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Thread: WoTG - Campaign

  1. #91
    Player Kriegsgott's Avatar
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    Quote Originally Posted by Puck View Post
    I agree so strongly with this one. Fuck that Amphiptere. Seriously.
    tbh this isn a problem anymore with lvl 99 the should spend the limited time in some major problems in WoTG Campaign

    Quote Originally Posted by Archades View Post
    I wanna unlock the npc Weapon Skills. some of them are really useful, at least from watching npcs.
    yes! this would be awesome too of course!
    Glory Slash the Bastok sword used by Bartholomeow?! does awesome AoE thunder based dmg + Stun i would like to use it on a higher DMG based Sword but i have to keep the Lex Talionis DMG:39....
    (5)

  2. #92
    Player Djbeat's Avatar
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    Quote Originally Posted by Puck View Post
    I agree so strongly with this one. Fuck that Amphiptere. Seriously.
    Quote Originally Posted by Archades View Post
    I wanna unlock the npc Weapon Skills. some of them are really useful, at least from watching npcs.
    Quote Originally Posted by Kriegsgott View Post
    tbh this isn a problem anymore with lvl 99 the should spend the limited time in some major problems in WoTG Campaign


    yes! this would be awesome too of course!
    Glory Slash the Bastok sword used by Bartholomeow?! does awesome AoE thunder based dmg + Stun i would like to use it on a higher DMG based Sword but i have to keep the Lex Talionis DMG:39....
    Lex Talionis need a Trial til lvl 99
    (4)

  3. #93
    Player Kriegsgott's Avatar
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    Quote Originally Posted by Djbeat View Post
    Lex Talionis need a Trial til lvl 99
    nice idea but i dont think this will happen but the should remove the "Glory Slash" in campaign only if you reach the lvl 99 Trial
    (4)

  4. #94
    Player Rubeus's Avatar
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    Another problem is that you can never seem to catch enemy messengers who are delivering supplies to a beastmen fortified area. My suggestion is more people go through and "Like" some more and maybe tag a developer to provoke a response, or link this thread to Camate/Okipuit/Whoever. Maybe link it into the Japanese forum? They seem to get back to them quicker, less translating to do. Also I like pretty much all the suggestions for campaign; I remember a time when the enemies were so weak and the NPCs so strong we owned everything, and I also remember a time when we didn't even own Bastok Markets anymore and it took 100+ people to try to defend it. While I -NEVER- want to see that happen again, it doesn't seem like it'd be much programming to make the NPCs stronger again or the enemies weaker. I'd rather be able to do fiat lux and be lucky to get 1 or 2 hits in before the battle ends because the NPCs killed everything, like in the old days.

    Also, my suggestion is that we're given fireworks or something similar that would 'distract' the beastmen supply runners and slow them down to be able to catch and fight them. I think if people were able to get XP/AN and prevent beastmen-controlled areas from receiving fortification buffs, even a small number of dedicated players would be able to (slowly) regain control of a zone for their nation. This obviously seems possible, as Reives and Colonization have received very similar updates recently as to the amount of colonization obtained per reive and the decay at which it becomes wild again.

    The point is, Campaign USED to be all allied-controlled, and since we have now beaten WotG and even voidwatch, and "Historically" we DID win the crystal war, it only makes sense that the allied nations should be in a much better position.

    Maybe add a system where if you've beaten WotG and all 3 nations quest-lines you get a special Ammo slot item similar to Glory Crown that would automatically make a certain type of Ops go to 5 stars after 1 success? So for example we could call it Atomos' Chronograph, it would look like a book (like the SCH ammo) and it's effect would be "once per day, the first OP of that day done in a given category will automatically raise all of that category to 5 stars." So even if you did Aegis Scream I, I-V would all be capped for that day.

