game being for both RDM & SCH, SCH can Para, Blind, Slow, Grav, and basically everything else better than RDMs can. The only thing RDM can do better in that list, Addle. While sure, a SCH cant do this while stunning since they need /BLM to stun, heres a funny thing that actually works, have your SCH who heals, /RDM, which is the best sub for healing as a SCH anyways, and then they can throw these enfeebles if needed, which takes a whole 2 seconds. RDM is then screwed, and can go cry in a corner. My own job I am talking about here, and I know perfectly well how shitty and sad it is to be one at any time.

    I just see too many people being assigned to one or two task than knowing when to contribute their all every second of the fight. Following robotic orders.
    Such as? These are bad players most often, like me, I suck at GEO, I know I do, when I play on my GF's GEO I know I suck at it. A good GEO will use their buffs or debuffs and heal others or themselves if needed while debuffing the enemy or buffing their party, as well as keeping up some additional non-GEO buffs like refresh or Haste if need be. I suck at it, but I know good GEOs who do it. If your good at your job, you should know what you should be doing when not doing the specifically instructed things, unless people tell you to not do your own things, in which case, probably a reason. If I tell my healer not to Dia Mata, because, ya know, it resets his chain and makes the fight take an extra few minutes due to your idiocy, then yeah, I am telling them not to do part of their job, but I have a reason. On the other hand if I tell a guy to keep the Eft silenced, and yet, all he does is silence it for 4 minutes while the DDs beat it to death, hes an idiot, much more to a job than 'silence target NM'.

    And Scholar with high INT, MAB, Hailstorm, Cream puff, using Ebullence and Kausta does massive DOT damage. And I still don't see scholars do that.
    Because anywhere besides low level content, or at least, pre-Adoulin content, it doesn't do anything.

    I can do it on Mikey and probably kill it with only Kaustra that's how powerful it is. And people think Scholar is worthless after regain nerf
    As shown by the constant demand for SCHs, just in the stunning role, not nuking, because yes, nuking is worthless on hard targets.

    Literally you can see HP dropping off Mikey if you watched.
    In Abyssea, again, not relevant.

    I did Kaustra on Hurkan the day DJ took me. Boss died in 15 minutes at 35% HP. Given a JP Scholar was spamming Kaustra too.
    Unless you can actually say how much the DMG was that you did, it means nothing at all. SMNs & CORs in high enough amounts and who are good, can kill Hurkan very quickly, it depends on how many there are. If you tell me you did 500 on a Kaustra, that means it would do 125 a tick, meaningless, if you tell me you did 5000, which by the way, is so very unlikely that I probably would pay no attention without a screenshot, it would do 1250 a tick, at which point, it might matter some more.
    (3)

  2. #552
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    Quote Originally Posted by Demon6324236 View Post
    Gotta pop in for this post...

    Firstly, skill chains are highly inaccurate on high level mobs because of the problems with item levels and skill not enhancing resist rates on them, I have never seen a near decent SC on Tojil, Dakuwaqa, or Muyingwa, I have also never seen a decent one on any of the T4~5 NMs either.

    Secondly, Abyssea and WoE will never be places you can test anything relevant to new content, both were made at level 90~99, both provide you with temps that give insane buffs, neither of these things can be found in any new content, at all. Just because my RDM can spam T2 Blizzard spells in Abyssea on NMs for 2.2k means nothing, I had a run on Tojil I was told to Chainspell Blizzard on him for the first 25% because of his magic damage taken during it, I did so, and my T4 spells were hitting for under 500.

    Describe 'Bosses', what exactly do you fight? Last I knew, you did not have a lot done in Adoulin, so far as I know the majority of your experience comes from WoE, and pre-Adoulin content. If you are talking about pre-Adoulin stuff again, yay, some content can allow for it. When you are in Delve and you can TP on other mobs then WS on the NM so the PLD can hold hate, and you still make it to a NM like Tojil or Dakuwaqa and manage to win, let me know.

    At the cost of failing the run, because you have to hold back so much. Yes, you hold back, you lose a ton of damage, enough so you cant kill the NMs in the run. You know why? Simple. How much damage does a DD do on each normal hit while they build TP? How much time do they spend getting new mobs to hit for TP? How long do they waste doing these things when they could simply hit the NM for TP, and WS it instantly upon having said TP, over, and over, and over again. Lost of damage being lost. Even the best runs I go with on Tojil, we take about 25~30 minutes, with 15 or so minutes left over at best, if we halved our kill speed, it would make runs impossible, even with the best groups I have went with.



