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Thread: TP 300%

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  1. #1
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    Quote Originally Posted by detlef View Post
    Are you suggesting that tp feed affects mob casting? And when you mention a monster's TP moves and abilities, what's the difference?
    No I'm saying the speed of kraken club allowing you to hit monster more raises TP faster. But also the faster you are fighting a monster the quicker it will cast spells, use abilities. Unless SE changed it so monsters sit there and allow you to hit it as fast as you can without effecting how it will attack back?

    Edit: A noticeable difference can be seen when fighting a Voidwatch boss with 3 man setup VS 18 man setup.
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    Last edited by Daemon; 08-17-2013 at 06:45 AM.

  2. #2
    Player detlef's Avatar
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    Well okay, so you were talking about some obscure low-man situation. Yes, if you have like 1 DD on a mob, then you might notice a difference in TP move frequency depending on TP feed.
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  3. #3
    Player FaeQueenCory's Avatar
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    Daemon! Learn to use the multiquote!
    lol

    But in response to your question:
    Outside of Abyssea........... why would you want to keep your TP?
    DDs main the most potent weapon they have.
    Mages aren't gaining TP so their switching their stat-sticks won't change anything...
    And..... um.... PLD?

    I just can't think of any situation, outside of trying to red-proc in Abyssea, where a weapon switch is something that is... well.. needed.
    And even then.... it's more of a "well I don't have to worry about this joke scythe's 999 delay"....
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    Quote Originally Posted by FaeQueenCory View Post
    Daemon! Learn to use the multiquote!
    lol

    But in response to your question:
    Outside of Abyssea........... why would you want to keep your TP?
    DDs main the most potent weapon they have.
    Mages aren't gaining TP so their switching their stat-sticks won't change anything...
    And..... um.... PLD?

    I just can't think of any situation, outside of trying to red-proc in Abyssea, where a weapon switch is something that is... well.. needed.
    And even then.... it's more of a "well I don't have to worry about this joke scythe's 999 delay"....
    Uh, Mythic Weaponskills would be used more often. I play many mage classes. At times I could have thrown in a WS with debuffs such as Magic Accuracy, Magic Attack, Magic defense down had I no reason to constantly change grips, Ammos, weapons.

    I said if SE released better debuff daggers with enfeebling effects like Weight down, Poison, Sleep, etc.

    Then Theif would have a better role in party switching daggers attacking than be limited to SATA.
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    Last edited by Daemon; 08-17-2013 at 09:00 AM.

  5. #5
    Player FaeQueenCory's Avatar
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    Quote Originally Posted by Daemon View Post
    Uh, Mythic Weaponskills would be used more often. I play many mage classes. At times I could have thrown in a WS with debuffs such as Magic Accuracy, Magic Attack, Magic defense down had I no reason to constantly change grips, Ammos, weapons.

    I said if SE released better debuff daggers with enfeebling effects like Weight down, Poison, Sleep, etc.

    Then Theif would have a better role in party switching daggers attacking than be limited to SATA.
    Um.... Mythic WSs can be used without the mythic weapon.... you just don't have the dmg bonus that using it with the mythic weapon gives you.
    Or do you mean like... the aftermath effect?

    And if you misspoke and meant empyrean.... well apparently they are making the coin WoE magian weapons get involved with unlocking those WSs across all jobs like the mythic WSs.... Or at least they hope to do that.

    And as to playing mage classes.... what are you doing feeding the mob TP???
    Or are you only talking about in Rieves... or solo?
    Rare is ever the situation in a pt that I have ever been in where I would as a mage class have tp, let alone 300%. (the only time that comes to mind... is in abyssea when I have as one of my atmas VV on SMN.... that's it.)
    But even if we're talking about soloing... why do you want a reason to carry around ANOTHER item??? You play mage classes a lot... so you know that your inventory is clogged with all your staves and extra clothes... Why would you want to carry more?