    Or maybe add a usable item that would be a "Theatre of War", a map-like looking item that when used would add a group of NPCs to the area you're currently using tags in; it could be a temp item and it would summon something like Bastok's 4th Division (Who don't have NPCs, just us). These new NPCs would all be lvl 99 so not as easily defeatable, and similar to Primeval Brew you really can't obtain it until you've beaten WotG. This would give us an outlet for all those AN we have sitting around.

    anyway that's my 2 cents.
    (5)

  5. #95
    Player Djbeat's Avatar
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    Quote Originally Posted by Rubeus View Post
    Another problem is that you can never seem to catch enemy messengers who are delivering supplies to a beastmen fortified area. My suggestion is more people go through and "Like" some more and maybe tag a developer to provoke a response, or link this thread to Camate/Okipuit/Whoever. Maybe link it into the Japanese forum? They seem to get back to them quicker, less translating to do. Also I like pretty much all the suggestions for campaign; I remember a time when the enemies were so weak and the NPCs so strong we owned everything, and I also remember a time when we didn't even own Bastok Markets anymore and it took 100+ people to try to defend it. While I -NEVER- want to see that happen again, it doesn't seem like it'd be much programming to make the NPCs stronger again or the enemies weaker. I'd rather be able to do fiat lux and be lucky to get 1 or 2 hits in before the battle ends because the NPCs killed everything, like in the old days.

    Also, my suggestion is that we're given fireworks or something similar that would 'distract' the beastmen supply runners and slow them down to be able to catch and fight them. I think if people were able to get XP/AN and prevent beastmen-controlled areas from receiving fortification buffs, even a small number of dedicated players would be able to (slowly) regain control of a zone for their nation. This obviously seems possible, as Reives and Colonization have received very similar updates recently as to the amount of colonization obtained per reive and the decay at which it becomes wild again.

    The point is, Campaign USED to be all allied-controlled, and since we have now beaten WotG and even voidwatch, and "Historically" we DID win the crystal war, it only makes sense that the allied nations should be in a much better position.

    Maybe add a system where if you've beaten WotG and all 3 nations quest-lines you get a special Ammo slot item similar to Glory Crown that would automatically make a certain type of Ops go to 5 stars after 1 success? So for example we could call it Atomos' Chronograph, it would look like a book (like the SCH ammo) and it's effect would be "once per day, the first OP of that day done in a given category will automatically raise all of that category to 5 stars." So even if you did Aegis Scream I, I-V would all be capped for that day.

    Or maybe add a usable item that would be a "Theatre of War", a map-like looking item that when used would add a group of NPCs to the area you're currently using tags in; it could be a temp item and it would summon something like Bastok's 4th Division (Who don't have NPCs, just us). These new NPCs would all be lvl 99 so not as easily defeatable, and similar to Primeval Brew you really can't obtain it until you've beaten WotG. This would give us an outlet for all those AN we have sitting around.

    anyway that's my 2 cents.
    well done!
    i hope i get more support from other people

    i try to help you out with few problems it seems you have a problem to catch up the "Transporter" and 2 Guards just incase it wasn known yet you can stay far away from the Fortification and get caught by the Transporter he will start Running away crazy ( he will always do it ) but only for a short time this is your chance to catch up just use Sneak Attack and attack him from behind 1hit death and get your supplys!

    Campaign OP's btw there is a Opinion poll in each Town you can choice there the "Tactics"

    1.) General
    2.) Tactic
    3.) Support?!

    example Bastok!

    1.) Choice the Galka invincible shield and bastok likes to defend more often
    if you want Maximillian the do much more Sabotage actions
    Ludwig likes to attack with comrades....

    2.) this caps your OP's
    got 1 Area only? choice Preemptive Strikes or something like this ( only know the Bastok Opinion poll )
    want to Defend? choice Fortification or Defending stuff

    3.) there ar very usefull options i like to use "Security" this caps almost or does it the Street Sweeper OP which is very usefull for a healty nation ( Prosperity )

    as you see there a options and ways to do Campaign but a lonely warrior is lost against the Beastmen the ar to Strong like you said there is no way to keep a Nation as a good health always if i'm done with 7-8hours campaign and i wake up on the next day all my work is almost ruined because the Altana force cant do anything without help this makes me very sad and this is the core problem where SE has to do something finally there ar still a lot people doing Campaign and lots of other Threads about Suggestion's / Ideas and the DEV team had enough time for all the other stuff

    I'm not very good at writing probably the DEV team just dosn get my Ideas or dosnt want to know it i just know that a lot threads got a reply while this one was on HOT TOPIC probably its the best to gather all the Good ideas and make a NEW thread with the best ideas and keep the thread alive and if possible at the top of all Hot Topics
    (4)

  6. #96
    Player Ziyyigo-Tipyigo's Avatar
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    Quote Originally Posted by Kriegsgott View Post
    I would like to add some Ideas!
    i wish Campaign could be like Reive

    Join the Battle get Auto Tagged do your Job win and get Reward Items

    Question dear DEV-Team
    Can we have Auto Allied Tags if we get close to the Enemy Fortification 50 Yalms?!
    I don't think it's possible.

