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  1. #1
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    MONs need to be able to open doors. Getting sick of returning to the feretory just because the game insists on spawning me on the wrong side of doors.

    Gestation duration needs to be tripled or even longer than that, and it needs to give flee speed. Getting sick of returning to the feretory just because the game insists on spawning me in level 90+ portions. There's no reason we shouldn't get ample time to go to a desired part of a dungeon before being forced to warp out because we have no sneak/invisible.

    Aside from that, I'm extremely happy with Monstrosity, but these flaws are preventing me from getting my raptor from 30-34 because there's no field area for that range, and the only monsters a decent level in Beaucedine for me to challenge this early are tigers that have Lizard Killer.
    (4)

  2. #2
    Player Leiberfond's Avatar
    Join Date
    May 2013
    Posts
    3
    Character
    Leiberfond
    World
    Cerberus
    Main Class
    SMN Lv 99
    First of all I just want to say Thank You SE! I absolutely love Monstrosity Content. Its fun solo content for people who just enjoy to level and explore. I love the random spawn feature because it puts me in camps I may never have found and I think it will be very useful with the upcoming expansions. Monstrosity, as a long time player, reminds me of XPing way back when. I do have some suggestions mostly ones that have already been placed here.
    Remove the large monsters in dungeon restriction:it is extremely difficult to find camps to gain XP 50+ and specifically 70+. Grounds of valor added mobs are the best XP options and are only found inside Dungeons.
    Increase Gestation Times:Sometimes 15 seconds is just not enough to get away from the high level mobs or to a safe camp in general. 5 Minutes would be ideal but even 1 minute would be plenty for most areas.
    Expand on the areas:I would make this a top priority.
    Give a Respawn Command Give a Monster Ability of Respawn to take you to another Random Location so you dont have to die if you dont like where it put you to start with.
    Address issues of doors:In some areas doors cannot be targeted making travel difficult but in others (Castle Ostrojah) the doors are able to be opened.
    Expand on the suggested level of areas:It is somewhat hard to find high level camps and the descriptions of the areas that have large range of monster levels is very deceiving. Possibly organize it by a 10 level gap and then list all the areas what have monsters of those levels.
    Make the random spawn a little more intuitive:Make the random spawn to certain points based on your level. i.e. if you are level 10 and choose Castle Oztroja do a random spawn on the first floor, If you are level 50+ random spawn to the 3rd or 4th floor.

    Those are my suggestions from playing alot of Monstrosity up to this point (Level 76 White Tiger right now).
    Some things I would like to see for new content involving Monstrosity.
    Monstrosity Spawned NM quests: create NMs/spawn locations that can only be spawned as a Mon and have them give Mon rewards(Instincts or Mon Unique creature models. i.e. Purple Malboro. Or have them unlock new jobs.)
    Instincts that give abilities: Getting a Mon to 99 may unlock an instinct that will allow a Mon to use the TP move of a different Mon. i.e. An Instinct that would allow any mob to use a Tiger's "Roar". Or have this be part of the above quest rewards.
    Instincts that unlock MON 1hour abilities or Job Abilities in general:sometimes it would be nice to use Aflatus:Solace or even just Provoke mobs for pulling.

    Once again thank you so much for Monstrosity and I am very anxious to see what you have in store for us. I hope my ideas were voiced clearly. Thank you for reading my long winded reply.
    (1)

  3. #3
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    164
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    When we get to Avians, I want unlockable chocobos.

    For skins:
    Yellow could be WAR/WAR
    White could be WHM/WAR
    Red could be RDM/WAR
    Black could be BLM/WAR

    ...and so on.

    How awesome would that be? Different forms could even have a unique TP move, like Choco Meteor or something.
    (2)

  4. #4
    Player elqplau's Avatar
    Join Date
    Oct 2012
    Location
    rhode island usa
    Posts
    67
    Character
    Elqplau
    World
    Odin
    Main Class
    RDM Lv 99

    i dont get it

    im a lvl 16 lizy i dont see the point of it no drops cant leave the area what us the oount of it i find it boring
    (0)

  5. #5
    Player Lamcekalzas91's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Kalzas
    World
    Ragnarok
    Main Class
    NIN Lv 99

    new stuff for monstrosity

    I think square enix should put boxes and notorius monsters in monstrosity i'd like to be able to get rewards from monsters instead on just exp and infamy i think they should give like boxes that have infamy in them or KI's to give you more infamy per kill or exp or even an attribute or hp/mp % it doesn't have to be a huge reward from the boxes just something to make the monstrosity more fun since you can't go into dungeons with all the monsters and can't enter abyssea it would balance it out a little also i think there should be some type of merit thing for monstrosity.
    (0)

