I think you have all exhausted that conversation however....
I think you have all exhausted that conversation however....
Basically yeah. So far as drops go the two opinions which I believe were expressed are...
A: Items should be made 100% always so a person can cap out on gear for sure after 4~6 fights.
B: Items should not be made 100% however other rewards should be enticing enough to make it worth returning in the future rather than simply awarding you a pebble upon repeat unlucky kills.
I personally still side with A, and I believe Ultimas sides with B.
I just remembered, when Yumcax came out, JPs wouldn't even shout for it. They would somehow communicate to each other to gather en masse in Yorcia, and the only way an NA would know it was happening would be to constantly /sea the zone. The JPs actually went out of their way to exclude NAs by keeping the run on the down low.
I do side with B in the sense that if everyone got 100% drop, how long will people play the event? Unless I am misunderstanding please explain it to me. I think in 1 week the majority would end the event and anyone who was out of luck to login or did not play during the week everyone went to play and got everything they wanted, how many people will complain they cant get anyone interested enough to go back and play?
VW in its current state should show you this example. No one does this event because the items are now irrelevant. If players got everything they wanted from WR, eventually getting 150 people to join will continue to drop until no one is left to play.
Which would only make it harder for those who didnt play get what they need. Unless they can kill these bosses low man.
Then again tell me what you will do after WR becomes dead, Skirmish and Delve becomes dead?
What I do now, do Tojil daily with a friend, talk to friends, help people out, and make gil where possible so I can afford things I may need in the future. I gave up on WKs, I didn't complete the content, I gave up on it, which ended its life span where it was no matter if I had what I needed or not, which I don't. Skirmish is to much random with augments which gives me 0 incentive to keep going back, I know my chances at getting augments worth a damn are minor, so I rather not even waste my time. I need content to be progressive, not luck based, for me to be motivated to do it, because there is a trackable amount of progress in everything I do, which means in the end I will always get my reward, and a random number generator will not screw me.
So you ask what is there to do when WK Skirmish & Delve are dead? What I do now, because to me, they are already dead, I own all of the Delve gear except the Shark dagger & the bee accessories, and those I don't care about, the other 2 events are already dead to me.
Already dead to you. I know you go back and help others. But what happens when all of the events are dead to everyone else? And will everybody be as nice as you?
Personally I did not reach the point you are at. And I am not bored of Delve, WR and I am looking forward to playing skirmish once my heavy schedule changes.
Since these events are not dead. I know I can still join in and do it at random times.
Before SE made WoE easier. Every morning at 10AM EST I ran to WoE. Even though we only could get enough people to play once a day. It was something I knew I could join in every morning.
Then SE made it too easy to the point everyone slammed it to death and now everyone I knew and met, made friends and played WoE with no longer play anymore.
Sad.. I actually enjoyed the event until SE killed it.
People from WoE use to message me every morning asking if I wanted to play with them. This is what I meant by actually playing the game with people rather join instant groups with people you only play with for that event.
No time to get to know anyone except at the moment in question but that moment time wasted trying to figure out if the people in your group is experienced enough and know how to follow instructions than spend the time to actually have fun and do stuff together.
And the more people added to the equation makes it harder to get to know people.
It's likes showing up to a concert joining people with the same interest but you don't actually get to know anyone during the event.
Last edited by Daemon; 09-13-2013 at 05:43 AM.
Again I say, if SE made items drop 100% of the time every kill and you could cap out on gear in 6 kills, it would be no different than if you needed on average 15 kills to get every item. Why? Because on average everyone will kill it 15 times, so the average person who starts 3 months after its out, will have to kill it 15 times, just like the average person when it first came out, and that means that the majority of people will probably not get it if they started late. At the same time, if its 100% always, then theres a chance that someone will go back & assist, they know theres a good shot at you getting what you need, so their time wont be wasted, and they are not playing with nothing but luck. If you make it super luck based, people are less likely to go back for that reason, and less likely to help others, instead of helping and keeping it alive I think it more often than not hurts those who are slow to catch up because no one wants to go back & deal with luck to help a friend get something.
Another way to go about it would be to adjust the rates to be better every update, but that requires constant upkeep, and SE cant afford to do that these days on this game.
Lol I am not confident that people would go back and help others. If that was the case I would have seen it when people complained about Delve. And so many people I've helped wouldn't be saying how rare it is to see others help lower levels.
So many people complained they could not get into a plasm party.
You and several others wrote too many comments of how horrible WR is because it takes too long to kill bosses for crap loots and items. And then say you gave up all together doesn't help me understand how making an event easier so people can get their items guaranteed 100% is going to make people go back and help those who don't have anything.
Unless boss fight only took 30 minutes to kill and only 18 people requirement.
If it takes over 100 people to kill Yumcax and Hurkan and everyone except a minor average of 20-30 people per day needed to get stuff. How will it be trying to find over 100 people to help if people are complaining they can't even get 1 person to help them farm +2's?
Sorry but help me to understand because I'm just use to so many people turn me down and say
"Go solo it yourself"
If its a matter of feeling like their time won't be wasted, who is considerate and kind enough to still dedicate 10 hours to help someone if they are not getting something out of it?
Who is to say once everyone gets everything they want will even login anymore when the majority, if not all, accomplishments were made?
I mean I already stopped playing for now because I see it as pointless to rush through to the end only to be bored there's nothing else to do but sit in town all day.
Last edited by Daemon; 09-13-2013 at 06:13 AM.
Going on a SEVENTEEN HOUR Yumcax on Carbuncle...
Quite a bit excessive. Don't you agree?
And for another Pebble?
Not amused.
Aftermath of FFXIV? I would assume DEV team would be aware that an adjustment needs to be made now that the conditions have changed due to lack of players available on the servers.
In my opinion though they are probably waiting for that free month of sub to run out on 14 to see who is going to stay or continue to play by pay.
Maybe then they can analyze to see how many FFXI players will return.
Last edited by Daemon; 09-13-2013 at 11:50 PM.
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