Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 41

Thread: TP 300%

  1. #11
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by detlef View Post
    You lost me. What important situation are you referring to where a monster isn't spamming TP moves already AND you can afford to use a low-accuracy, low-skill weapon?
    Well I'm only saying if SE did remove TP loss upon switching weapons, people with Muliti-Hit weapons would need to be restricted. If that's the reason we have restriction to begin with. Maybe at the moment low-accuracy, low DMG weapon doesn't matter but I'm sure there are plenty of Accuracy gears out and more in the future that people with Kraken club could be stupid enough to use it at big events.

    Others were saying what would stop multi weapon people from raising TP only to switch over to another weapon if restriction was removed?
    (0)

  2. #12
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    We'll see. There are no multi-hit weapons with item levels that I am aware of, so you'd be stuck macroing in something like Mercurial Sword, Kclub, Soboro... I dunno. Maybe that's worthwhile but I can't imagine it being that great.
    (1)

  3. #13
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by detlef View Post
    Does it really put everyone at risk? How much TP do 2 PTs of fully-hasted melee feed, and would a Kclub really have any impact?

    There simply are not many situations where tp feed matters. Unless you're talking about some obscure lowman stuff?
    exactly reminds me on a Dyna run with 36+ people and i got the most attention because of my Kclub people were worried about TP spam this made me lol and cry insidie together poor bismarck server....
    (1)

  4. #14
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Kriegsgott View Post
    exactly reminds me on a Dyna run with 36+ people and i got the most attention because of my Kclub people were worried about TP spam this made me lol and cry insidie together poor bismarck server....
    Well I'd lol too if it was Dyna... Crying right reading this...
    (0)

  5. #15
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by detlef View Post
    We'll see. There are no multi-hit weapons with item levels that I am aware of, so you'd be stuck macroing in something like Mercurial Sword, Kclub, Soboro... I dunno. Maybe that's worthwhile but I can't imagine it being that great.
    When I said Fast forward the fight. It doesn't mean just TP moves but also Spellcasting, abilities. I've seen friends use Kraken club on mobs that do more than the average Dyna monster. Unless SE changed it, this what I meant by putting the entire party at risk.
    (0)

  6. #16
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Are you suggesting that tp feed affects mob casting? And when you mention a monster's TP moves and abilities, what's the difference?
    (1)

  7. #17
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by detlef View Post
    Are you suggesting that tp feed affects mob casting? And when you mention a monster's TP moves and abilities, what's the difference?
    No I'm saying the speed of kraken club allowing you to hit monster more raises TP faster. But also the faster you are fighting a monster the quicker it will cast spells, use abilities. Unless SE changed it so monsters sit there and allow you to hit it as fast as you can without effecting how it will attack back?

    Edit: A noticeable difference can be seen when fighting a Voidwatch boss with 3 man setup VS 18 man setup.
    (0)
    Last edited by Daemon; 08-17-2013 at 06:45 AM.

  8. #18
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Well okay, so you were talking about some obscure low-man situation. Yes, if you have like 1 DD on a mob, then you might notice a difference in TP move frequency depending on TP feed.
    (2)

  9. #19
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Daemon! Learn to use the multiquote!
    lol

    But in response to your question:
    Outside of Abyssea........... why would you want to keep your TP?
    DDs main the most potent weapon they have.
    Mages aren't gaining TP so their switching their stat-sticks won't change anything...
    And..... um.... PLD?

    I just can't think of any situation, outside of trying to red-proc in Abyssea, where a weapon switch is something that is... well.. needed.
    And even then.... it's more of a "well I don't have to worry about this joke scythe's 999 delay"....
    (0)

  10. #20
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by FaeQueenCory View Post
    Daemon! Learn to use the multiquote!
    lol

    But in response to your question:
    Outside of Abyssea........... why would you want to keep your TP?
    DDs main the most potent weapon they have.
    Mages aren't gaining TP so their switching their stat-sticks won't change anything...
    And..... um.... PLD?

    I just can't think of any situation, outside of trying to red-proc in Abyssea, where a weapon switch is something that is... well.. needed.
    And even then.... it's more of a "well I don't have to worry about this joke scythe's 999 delay"....
    Uh, Mythic Weaponskills would be used more often. I play many mage classes. At times I could have thrown in a WS with debuffs such as Magic Accuracy, Magic Attack, Magic defense down had I no reason to constantly change grips, Ammos, weapons.

    I said if SE released better debuff daggers with enfeebling effects like Weight down, Poison, Sleep, etc.

    Then Theif would have a better role in party switching daggers attacking than be limited to SATA.
    (0)
    Last edited by Daemon; 08-17-2013 at 09:00 AM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast