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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    158
    no the groundshakiong is awesome leave it in lol motion sickness ppl can go play a small creature lol
    (2)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    158
    booom boom boom its very dramatic - Jurassic park
    (0)

  3. #3
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Beastmen's Seals in 2013?
    Kclub is still valuable (on my server, its value is actually going up) and they are still convertable into other things.
    (0)

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Oh, Another suggestion! With the Discriptors, Can you allow us to remove the Species name from it?

    For instance, Right now, You're always "Somethingsomething Specie", Example Zodiac Fang Tiger. I was curious if we could remove the Specie name as an option, to become simply "Zodiac Fang", or as another example, "Lumber Jack Beetle" minus Beetle.

    Would be nice if we could change the position of the Specie name too. So we can place it between or before First and second Descriptors.
    (2)

  5. #5
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    it dawns on me. When it comes to Partying with other monsters, can you stop observing balance or whatever? I play an MMO to interact with others. Soloing, no matter how much easier, is super boring lol.

    Limit party with monsters to Maybe 3, But exp parties as Monsters would be really welcome. let us party in a Moblin Maze Mongers capacity... Anything to stem the monotony of exping alone. PLEASE

    Most people i ask say soloing is the most likely reason this event will start to die. People don't like playing alone forever, it gets boring and stale... and everyone I've talked to says they look forward to partying, and hope its implemented quickly.
    (3)
    Last edited by Karbuncle; 08-18-2013 at 01:10 PM.

  6. #6
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I'm intrigued by GEO Instinct. Has anyone unlocked this, and can they confirm that it does in fact give 10%HP? I assume that it would have given MP, and that it's possibly a mis-type in the translation.
    (0)

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Its HP. Geo's are known for being close to enemies for their Auras, having high HP/PDT is more part of the job than their MP pools for most of what they're used for... Makes a sense XD. I think.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    280
    Why does Cocoon only last 15 seconds? It lasts for 3 minutes when normal crawlers use it, or even 1 minute when a BLU casts it, but it's the only useful move crawlers have, and the short duration has taken even that away.

    If a wild crawler spends 100 tp to get a 3 minute cocoon, so should we. A shorter duration for BLU's makes sense as all they need is a handful of mp, but at 100 tp, what use is a 15 second buff you could never hope to use more than 1/5 of the time?
    (4)

  9. #9
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Louispv View Post
    Why does Cocoon only last 15 seconds? It lasts for 3 minutes when normal crawlers use it, or even 1 minute when a BLU casts it, but it's the only useful move crawlers have, and the short duration has taken even that away.

    If a wild crawler spends 100 tp to get a 3 minute cocoon, so should we. A shorter duration for BLU's makes sense as all they need is a handful of mp, but at 100 tp, what use is a 15 second buff you could never hope to use more than 1/5 of the time?
    Having stayed in crawler's nest levelling up from 40-62, I can say for certain that when mobs use the move it does not last for 3 mins. At least not with any great regularity. I usually see it wear off after 5-6 hits, so I hold off on using a TP move until I see that I'm hitting for normal amounts again.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Even if it was only 1 minute, it would mean it would actually be good enough to use. Some moves seem well balanced while others are balanced horribly. Cocoon is one of the horrible ones, 15 seconds is bad, very bad, kinda like how some TPs are weaker than others but cost more TP and get learned at later levels. As much as I really do like this event, admittedly, I understand balance is going to be an issue, I mean, you have hundreds of families of mobs, to balance them all perfectly on all of their TP moves can not be expected. The only thing is, some of these mobs should have been easier to spot than others, like this one.

    In the end, so far as feedback goes, I think they need to look at buffing moves a little closer, like this one, because they sometimes last to short of a time it seems. Also, some damage moves need to have a look taken at them as well, some are much to weak for their level, and are worse in every way than ones that have come before it seems. If these two issues are fixed with TP based attacks though, I think balance for simply playing as a monster, would be fine.
    (3)

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