    Cricket NM has a time limit of 20 minutes which does not afford you the time to bind, gravity, or sleep it and run away, you can use none of these to help during combat except perhaps gravity, and even that is very, very limited on use. So far as hate wiping, its a solution to one of the reasons why enmity is broken, but in a way I agree, I don't think its broken, I know flat out that it is.

    Is it that, or are they looking at you wondering why you waste your time with a worthless crap weapon when there are options that are easily better to obtain and much more effective?



    Try something like Delve bosses with LS members with low man group vs 18 people. You will see instantly why its impossible to kill slowly intentionally, and why its impossible to not stun their TP moves. Oh, look, Kurma used TTremor, twice, unstunned back to back, and now your party is wipped. Oh look, Tojil got of Lahar for the 5th time, your DDs are weakened yet again. Oh look, Dakuwaqa used Tidal Guillotine and killed 3 of our DDs in 1 attack, sure glad we didn't stun that. Hell, that last one would kill your PLD even, if they don't block it.

    If its chasing you, or you can run that far away that fast to begin with, without using cupper, then your already in a losing fight against anything meaningful in Adoulin.



    No, its not. Even if you use perfect timing and use it just as a mob uses a TP move, cast it with stun like casting time, its still only a single party being protected, and still only a single hit, nothing changes that, a stun is easily safer for both the caster, and those it protects.



    No... just... no... Regen, Phalanx, TP Regain, these might be reasons to use them for a healer, but they are not more beneficial than stuns, ever. Shock Spikes are worthless, completely, do not mention them again.

    If your DDs need to heal, your WHMs suck. Haste Samba does not help all to much when you have BRDs and WHMs capping your Magic Haste. 43.5% Magic Haste + 25% Gear Haste = 68.5% Haste, Hasso, which all your DDs except for MNKs will likely have full timed, puts them at 78.5%, which is an amazing 1.5% from cap, so that DNC would get you 1.5%, that's it. Your MNKs get little benefit too so far as I know, since I believe Martial Arts counts toward the Haste cap, and MNK has enough of that to put them on very close to cap if not at cap with Marches+Haste+Gear.



    Yay for RUN, still cant take a hit, if you want to design a tank it has to be able to live through normal attacks as well as magical attacks, RUN can not do this well, NIN can, PLD can, RDM can, RUN cant, as such, it fails.

    Let me point out 1 bad thing, that Stoneskin gear only helps 1 person, you, no one else gets any benefit from it at all.

    Because its Summoner. It offers nothing compared to a BRD. A BRD can give my parties high powered AoE buffs they can use in a short period of time and use during swaps to quickly and easily hit my party, or rather, alliance, with buffs that will last a good 6 or more minutes. A SMN offers me, what? Stoneskin? Hastega? Some STR & DEX buffs from Fenny? Yay, but compared to the Attack, Accuracy, or Haste, that a BRD gives me, its meaningless.

    Due to Atinian Staff being for SCH & not RDM, and all of the best enfeebling gear in the game being for both RDM & SCH, SCH can Para, Blind, Slow, Grav, and basically everything else better than RDMs can. The only thing RDM can do better in that list, Addle. While sure, a SCH cant do this while stunning since they need /BLM to stun, heres a funny thing that actually works, have your SCH who heals, /RDM, which is the best sub for healing as a SCH anyways, and then they can throw these enfeebles if needed, which takes a whole 2 seconds. RDM is then screwed, and can go cry in a corner. My own job I am talking about here, and I know perfectly well how shitty and sad it is to be one at any time.

    Such as? These are bad players most often, like me, I suck at GEO, I know I do, when I play on my GF's GEO I know I suck at it. A good GEO will use their buffs or debuffs and heal others or themselves if needed while debuffing the enemy or buffing their party, as well as keeping up some additional non-GEO buffs like refresh or Haste if need be. I suck at it, but I know good GEOs who do it. If your good at your job, you should know what you should be doing when not doing the specifically instructed things, unless people tell you to not do your own things, in which case, probably a reason. If I tell my healer not to Dia Mata, because, ya know, it resets his chain and makes the fight take an extra few minutes due to your idiocy, then yeah, I am telling them not to do part of their job, but I have a reason. On the other hand if I tell a guy to keep the Eft silenced, and yet, all he does is silence it for 4 minutes while the DDs beat it to death, hes an idiot, much more to a job than 'silence target NM'.