    Colonization and Lair Reives are designed to be a local, tightly focused affair, with everything happening entirely within one grid square. In contrast, campaign battle (and bastion) were intended to sprawl throughout the entire zone. They tell you where an attacking force is coming from for the same reason they tell you when there's an advance on Al Zahbi: they want you to go out and intercept the attackers well before they become a threat to the fortification/pulse martello.

    They can't do auto-tagging (granting and removing) based on distance because a player could be halfway across the map and still be contributing meaningfully to a battle.
    (3)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  7. #97
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    I don't think it's possible.

    Colonization and Lair Reives are designed to be a local, tightly focused affair, with everything happening entirely within one grid square. In contrast, campaign battle (and bastion) were intended to sprawl throughout the entire zone. They tell you where an attacking force is coming from for the same reason they tell you when there's an advance on Al Zahbi: they want you to go out and intercept the attackers well before they become a threat to the fortification/pulse martello.

    They can't do auto-tagging (granting and removing) based on distance because a player could be halfway across the map and still be contributing meaningfully to a battle.
    They can add the tag automatically when you get close though and make it removable by the player instead of by the NPC. Currently, Said player who is half way across the zone still has to come to the battle area to get tags anyways. So no change other than a little convenience.
    (6)

  8. #98
    Player Rubeus's Avatar
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    I started a translation request page over in the Japanese general forums to translate the bulk of this page from English into Japanese. My spoken Japanese is a LOT better than my written, so I'm sorry if it's a bad job. I also tagged the dev team and did my best to express an update to campaign in wotg using the japanese ffxi wiki as reference to what these systems are called. I'll cross-link the page here for reference, in case anyone has Japanese friends in-game and wants to direct them here as well.

    http://forum.square-enix.com/ffxi/threads/36273

    The only way we're going to see progress on this, I feel, is if the majority of the playerbase on both sides of the world REALLY wants it, and expresses that. I feel like a lot of the time the dev team has to pick and choose what's most important to work on and there's a lot of "they don't care what we think" going around on all the forums. While it does feel like that sometimes because we don't know how the game is hard-coded, FF-14 is a shining example of people not liking something and The Eorzea Project definitely exemplified what a group of players who really want something can accomplish. We must have one unified voice to be any kind of successful. If the problem is that it takes them time to translate from English, we need to find people willing to do that work for them to expedite our wishes. There are a whole lot of good ideas in this thread, and from a balance perspective and a "things in the game to do" perspective, we need to stress that this would help to alleviate the congestion of event areas.

    also just my 2 cents. Even if it took them a year but they said "we are aware you're not using campaign and we'll look at it when we have time", the least we could do is provide good ideas on how to fix it for them. Truly if you're upset your money isn't going towards things YOU want to see, the logical solution is to voice that concern by the tools given to you until you run out of options. We haven't run out of options; the future direction of the game might be unclear (see also everyone upset about new summons, relic upgrades, and a whole host of other gripes) but that's the future. This is, ironically, the past. After all, they DID eventually make Besieged able to give you xp after the battle has ended, so they do show concern. Just abstractly.
    (5)

  9. 08-03-2013 03:45 AM

  10. #99
    Player Kriegsgott's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    They can add the tag automatically when you get close though and make it removable by the player instead of by the NPC. Currently, Said player who is half way across the zone still has to come to the battle area to get tags anyways. So no change other than a little convenience.
    Exactly !

    @Rubeus
    Thank you very much i hope the JP-Translate is worth the effort /cheer
    (4)

  11. #100
    Player Rubeus's Avatar
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    Another thing is, I'd like it if it didn't take 5 days to get an evaluation. I think more people would campaign more often if it were once a day at JP midnight or something similar. It sucks to not campaign for awhile and then have to renew your medal and basically "not worth doing for 4 days because my evaluation will decay before 5 days is up and I have other things to do with my LS between now and 5 days." And then you forget about it and next month the same thing happens. Honestly, I think it would be better that medals shouldn't expire, evaluations should only take a day, and decay rate (if medals did expire) should be slower.
    (5)

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