    And when it comes to THF... my THF is only "meh" geared. (cause I only have it for the TH) but even though it's only meh... I go from 0-100% in a very short time. (as /dnc I can reverse flourish to increase that) cause of the store-tp and all the haste, dual wield, and 2x/3x attack I have in my gear... And I am not at haste cap, and basically constantly attacking.
    So a real THF, assuming they are at haste cap, wouldn't care about the TP loss... cause they'd WS, then switch daggers to whatever debuff dagger you're imagining.
    Most, it would seem, switch their daggers on a regular basis anyways. (just go read the TH thread)

    All in all.... there doesn't seem to be any reason to change this.
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    Quote Originally Posted by FaeQueenCory View Post
    Um.... Mythic WSs can be used without the mythic weapon.... you just don't have the dmg bonus that using it with the mythic weapon gives you.
    Or do you mean like... the aftermath effect?

    And if you misspoke and meant empyrean.... well apparently they are making the coin WoE magian weapons get involved with unlocking those WSs across all jobs like the mythic WSs.... Or at least they hope to do that.

    And as to playing mage classes.... what are you doing feeding the mob TP???
    Or are you only talking about in Rieves... or solo?
    Rare is ever the situation in a pt that I have ever been in where I would as a mage class have tp, let alone 300%. (the only time that comes to mind... is in abyssea when I have as one of my atmas VV on SMN.... that's it.)
    But even if we're talking about soloing... why do you want a reason to carry around ANOTHER item??? You play mage classes a lot... so you know that your inventory is clogged with all your staves and extra clothes... Why would you want to carry more?

    And when it comes to THF... my THF is only "meh" geared. (cause I only have it for the TH) but even though it's only meh... I go from 0-100% in a very short time. (as /dnc I can reverse flourish to increase that) cause of the store-tp and all the haste, dual wield, and 2x/3x attack I have in my gear... And I am not at haste cap, and basically constantly attacking.
    So a real THF, assuming they are at haste cap, wouldn't care about the TP loss... cause they'd WS, then switch daggers to whatever debuff dagger you're imagining.
    Most, it would seem, switch their daggers on a regular basis anyways. (just go read the TH thread)

    All in all.... there doesn't seem to be any reason to change this.
    Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

    Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

    All jobs would be able to switch in items like Imperial kaman bow without losing TP. Even The DEV Team could be more creative in adding additional items like IKB. Rather than full timing it.

    I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

    I'm just saying it could be a game changer and would allow the DEV Team to be more creative in future visions on weapons and how other jobs could benefit from this.

    Paladins could benefit switching in Debuff weapons while tanking to make it easier to control hate.

    Or Add Debuffs to dragoon weapons so they have a better reason to be included to parties. Possibilities could be different if this limitation was lifted.

    Which TH post? The one I made? ^^
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    Last edited by Daemon; 08-17-2013 at 10:23 AM.

  7. #7
    Player FaeQueenCory's Avatar
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    Quote Originally Posted by Daemon View Post
    Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

    Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

    I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

    Which TH post? The one I made? ^^
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.

    But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
    Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

    Yes... I think you might have started the TH one. But I don't recall.
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    The DEV team could also take all of us in a new direction by adding other debuff weapons like adding it onto dragoons to allow them to have a reason to be included than be left out.
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    Replied to the Wrong topic lol
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    Last edited by Daemon; 08-17-2013 at 09:56 AM.

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    I never put words in your mouth nor did I imply that you did. I'm simply saying there are skilled mages who know how to toss in a Weaponskills in between which is why I also said I've done it. Unless you read it the wrong way? I still don't get the attitude. Unless I'm reading your reply the wrong way.

    However it sounds like you are implying that I am a lazy player who wants its easy. Your post makes you sound more lazy than me if I'm asking to actually be more useful throwing in Weaponskills than reset my TP every time I switch from Vivid strap grip for fastcast to Mephitas grip for accuracy and enfeebling further switching ammo slot from Impatiens for fastcast to Memoria sachet for MAB set which ALL SWAPS FROM THIS RESET YOUR TP and is why I brought this topic up to begin with.

    Quote Originally Posted by FaeQueenCory View Post
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.
    So unless you are not open to evolving with the times which clearly tells me that when you say things like "That's how parties work." Or "Why are squishy mages getting anywhere near the big scary NMs" and rants on how you hate playing jobs.

    Then I don't see how I am lazy wanting to use Weaponskills I spent time doing NNI climbs to spending time skill chaining to unlock the WS to begin with.

    But I guess that's being lazy. Having multiple gear sets and spending time to unlock a WS I can barely use.
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    Last edited by Daemon; 08-17-2013 at 11:35 PM.

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