    Because anywhere besides low level content, or at least, pre-Adoulin content, it doesn't do anything.

    As shown by the constant demand for SCHs, just in the stunning role, not nuking, because yes, nuking is worthless on hard targets.

    In Abyssea, again, not relevant.

    Unless you can actually say how much the DMG was that you did, it means nothing at all. SMNs & CORs in high enough amounts and who are good, can kill Hurkan very quickly, it depends on how many there are. If you tell me you did 500 on a Kaustra, that means it would do 125 a tick, meaningless, if you tell me you did 5000, which by the way, is so very unlikely that I probably would pay no attention without a screenshot, it would do 1250 a tick, at which point, it might matter some more.
    You are utterly hopeless and sound as everything at this point in FFXI is broken and without challenge. Every time I read your posts, I get the impression events are way worse than what they turn out to be when we do team up only to hear that "oh the event was easy that time."

    I'm still waiting to this day to see such horrible events you make it sound to be so I can understand what you are talking about.

    Unless everyone was maxed out with the best gear and skill and then failing and never landing WS, spells accurately then I could believe you.

    Then again unless I see everyone failing events because zero techniques and strategies don't work then the same applies. My LS is Delve LS. You act like I'm some noob who has barely even played any SoA content.

    Then again you act like I don't know jack about FFXI.

    I know I did not waste all my time building my character, maxing my skills, collecting ton of gear sets only to be irrelevant overnight.

    I don't blame SE for not being able to get items or defeat a boss, I blame the team work and lack of properly prepared parties, organization, strategy for this.

    Just because a pebble or log drops, I don't play WR to earn Gil or expect any compensation for an event if I'm after gear that can improve the overall power of my character.

    So until I actually see how bad you make it sound every time, I just can't and won't believe nor hop on to the negative hopeless bandwagon with the rest that agree with you.

    I've only been playing in my JP LS about 10 years practicing with them with various jobs at every event but I guess that has no value compared to joining random groups with people I don't know. I mean according to it sounds as if its impossible to train ourselves to be quick, to the point, accurately work as a team and figure out together how to improve and learn our mistakes.

    You make it sound like it does not matter and does not make any difference. When I know it does because we know what we are doing than playing with people that are clueless and "just go along with it following the common strategy all parties follow because we don't have time or the ability to take risk trying something else with people that don't click"

    Only for me too see the difference between people who do know what to do and people who don't know but just follow what the majority is doing "as long as I do what was assigned to me" clearly in every group I randomly join.

    Just because old content mobs don't compare with newer content mobs doesn't mean its impossible to practice. Regardless if its WoE, Abby, Those areas can provide good practice in figuring out which gear sets to carry, how to avoid certain death, improve damage, accuracy, foods etc.

    Everyday I intentionally practiced on all types of bosses in all areas of the game so I can better understand how to be skillful in any group dealing with any setup.

    Although I may not play as much as I did before does not mean I lost 11 years worth of experience and skills. And when I do come back, its not hard to brush up and get back into the game I left off at.

    I wonder how many players practice the same? Or put any effort to know every single skill, ability, limits, and what to do in worst case scenarios at the moment? Practice several jobs in order to understand how each job can contribute as a whole?

    If 20 minutes is only given to fight and kill Tojil, then its meant to be taken down in less. Try taking down Mingyl from Flux 15 in WoE and then tell me if the skill and effort doesn't compare.

    I've learned to control hate, kite, run out of range from spells, survive when people get one shot to death. I've even out survived most if not all because I've trained myself to put on defense gear at the right moments, cast the proper barspells and buffs according to the spell being casted.

    I fail to see how Mingyl cannot compare to Delve bosses.
    (0)
    Last edited by Daemon; 09-04-2013 at 07:01 PM.

  3. #553
    Player OmnysValefor's Avatar
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    First, to start with a separate post of yours . . .

    I don't blame SE for not being able to get items or defeat a boss, I blame the team work and lack of properly prepared parties, organization, strategy for this.
    Neither do I. There's about 5 items my pld doesn't have that I would like to. Burtgang and Defending Ring top the list. 0/18 on said ring.

    Quote Originally Posted by Daemon View Post
    How are you handicapping your DDs? Stacking Skillchains do massive damage. On scholar I've tested self Skillchain and have done distortion for 50-70 DMG followed by Darkness dealing up to 13k solo in Abby and WoE. Although I had atmas, temps, buffs, it was a test to see how new gear makes Skillchain more powerful. Skillchains is a lost art that people either have forgotten or don't know how much powerful they can be with the current gear and stats.
    Chiseling stone is a lost art too.

