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Thread: TP 300%

  1. #21
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    The DEV team could also take all of us in a new direction by adding other debuff weapons like adding it onto dragoons to allow them to have a reason to be included than be left out.
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  2. #22
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    Replied to the Wrong topic lol
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    Last edited by Daemon; 08-17-2013 at 09:56 AM.

  3. #23
    Player FaeQueenCory's Avatar
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    Quote Originally Posted by Daemon View Post
    Uh, Mythic Weaponskills would be used more often. I play many mage classes. At times I could have thrown in a WS with debuffs such as Magic Accuracy, Magic Attack, Magic defense down had I no reason to constantly change grips, Ammos, weapons.

    I said if SE released better debuff daggers with enfeebling effects like Weight down, Poison, Sleep, etc.

    Then Theif would have a better role in party switching daggers attacking than be limited to SATA.
    Um.... Mythic WSs can be used without the mythic weapon.... you just don't have the dmg bonus that using it with the mythic weapon gives you.
    Or do you mean like... the aftermath effect?

    And if you misspoke and meant empyrean.... well apparently they are making the coin WoE magian weapons get involved with unlocking those WSs across all jobs like the mythic WSs.... Or at least they hope to do that.

    And as to playing mage classes.... what are you doing feeding the mob TP???
    Or are you only talking about in Rieves... or solo?
    Rare is ever the situation in a pt that I have ever been in where I would as a mage class have tp, let alone 300%. (the only time that comes to mind... is in abyssea when I have as one of my atmas VV on SMN.... that's it.)
    But even if we're talking about soloing... why do you want a reason to carry around ANOTHER item??? You play mage classes a lot... so you know that your inventory is clogged with all your staves and extra clothes... Why would you want to carry more?

    And when it comes to THF... my THF is only "meh" geared. (cause I only have it for the TH) but even though it's only meh... I go from 0-100% in a very short time. (as /dnc I can reverse flourish to increase that) cause of the store-tp and all the haste, dual wield, and 2x/3x attack I have in my gear... And I am not at haste cap, and basically constantly attacking.
    So a real THF, assuming they are at haste cap, wouldn't care about the TP loss... cause they'd WS, then switch daggers to whatever debuff dagger you're imagining.
    Most, it would seem, switch their daggers on a regular basis anyways. (just go read the TH thread)

    All in all.... there doesn't seem to be any reason to change this.
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  4. #24
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    Quote Originally Posted by FaeQueenCory View Post
    Um.... Mythic WSs can be used without the mythic weapon.... you just don't have the dmg bonus that using it with the mythic weapon gives you.
    Or do you mean like... the aftermath effect?

    And if you misspoke and meant empyrean.... well apparently they are making the coin WoE magian weapons get involved with unlocking those WSs across all jobs like the mythic WSs.... Or at least they hope to do that.

    And as to playing mage classes.... what are you doing feeding the mob TP???
    Or are you only talking about in Rieves... or solo?
    Rare is ever the situation in a pt that I have ever been in where I would as a mage class have tp, let alone 300%. (the only time that comes to mind... is in abyssea when I have as one of my atmas VV on SMN.... that's it.)
    But even if we're talking about soloing... why do you want a reason to carry around ANOTHER item??? You play mage classes a lot... so you know that your inventory is clogged with all your staves and extra clothes... Why would you want to carry more?

    And when it comes to THF... my THF is only "meh" geared. (cause I only have it for the TH) but even though it's only meh... I go from 0-100% in a very short time. (as /dnc I can reverse flourish to increase that) cause of the store-tp and all the haste, dual wield, and 2x/3x attack I have in my gear... And I am not at haste cap, and basically constantly attacking.
    So a real THF, assuming they are at haste cap, wouldn't care about the TP loss... cause they'd WS, then switch daggers to whatever debuff dagger you're imagining.
    Most, it would seem, switch their daggers on a regular basis anyways. (just go read the TH thread)

    All in all.... there doesn't seem to be any reason to change this.
    Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

    Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

    All jobs would be able to switch in items like Imperial kaman bow without losing TP. Even The DEV Team could be more creative in adding additional items like IKB. Rather than full timing it.

    I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

    I'm just saying it could be a game changer and would allow the DEV Team to be more creative in future visions on weapons and how other jobs could benefit from this.

    Paladins could benefit switching in Debuff weapons while tanking to make it easier to control hate.

    Or Add Debuffs to dragoon weapons so they have a better reason to be included to parties. Possibilities could be different if this limitation was lifted.

    Which TH post? The one I made? ^^
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    Last edited by Daemon; 08-17-2013 at 10:23 AM.

  5. #25
    Player FaeQueenCory's Avatar
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    Quote Originally Posted by Daemon View Post
    Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

    Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

    I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

    Which TH post? The one I made? ^^
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.

    But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
    Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

    Yes... I think you might have started the TH one. But I don't recall.
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  6. #26
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    Quote Originally Posted by FaeQueenCory View Post
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.

    But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
    Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

    Yes... I think you might have started the TH one. But I don't recall.
    Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

    You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

    Geomancers stand near bosses all the time.

