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  1. #1
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by FrankReynolds View Post
    Facts:
    • Monsters have set amounts of HP
    • Events have time limits
    • Damage done / time = DPS
    • Monster HP / time remaining = required DPS
    • If DPS < required DPS then you lose
    • The higher your DPS, the better your chances of winning

    It's pretty simple really. Unless a job increases the groups DPS through other means (enhancement spells, curing, stunning, etc.) more than just bringing the job that directly does the most DPS, then bringing the indirect DPS job only hurts your group.

    People bring those jobs when they are testing things and then once they know the ropes, they maximize efficiency.
    I've seen according to you "uneffecient" players play more effecient than your standard "effecient player" for having skills, proper gear although may not be the best, but had the basic down first.

    It's really simple though. You base your judgement of a player according to DPS. I guess skill and gear play no part in how a person controls the wheel.

    Then again if an effecient player with highest DPS dies while your effecient player lives for carting -PDT gear. Then your effecient player is weakened, or double weakened either can't fight or keeps dying trying to fight weakened. While your uneffecient player constantly survives dealing the same damage at a pace.

    Kinda like how the turtle beat the hare.
    (0)
    Last edited by Daemon; 09-05-2013 at 02:37 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Daemon View Post
    I've seen according to you "uneffecient" players play more effecient than your standard "effecient player" for having skills, proper gear although may not be the best, but had the basic down first.
    So you saw someone underutilizing their potential by intentionally holding back, and compared them to someone else you believes meets the criteria to be an efficient, or rather, good player, who actually sucked? Ill explain this in a bit...

    It's really simple though. You base your judgement of a player according to DPS. I guess skill and gear play no part in how a person controls the wheel.
    Skill and gear are part of what gives someone a high DPS amount, as such, they play the most intricate part of ones DPS, and thus overall abilities.

    Then again if an effecient player with highest DPS dies while your effecient player lives for carting -PDT gear. Then your effecient player is weakened, or double weakened either can't fight or keeps dying trying to fight weakened. While your uneffecient player constantly survives dealing the same damage at a pace.
    Ok, here is that earlier explanation.

    Yes, a slowly killing DD is better than a retarded DD, but that slowly killing DD can kill much faster and better if they have a brain and use it properly, because they can swap out that PDT gear for TP gear when the enemy is using weak attacks and they are not in danger. Once danger presents itself in the form of a TP move or the DD having low HP, they change back to PDT again to survive. This is DDing 101, easy to grasp, simple, concepts which any decent or good DD should know.
    (3)