    Abyssea is also irrelevant you're pretty much capped on stats. I did a 3500 Requiescat on Fafnir the other day and I chew up behemoths like they're nothing! Abyssea is nearly that irrelevant when it comes to damage we can do.

    We do them all the time in my JP LS. Our main LS leader is Ochain PLD and he holds bosses perfectly fine.
    They cycle off regular mobs and TP off boss to prevent bosses from TPing faster, casting spells faster etc.
    I hate to bring a person's experience into this.. what bosses are you talking about? I can neither see a Tojil going like that nor understand why you'd want to. Tojil's just an example but the first 25% needs to be burned through as fast as possible.

    I'll wait to say anything further until you reply.

    It probably goes without saying, since I'm a supreme jack*** PLD, but I have every kit a PLD needs/wants/wishes mattered, an enmity kit among them and I would not try to make an ls restrain themselves so far just so I could feel important again.

    No, it's on SE to make PLD matter again. In the battle, not as walking dead off in some nearby room.

    Difference is, we've been practicing together for years. No one talks but listens. And leader is usually the only person talking in every single event. We work as a team and I follow orders when given.
    And you think that others don't? We neanderthals melee burning everything just charge in wildly and hope there's a cure nearby and that noone's fighting another boss. No, our raid leader sets the strategies and calls out when to go.

    I don't think enmity is broken. Crickets reset hate in general that's why those are a pain. Which cricket NM can be bound with bind, gravity 2 and slept.
    This was before the magic accuracy weapon update, I'd be interested to see a WHM land that. But no, this wasn't a hate reset because a voke or flash would bring either back, for a few seconds. It took about a half hour for the WHM to cap enmity, but it happened. Cap. like hitting a brick wall. I also started developing problems out of both NMs at the same time. I'm a PLD, I know hate cap when I see it, I spent years living there ^_^.

    Man I really wish you was on my server. People laugh that I full time Hvelgamir in Delve plasm farming. But we always net 9k and my group always survives perfectly fine than the other 2 alliances. And I'm always standing near DD wearing -PDT gear as a scholar. Bard eventually stop Mage ballad me. And those people laughing start checking my gear when they see me evade, take less damage or survive longer than most everyone else. Only to wonder what I'm doing to make it happen.
    I wouldn't knock on someone's experience unless I absolutely had to, but here's the evidence that you're not even killing 5/5. If you kick that PLD out of the spotlight, and force him to just suck it up and supertank, you might pull off 70k runs. Our LS and many others do 70k in 30 minutes. Call it 140k in an hour and a half (time toe reset 2hr's and maybe people afking), vs 18k in an hour and a half if your group pops back in right in.

    A lot of times i'm switching gears that don't make my character blink. And that's why people get confused.
    Yes--back, neck, rings, earrings, waste, and head if you have /displayhead off.

    Lol it's sad, you are wasting scholars with stun than what scholars can really do. It's my main job. Keeping Regen V, Phalanx, Stoneskin, TP regain, storms, Schock spikes benefit more than stun slaving.
    So you're switching to Dark Arts just to Manifestation >> Shock Spikes? And no, no, lol no, shock spikes won't do anything against Firaga V. Accessioning stoneskin might not even really be worth it for all the other white spells you can spread. Sure, if scholar had unlimited stratagems, but it doesn't.

    Dancers haste Samba, Curing Walk, Healing Waltz, Still make a difference.
    Walzes are good in a bind, if the dancer has TP. I'm sure many dancers have saved their own lives tossing themselves a waltz, however.. You're forgetting the two reasons anyone actually remotely cares about dancer. The -def down step and the -magic evasion step. That's it. Haste Samba is nice, but a real dd in that spot in that party will walk all over the dancer, if your dd's aren't delay capped anyway.

    That's probably because you've never seen a well geared Mage well buffed, well geared, brings best food, and knows how to use correct spells.
    Let me tell you about a tarutaru named Potopsi. I'm kidding, I'm not gonna say anything more about him, but he is every bit as good of a scholar as he can be. Just because he has probably the best stun set that exists, he still knows, plays, and has the gear for the white side of scholar too.

    Our usual raid leader is also a dynamite scholar, but I think Pot prizes the job a little more, or at least Pot's more vocal about it.

    Your Aegis PLD can protect your party members with ability? RUN can.
    So far, SE hasn't made content where RUN is necessary. MNK/RUN does RUN better than RUN.