  6. #6
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99

    Updating monstrostity

    So, is there any plans of expanding Monstrosity into SoA and Esha?
    (1)

  7. #7
    Player Criba's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Criba
    World
    Asura
    Main Class
    PUP Lv 99

    Monstrosity update please

    I think monstrosity is great content but almost dead.
    1)please let at least 1 monipolatur joins parties in opens area.
    2)complete list of species available in monstrosity menu
    3)give us an evolith system that allows to put istinct stats ( or at least 5-10% of these specifics stats) on some new equipment via synergy system.
    Naturally these new equips should be unique and obtainable only through monstrosity.
    PLEASE GIVE US A NEW MONSTROSITY EXPERIENCE FOR 2017
    Merry christmas all adventurers
    (2)
    Last edited by Criba; 12-24-2016 at 09:39 PM.

  8. #8
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    All great planned adjustments. I have a few recommendations, even though some are in the works, Here's what I'd like to see as a priority!

    1) Unlock RoTZ and CoP Zones soon - This is sorely needed. I mean, I enjoy exploring the original zones, But Its getting repetitive and it gets real hard to level around 60. Opening up some fresh new zones would be great. Especially needed for Larger Enemies.

    2) Party Play! - Exp above 50 becomes slow, as it does with a player, I've lost the will to grind past 60 even as a RDM bee. Please introduce this ASAP! A lot of people look forward to it!

    3) Increasing Infamy Cap - Current its capped at 10k, And you did mention it would go higher, Would like this even if you just increase it to 20k for now... It caps so easily XD

    4) Pvp - Yes prz :3

    5) "Relinquish" Takes you back to Monster-Island, Not human form. - Pretty please!!

    Thats my wish list, I would really like to see new zones, like, really, its entirely too crowded in the existing zones and it becomes boring killing crabs, fish, or crawlers for 40 levels.
    (15)

  9. #9
    Player Vriska_Serket's Avatar
    Join Date
    Oct 2012
    Posts
    8
    Character
    Ryene
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    All great planned adjustments. I have a few recommendations, even though some are in the works, Here's what I'd like to see as a priority!

    1) Unlock RoTZ and CoP Zones soon - This is sorely needed. I mean, I enjoy exploring the original zones, But Its getting repetitive and it gets real hard to level around 60. Opening up some fresh new zones would be great. Especially needed for Larger Enemies.

    2) Party Play! - Exp above 50 becomes slow, as it does with a player, I've lost the will to grind past 60 even as a RDM bee. Please introduce this ASAP! A lot of people look forward to it!

    3) Increasing Infamy Cap - Current its capped at 10k, And you did mention it would go higher, Would like this even if you just increase it to 20k for now... It caps so easily XD

    4) Pvp - Yes prz :3

    5) "Relinquish" Takes you back to Monster-Island, Not human form. - Pretty please!!

    Thats my wish list, I would really like to see new zones, like, really, its entirely too crowded in the existing zones and it becomes boring killing crabs, fish, or crawlers for 40 levels.
    Everything in this post, along with;

    - Make gestation last until I click it off to cancel it. Because being dumped in a high level area of a low level zone sucks, especially on monsters with movespeed penalties. Unlimited sneak/invis isn't overpowered when you only get it once & it's not on your adventurer self.
    (12)

  10. #10
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Vriska_Serket View Post
    Everything in this post, along with;

    - Make gestation last until I click it off to cancel it. Because being dumped in a high level area of a low level zone sucks, especially on monsters with movespeed penalties. Unlimited sneak/invis isn't overpowered when you only get it once & it's not on your adventurer self.
    Actually going to Echo this. Cause Gestation lasting like 15 seconds is stupid.

    I tried to go to Fei'Yin to Exp, if you don't get put near the camp you're aiming for? You're f**ked. You either die, or relinquish. Testing the Random Number Generator hoping you don't get dumped next to level 65 enemies at level 34 is not only incredibly infuriating but really kills your will to play.

    Make Gestation last for at least 5 minutes or until you click it off, please?

    I'm seriously getting genuinely pissed off having to play "Camp roulette" in hopes i don't get shafted on my pop location and have to suicide or go back to player form and try again. It sucks all the fun out of the system when half the time spent after level 40 is Dying or Relinquishing in hopes you end up in a level appropriate camp.
    (9)
    Last edited by Karbuncle; 08-10-2013 at 07:36 AM.

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