    I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

    And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

    Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

    As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

    Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

    And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.
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    Last edited by Daemon; 08-17-2013 at 11:04 AM.

  7. #27
    Player FaeQueenCory's Avatar
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    Quote Originally Posted by Daemon View Post
    Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

    You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

    Geomancers stand near bosses all the time.

    I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

    And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

    Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

    As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

    Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

    And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.
    Did I ever say anything about being a bad mage player? No. So don't put words in my mouth.

    The fact of the matter is, with few exception (abyssea, solo, GEO), a mage will never be near the mob, let alone on it.
    That's just how parties work.

    I still have no idea why you keep harping on the use of mythic weapon skills.... DO THE QUEST THAT LETS YOU USE THEM FOR ALL WEAPONS.

    It's not limiting when the job can't be played like that... because the job can't be played like that. THF healer? nope. BLM tank? nope. DRK support? nope.
    It's not that these jobs have no flexibility... it's that these jobs, by design, are for one purpose: in the case of the three I mentioned: DD. (though THF is pushed into TH-only by the playerbase.) You want to do something like be the group's healer.... play a job that can do that.
    I have no idea what you are talking about with THF... The only thing pigeonholding THF right now.... are its off hand dagger, its hand slot, and its feet slot. So you can't "sword and board" with THF at the cost of full TH... but that doesn't stop you from making that trade off if you want to do that.
    You can't have your cake and eat it too.
    Limits breed creativity... they don't stifle it. Having an inherent limit in a job is what makes the jobs different from each other.... which makes parties a thing. Not having limits means everyone is the same.... and that's just dumb.
    All the jobs, barring a few, can do multiple roles... if you're finding yourself only doing one thing with one job..... that sounds more like a personal problem than a game one....
    Or you're playing a single-use job like whm (support only: heals and buffs).
    Or you have dbag friends who won't let you play the more flexible jobs more flexibly.
    None of those things are the game's fault.
    I HATE BRD. Why? because it's ONLY buffs... to me it's like a super-shitty whm.... I have no fun while playing it... cause for me it's boring. (I know it's a good job, I just hate playing it.)
    SO I DON'T PLAY THAT JOB. I enjoy the thrill of being WHM, so I play that. I enjoy the nukes with BLM, so I play that. I enjoy the super versatility of SMN, so I play that.
    But I would never want or expect the roles of any of those jobs to be interchangeable... because that's what makes those jobs unique!
    Limitation breeds creativity...
    If you are finding yourself too limited by the job you main... PLAY A DIFFERENT JOB.

    As for improvements: this isn't an improvement. This is just letting you have your cake and eat it too.
    Nothing gets improved. You just.... well I'm not sure what you're trying to do.... cause mythic WSs are useable for any weapon after that one quest.... It really just sounds like you're being lazy and just want to have everything at once.
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  8. #28
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    I never put words in your mouth nor did I imply that you did. I'm simply saying there are skilled mages who know how to toss in a Weaponskills in between which is why I also said I've done it. Unless you read it the wrong way? I still don't get the attitude. Unless I'm reading your reply the wrong way.

    However it sounds like you are implying that I am a lazy player who wants its easy. Your post makes you sound more lazy than me if I'm asking to actually be more useful throwing in Weaponskills than reset my TP every time I switch from Vivid strap grip for fastcast to Mephitas grip for accuracy and enfeebling further switching ammo slot from Impatiens for fastcast to Memoria sachet for MAB set which ALL SWAPS FROM THIS RESET YOUR TP and is why I brought this topic up to begin with.

    Quote Originally Posted by FaeQueenCory View Post
    I did read your post... I just don't see the point.

    When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
    And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
    it's such an extremely narrow event when a mage has TP... let alone 300% TP.
    There just isn't any relevant reason to have TP stay during a weapon change.
    So unless you are not open to evolving with the times which clearly tells me that when you say things like "That's how parties work." Or "Why are squishy mages getting anywhere near the big scary NMs" and rants on how you hate playing jobs.

    Then I don't see how I am lazy wanting to use Weaponskills I spent time doing NNI climbs to spending time skill chaining to unlock the WS to begin with.

    But I guess that's being lazy. Having multiple gear sets and spending time to unlock a WS I can barely use.
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    Last edited by Daemon; 08-17-2013 at 11:35 PM.

  9. #29
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    Oh and please don't give me the "Mages aren't Meant to WS" reply either. Mages that have a WS like omniscience do make a noticible difference and at end game have every right to toss in such a WS that can help everyone especially when there are more than enough gears to survive as well as plenty of right moments to make it happen.

    Why even have WS for mages to begin with? Especially ones like Mythic.
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  10. #30
    Player Drybones's Avatar
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    Because people would be just self chainskill left right and center, sam would then be pointless since that is all about self chain skill, whm can ws and can do really good dmg, but reall as a whm i dont ws that often, in fact id rater use any weapon as long is it gives me cure potency, i also dont see the point in whm ws anyways, whm is to heal, not to ws, i go on whm nearly all the time, i ALLWAYS heal, i never need to use ws rarely, only time i do tho is just to proc aby nms if its blunt proc time that is all
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    Last edited by Drybones; 08-18-2013 at 04:10 AM.

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