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  1. #111
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    You guys know if you do monstrosity, and you sort the monsters you can be by Species... It shows every specie Family they'll eventually add right?

    Acrolith are there (Aiacana or something), Luminians... Every Family Archetype is listed.
    (2)

  2. #112
    Player Traxus's Avatar
    Join Date
    Jan 2013
    Posts
    99
    Character
    Traxus
    World
    Sylph
    Main Class
    MNK Lv 99
    The exp tnl curve needs a huge reduction in this system. Leveling things 1-50ish is fine, but it becomes an incredibly unfun, time consuming, and repetitive grind at higher levels that gets worse and worse the higher you go. Mobs already take longer to kill the higher you go (more hp proportionate to the damage you do), we don't need crazy tnls compounded on top of that.
    (5)

  3. #113
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    Ryota Iwagami has provided a couple more responses to feedback received for Monstrosity, so please check it out!

    Quote Originally Posted by Ryota_Iwagami View Post
    Thanks for all the feedback.

    Based on what we have been receiving, I'd like to respond to a couple of them.
    • Gestation
      When teleporting to an area from the Feretory in your monster form, we've been hearing comments that it's easily to be killed when you spawn in an area where there are monsters that are higher level than you. Due to this, we'll be making adjustments so the gestation effect will wear off only when you remove it. However, this will be limited to times when PvP is not active only.

    • Large monsters
      We've received feedback that when moving around as large monsters such as treants or adamantoise, the screen shakes and it's making people feel sick.

      While we are continuing to look into a specific method for this, we would like to make it so you can toggle this shaking on and off for your screen.

    • More special characteristics for monsters
      We'd like to have monsters that possess more special characteristics, such as Gnoles, which would receive effects depending on the lunar phase, etc.

    I apologize that there are a lot of suggestions that I haven’t been able to respond to, but I'll be checking up on each of them, so please let me know if there is anything else you are curious about.
    (11)
    Last edited by Camate; 08-31-2013 at 04:11 AM. Reason: Clarification about lunar phase effects
    Devin "Camate" Casadey - Community Team

  4. #114
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    All good knews, especially gestation, one of my biggest worries!

    Outside of what he listed, all of my other concerns are already planned future adjustments (More areas, More mobs, Party play)...

    I thought you could turn off the shaking by disabling Footstep effects?
    (2)

  5. #115
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Thank you for the gestation and footstep updates.

    The moon phase concerns me. For example, will I go to the feretory wanting to level up my wamoura, but then when I look at the moon phase, I realize that it's X phase and my STR and DEX are being penalized, or that lizards are being powered up substantionally by the moon phase but vermin are unaffected, or INT is being boosted so much that I should level up a black mage monster instead?

    In other words, I never want the moon phase to discourage me from playing the monster I want to play, and the three above possibilities (penalties to important stats, bonuses to monsters that I don't feel like playing as right now, and bonuses being so good that I might as well only level up monsters during moon phases that especially benefit them) would do that.

    Edit: Also, please comment on the door situation. I can't be the only person who wants to open doors as a monipulator. I've seen some people claim they've been able to open doors in certain dungeons, but I haven't experienced that. So far, doors have stonewalled me in Gusgen Mines and prevented access to certain monsters in Fei'Yin.
    (0)
    Last edited by Edyth; 08-28-2013 at 03:00 PM.

  6. #116
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Special effects from moon phases are a bad idea, please don't do this...
    (4)

  7. #117
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    In other words, I never want the moon phase to discourage me from playing the monster I want to play, and the three above possibilities
    Think they were referring to specific mobs which are already affected by moon phase normally. Like Gnoles.
    (2)

  8. #118
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Even things like that shouldn't really be effected by moon phase, all it does it mean certain mobs are better to play or worse to play than others depending on the time of day or where the moon is, which to me, is a stupid mechanic to base our monsters off of.
    (2)

  9. #119
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    I'm glad they're making Gestation last until it wears off. I had a lot of trouble in the low 40s (or maybe mid 30s, I forget) spawning in Fei'Yin, far away from the monsters I needed to target. I kept getting killed trying to get the the Beaucedine zone line. I had to die and respawn probably half a dozen times before I made it.

    A similar problem was when I hit the high 40s in Zvahl Keep. I'd spawn near the ahriman on the 2nd floor, but these were Decent Challenge, and I wanted to get to the T-IT demons and ahriman closer to the Throne Room. A short gestation meant I'd have to spend time fighting my way through a bunch of low value mobs.

    So this is a good improvement.
    (1)

  10. #120
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Edyth View Post
    Edit: Also, please comment on the door situation. I can't be the only person who wants to open doors as a monipulator. I've seen some people claim they've been able to open doors in certain dungeons, but I haven't experienced that. So far, doors have stonewalled me in Gusgen Mines and prevented access to certain monsters in Fei'Yin.
    In Gusgen Mines, you can certainly operate the levers to get from the low-level area to the high-level area. I seem to remember that I couldn't open the door from the other side though, but I just assumed that this was supposed to be the case, even when not a monipulator. Is it not? Been a while since I had to do it.

    Edit: Actually, I opened a door (with the lever), ran through, checked the map then ran back through it to try a different door. I can't remember if I opened the door from the other side or if it just stayed open for long enough for me to get back through it.
    (0)

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