    It's why my inventory is maxed out. I use defense gear with -PDT, have stonskin set to give stronger stoneskin stacked with protect V and Phalanx, with Regen V, some Aoe lower damage on a few DD lightly. Instead of wasting MP curing them on a boss I know won't deal massive damage fast, I let Regen cure instead while I do other tasks.

    This is why I spent 6 hours a day or more everyday practicing my skills, knowing my timers, and figuring out when to do certain tasks if all else fails.
    My inventory is nearly maxed too.

    RDM with Fast cast might only stun every 35 Seconds but they have paralyze, blind, Addle to make up for it. Chainspell stun with relic +2 body give 20 seconds more to CS which is perfect for boss at 10% to 5% HP left if something goes wrong and need to stall to give fallen members chance to get up.
    At this time, whm can land all those enfeebles. Bard can cover the refresh, and RDM is severely lacking in the m.acc department when it comes to stun (not at the moment, because of the m.acc on weapons, but new delve will reset that).

    But other jobs should be contributing as well.

    I just see too many people being assigned to one or two task than knowing when to contribute their all every second of the fight. Following robotic orders.

    And Scholar with high INT, MAB, Hailstorm, Cream puff, using Ebullence and Kausta does massive DOT damage. And I still don't see scholars do that.

    I can do it on Mikey and probably kill it with only Kaustra that's how powerful it is. And people think Scholar is worthless after regain nerf.....

    Literally you can see HP dropping off Mikey if you watched.

    I did Kaustra on Hurkan the day DJ took me. Boss died in 15 minutes at 35% HP. Given a JP Scholar was spamming Kaustra too.

    I would never use thief to be damage dealer. I'd use them as pullers, steal enmity off WHM or SCH even if they have to die to keep the main healer alive, although followed by stealing enmity, using Bully could spare seconds, Feint, SATA onto main tanker.

    Imagine with all scholar buffs including Regen V and Embrava plus Alexandrite perfect defense. Bard and COR buffs up too. Blink or occultation on top of that.

    How can you not survive long enough to massacre and deal some decent damage within that time window?

    Which is why I still don't understand parties cycling 3 bards before and during a boss fight for 6 songs >.>

    If people did not discriminate others for playing a job, they would learn to make use of every jobs skills, abilities than resort to robotic setups assigning 1-2 task per person and hitting WS every time TP hits 100% in hopes that everyone could take down the boss before people start wiping out....,

    And then when DEVs announce how strange setups like RNG, DRG was part of a team that took down a WR boss first wouldn't be wondering how its possible.

    Every job has potential to be powerful. You just don't see it because too many people would never invite them leaving people not to play those jobs therefore never showing anyone the full potential of what they can do.

    Too many people assume if you cannot DPS higher than someone else, the job is useless.

    A Dragoon saved my life healing me with her Wyvern when no other Mage tossed me a cure when I ran out of MP CS cures, enfeebles, stuns....

    And then I wonder why people laugh at dragoons making use of the abilities they have. She wasn't following robotic orders, she was paying attention and saved me at the moment no one else did.
    (4)

  4. #554
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    Uhg, Scholar is not DD. if you read my post, the point of what I said. You do learn various things playing solo in Abby regardless if you are capped or not. Using atmas, cruors buffs, temps or not, you have the ability to push your character beyond the limits of how you play outside of Abby.

    I spent several days testing out magic reduction gear playing solo as a bard, WHM, geo, run, RDM, SCH, BLM to see what atmas, or without atmas the difference in magic reduction.

    As for practice. You mean to tell me you see several people purposely join Taxet, and all other low level NMs in delve intentionally regardless of passing all items. Or have Kis, for the sake of practice while helping others? Kill a boss a million times testing out different gear sets, setting macros and swapping out gears.

    Playing WoE for practice and not for the items?

    Team up every week with LS to do every event playing any and every job without discrimination? You purposely invite Summoners, Pups, Beastmasters, Dragoons, Rangers to any and every event?

    People only think max DPS is the only way to go.

    I say its a combination of various details that make greater outcomes.

    When party member only limited to 1 or 2 task, they limit themselves and expect to win just standing there following the 1-2 tasks.

    This is where multiple jobs doing multiple tasks together as a team flowing steadily over time makes up for parties following robotic orders, wiping, wasting time recovering.

    Everyone who only focus on DPS and use parsing are power addicts that can end up putting the entire team at risk by not sacrificing some DPS for -PDT gear. If 12-14 people get hit by AoE at once, that entire alliance is expecting mages to recover those people and sometimes it can't be done fast enough leading people to wipe out.

    Some DDs also don't pay attention and switch over -PDT gears like rings, earrings, waist, neck at moments when boss TP to reduce damage. Which then leaves mages wasting unnecessary MP.

    When I play WHM. I use techniques other than just buff and Cure.

    From spamming spells that people don't even use like Cura
    1,2,3 in small situations like fighting normal monsters that AoE.

    I cure tanker and Flash every time I see monster about to use TP skill so tanker have stoneskin up and flash reduces accuracy and blinds.

    I also have and make use of Maytr and Devotion. Have Mystic boon unlocked in case I need to swap to -PDT gear pop to wing and WS off a normal mob and can tank boss or mobs decent enough to stall a few seconds that could make a difference including being able to take a few hits in case enmity is generated enough to make a boss turn on me.

    Have practiced reflex of casting bar spells the second I see a mob casting from one element to another.

    Point is, I don't test damage on a Mage job as if I'm going to melee. I test and practice all skills, ability to know what the job I'm playing can do in various situations.

    Content implementation is on going. Not a one time done deal that leaves jobs in a permanent state of irrelevance.
    (0)
    Last edited by Daemon; 09-04-2013 at 10:22 PM.

  5. #555
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    Uhg, Scholar is not DD. if you read my post, the point of what I said. You do learn various things playing solo in Abby regardless if you are capped or not. Using atmas, cruors buffs, temps or not, you have the ability to push your character beyond the limits of how you play outside of Abby.

    I spent several days testing out magic reduction gear playing solo as a bard, WHM, geo, run, RDM, SCH, BLM to see what atmas, or without atmas the difference in magic reduction.

    As for practice. You mean to tell me you see several people purposely join Taxet, and all other low level NMs in delve intentionally regardless of passing all items. Or have Kis, for the sake of practice while helping others? Kill a boss a million times testing out different gear sets, setting macros and swapping out gears.

    Playing WoE for practice and not for the items?

    Team up every week with LS to do every event playing any and every job without discrimination? You purposely invite Summoners, Pups, Beastmasters, Dragoons, Rangers to any and every event?

    People only think max DPS is the only way to go.

    I say its a combination of various details that make greater outcomes.

    When party member only limited to 1 or 2 task, they limit themselves and expect to win just standing there following the 1-2 tasks.

    This is where multiple jobs doing multiple tasks together as a team flowing steadily over time makes up for parties following robotic orders, wiping, wasting time recovering.

    Everyone who only focus on DPS and use parsing are power addicts that can end up putting the entire team at risk by not sacrificing some DPS for -PDT gear. If 12-14 people get hit by AoE at once, that entire alliance is expecting mages to recover those people and sometimes it can't be done fast enough leading people to wipe out.

    Some DDs also don't pay attention and switch over -PDT gears like rings, earrings, waist, neck at moments when boss TP to reduce damage. Which then leaves mages wasting unnecessary MP.

    When I play WHM. I use techniques other than just buff and Cure.

    From spamming spells that people don't even use like Cura
    1,2,3 in small situations like fighting normal monsters that AoE.

    I cure tanker and Flash every time I see monster about to use TP skill so tanker have stoneskin up and flash reduces accuracy and blinds.

    I also have and make use of Maytr and Devotion. Have Mystic boon unlocked in case I need to swap to -PDT gear pop to wing and WS off a normal mob and can tank boss or mobs decent enough to stall a few seconds that could make a difference including being able to take a few hits in case enmity is generated enough to make a boss turn on me.

    Have practiced reflex of casting bar spells the second I see a mob casting from one element to another.

    Point is, I don't test damage on a Mage job as if I'm going to melee. I test and practice all skills, ability to know what the job I'm playing can do in various situations.

    Content implementation is on going. Not a one time done deal that leaves jobs in a permanent state of irrelevance.
    Facts:
    • Monsters have set amounts of HP
    • Events have time limits
    • Damage done / time = DPS
    • Monster HP / time remaining = required DPS
    • If DPS < required DPS then you lose
    • The higher your DPS, the better your chances of winning

    It's pretty simple really. Unless a job increases the groups DPS through other means (enhancement spells, curing, stunning, etc.) more than just bringing the job that directly does the most DPS, then bringing the indirect DPS job only hurts your group.

    People bring those jobs when they are testing things and then once they know the ropes, they maximize efficiency.
    (5)
    Last edited by FrankReynolds; 09-05-2013 at 12:24 AM.

  6. #556
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    Quote Originally Posted by FrankReynolds View Post
    Facts:
    • Monsters have set amounts of HP
    • Events have time limits
    • Damage done / time = DPS
    • Monster HP / time remaining = required DPS
    • If DPS < required DPS then you lose
    • The higher your DPS, the better your chances of winning

    It's pretty simple really. Unless a job increases the groups DPS through other means (enhancement spells, curing, stunning, etc.) more than just bringing the job that directly does the most DPS, then bringing the indirect DPS job only hurts your group.

    People bring those jobs when they are testing things and then once they know the ropes, they maximize efficiency.
    I've seen according to you "uneffecient" players play more effecient than your standard "effecient player" for having skills, proper gear although may not be the best, but had the basic down first.

    It's really simple though. You base your judgement of a player according to DPS. I guess skill and gear play no part in how a person controls the wheel.

    Then again if an effecient player with highest DPS dies while your effecient player lives for carting -PDT gear. Then your effecient player is weakened, or double weakened either can't fight or keeps dying trying to fight weakened. While your uneffecient player constantly survives dealing the same damage at a pace.

    Kinda like how the turtle beat the hare.
    (0)
    Last edited by Daemon; 09-05-2013 at 02:37 AM.

  7. #557
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    Quote Originally Posted by Daemon View Post
    You are utterly hopeless and sound as everything at this point in FFXI is broken and without challenge. Every time I read your posts, I get the impression events are way worse than what they turn out to be when we do team up only to hear that "oh the event was easy that time."

    I'm still waiting to this day to see such horrible events you make it sound to be so I can understand what you are talking about.
    Because you hardly do the things I am talking about. I still have yet to see you shout for Yumcax, told you like 3 days ago to let me know when you are gonna do it, so you can show me how easy & simple it is, but nothing has happened yet. I have complete faith that you have never fought a Delve boss, ever, at all, correct me if I am wrong. So the primary pieces of content I brought up in all of that, yeah, you haven't seen how horrible it is, because you don't do it. You almost never play, and don't give me some crap about not having the time, this isn't me saying you should play more, its me saying that if you don't see it, it doesn't mean it isn't there, you just aren't there when it is. Just because I don't see other planets in the sky each night doesn't mean they don't exist, I just don't see them, and that's similar to you, you don't see these events because your not around when they are.

    Again I say, shout for Yumcax, starting 4PM EST pick any day of the week you wish when you have the most time, and I will sit there, in party with you, from the time we start till it dies, or you give up. Then you can give me your judgment on if I was exaggerating the truth or if the event is better than myself and others believe it is.

    Unless everyone was maxed out with the best gear and skill and then failing and never landing WS, spells accurately then I could believe you.
    So unless the absolute best fails at an event using insane methods that slow them down, due to those methods, you do not believe me? That's how it sounds, which means, I have to be the absolute best, even with gear that drops from the NM I'm fighting, so that I can kill the NM, because I am supposed to use strategies your talking about rather than zerging it, k.

    Then again unless I see everyone failing events because zero techniques and strategies don't work then the same applies. My LS is Delve LS. You act like I'm some noob who has barely even played any SoA content.

    Then again you act like I don't know jack about FFXI.
    No, I act like half the things you say sound insane and stupid. Like mentioning TPing on other mobs and WSing the NM, or holding back just so PLD can be a glorified meat bag when DDs can tank just fine if need be so that the event can be a success, or like mentioning Shock Spikes in any argument as though it were relevant, among other things. You act like mob WSs are just deadly because of an army of people on it, like a PLD could tank it all without stuns and everything would be fine or something. Simply put, you talk about things in a way they aren't, and act as though they are, which is bad, and looks stupid/ignorant, that's why I act like you don't know anything about SoA, because so far as I have ever seen, you don't.

    I know I did not waste all my time building my character, maxing my skills, collecting ton of gear sets only to be irrelevant overnight.

    I don't blame SE for not being able to get items or defeat a boss, I blame the team work and lack of properly prepared parties, organization, strategy for this.
    In some cases, you would be right, in others you would be wrong. In the case of the primary reason for this thread, WKs, you are completely wrong, due to the fact no matter your participation, your reward will always be the same, 1 WK item, 1 Synth item, and no amount of work has ever seemed to make any damn bit of difference, at all.

    Just because a pebble or log drops, I don't play WR to earn Gil or expect any compensation for an event if I'm after gear that can improve the overall power of my character.
    You expect to waste your time for nothing at all, ok, so you do understand WKs, but at the same time your content with horrible gameplay, I understand now.

    So until I actually see how bad you make it sound every time, I just can't and won't believe nor hop on to the negative hopeless bandwagon with the rest that agree with you.
    I use this opportunity to remind you of the aforementioned challenge of your shouting for a Yumcax starting at 4PM EST on the day of your choosing.

    I've only been playing in my JP LS about 10 years practicing with them with various jobs at every event but I guess that has no value compared to joining random groups with people I don't know. I mean according to it sounds as if its impossible to train ourselves to be quick, to the point, accurately work as a team and figure out together how to improve and learn our mistakes.
    In the way you are talking about, yes, it is impossible, statistically.

    You make it sound like it does not matter and does not make any difference. When I know it does because we know what we are doing than playing with people that are clueless and "just go along with it following the common strategy all parties follow because we don't have time or the ability to take risk trying something else with people that don't click"
    It matters, it makes a difference, it doesn't change facts.

    Just because old content mobs don't compare with newer content mobs doesn't mean its impossible to practice. Regardless if its WoE, Abby, Those areas can provide good practice in figuring out which gear sets to carry, how to avoid certain death, improve damage, accuracy, foods etc.
    No, it cant do much of that at all. Avoid death? Stun, improve damage? Doesn't help, Adoulin mobs have much more DEF and MDEF as well as EVA & MEVA on top of being higher leveled with more VIT/AGI/INT/MND/CHR and so on, I can test as much as I want, but it means nothing. In Abyssea I can go throw down some 6k DMG CDCs on RDM, I can do 5k with Req, I can dominate NMs taking next to no time. I used Req in my WS gear without food or anything, same buffs as in Abyssea excluding its own specific buffs the area provides, on the T5 NM Crab in Foret, I hit for 700, not 5k, weirdly enough, that's low damage by compare to the 2.5k DMG WSs our DRK was doing. In Aby, my WS would be better than the DRK, seems my testing failed, had I used a bit more accuracy gear, some accuracy food, and maybe even some attack gear/food, I could have done better, but alas, my Abyssea testing did not show it would be needed.

    There is very little you can learn in Abyssea that sticks outside of it as well.

    If 20 minutes is only given to fight and kill Tojil, then its meant to be taken down in less. Try taking down Mingyl from Flux 15 in WoE and then tell me if the skill and effort doesn't compare.
    I have, it doesn't, a coordinated party of 3 can kill it, 1 MNK, 1 WHM, 1 Stun SCH.

    I fail to see how Mingyl cannot compare to Delve bosses.
    Have you fought a Delve boss? I rest my case.
    (4)

  8. #558
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    Quote Originally Posted by Daemon View Post
    I've seen according to you "uneffecient" players play more effecient than your standard "effecient player" for having skills, proper gear although may not be the best, but had the basic down first.
    So you saw someone underutilizing their potential by intentionally holding back, and compared them to someone else you believes meets the criteria to be an efficient, or rather, good player, who actually sucked? Ill explain this in a bit...

    It's really simple though. You base your judgement of a player according to DPS. I guess skill and gear play no part in how a person controls the wheel.
    Skill and gear are part of what gives someone a high DPS amount, as such, they play the most intricate part of ones DPS, and thus overall abilities.

    Then again if an effecient player with highest DPS dies while your effecient player lives for carting -PDT gear. Then your effecient player is weakened, or double weakened either can't fight or keeps dying trying to fight weakened. While your uneffecient player constantly survives dealing the same damage at a pace.
    Ok, here is that earlier explanation.

    Yes, a slowly killing DD is better than a retarded DD, but that slowly killing DD can kill much faster and better if they have a brain and use it properly, because they can swap out that PDT gear for TP gear when the enemy is using weak attacks and they are not in danger. Once danger presents itself in the form of a TP move or the DD having low HP, they change back to PDT again to survive. This is DDing 101, easy to grasp, simple, concepts which any decent or good DD should know.
    (3)

  9. #559
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Oh, you know what else I love? When someone says, "hey WKR is what fine, suck it up babies. By the way, I'm playing another game now. I only log on to FFXI once a week, but I will still post strongly against you as if I still have a stake in this game."
    (4)

  10. #560
    Player OmnysValefor's Avatar
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    Oct 2012
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    I feel bad for even getting into this argument Daemon. You clearly play the game for different reasons than I do. I'm not saying you're worse or better, just different.
    (0)

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