o.O that's HUGE news!
geting tired now anyone from leviathen want to finish my job and slashing some quadavs in north gustaberg ?
11 Hour left til tally![]()
So it looks like, since trading the items required to do SCNMs raises each of the 8 main statistics of a given country, and the longest respawn of any given NM seems to be 4-6 hours, these could be done 4 times a day by every country. It also looks like there are exactly enough freelancers for each country to have 6, meaning if a full party of 6 people were to work on influencing those NPCs, each would need to 'nurse' 3. furthermore the focus on OPS and battles could shift to only those not immediately covered by trading the 8 items.
that would be:
search and seizure
vanguard-X
steel resolve
slaughterhouse
brave dawn
cut and cauterize
crimson domino
because these raise specific things the items don't (I assume? has anyone tested or messed around with what the items exactly raise the bars by?) and also these ops specifically hurt the enemy. I believe in this method even a group of 6 (total, not per nation) could each devote 2 people and start to make gains as early as next week. If I'm right. Also, has anyone pinned down the exact numerical difference between stars of the ops or the country-statistics? as in, if you do an OP, about how many OPs of a given star does it take to raise the country up over-all? I suppose if the devs aren't going to change it, we'll just have to play by their rules. When I have a little bit of time, I'll take a look at all the units of each of the countries and beastmen and try to figure out a ratio of which NPCs tend to go where (besides the ones restricted to zones) and also which 6 Freelances each country would be best off getting, and also which zones shouldn't need too much defending. Since the beastmen forces each has 2 units that can go to the northlands, the only way to get something like that for fiat lux would be a bottom-up approach.
hope I'm contributing to the conversation still!
P.S.: it would be awesome if we could translate this for the JP forum!
sorry for being afk for a while i was just upset and had to much work last week....
Search and seizure - lowers beastmen supply and increasing supply from your nation
Steel Resolve - Increases the max fortification points in the region where you ar doing this
Slaughterhouse - Decreases the fortification points from the enemy region where you ar doing this
Brave Dawn - Increases the lvl of your Nation units
Cut and Cauterize - Increases the Woundpatchers spells the gain Haste + Blink + Stoneskin
Crimson Domino and Vanguard - Increases Fortification / Resources in the region where you ar doing this
i have to take a look but i guess you missed the one OP for increases the max resources its a OP where you have a time limit and ride with a chocobo to any region of your choice from your nation if you ar success the max resources number increases
i'm not 100% sure about it but i guess the rules ar so
Tier I - increases the number or decreases it by 1
Tier II - increases the number or decreases it by 2
Tier III - increases the number or decreases it by 3
there ar 2 important OPs too
Granite Rose which decreases the influence of beastmens in there own regions
and there is one offensive OP to lower there influence if the ar going to attack "OUR" regions so a win wont get them a lot influence and you can defense it better!
( i would and could do much more if SE allows me to do more OPs.... )
Well done SE ignoring this thread since multiple years
dont let my friend reactivate his Account because extended Maintenance i guess....
if SE wants us to quit just say it but i dont care about FFXIV which fails already !
yeah but using the items gained from doing SCNMs you wouldn't need to risk doing OPS that could fail and hurt your nation, you could just stick to the ones that give something the items don't. It's a better usage of resources... but only if we knew how much the items increased stuff. Like for example if you gave a Shakudo Letterbox, it should increase supplies. But by how much? If you did all of them over the course of a week, the only reason you should have for doing OPS would be to increase things that you can't increase through SCNM items. that was the reason I wrote the list in the post above. ^^ I hope that makes more sense.
edit: I see what you're saying though; ops to make it harder to lose territories or easier to gain enemy territories or increase maximums. I guess I just figured that by doing SCNMs the beastmen would always lose 1 rank, and so doing 3 of them a week you wouldn't really need to worry about making it easier to gain territories or harder to lose your own. I figured the maximums would go up naturally as you maxed out stars on the various other fields. It's worth looking into, though.
Last edited by Rubeus; 09-06-2013 at 11:35 PM.
ah sorry forgot to write stuff about the Box part
5 boxes from Prod or Skill increases the nation stats by 1
same goes for Supply & Resources too
never testesd the Recon box for the info lvl because there ar always 100 mule doing the easy OP
but here is something which i dont get my people had over 30 boxes for funding we were trading them at the same time guess what happend?
NOTHING !
didn got a single star !
so doing boxes for Morale/Pros/Skill/Prod/Resources/Supply is fine Funding looks like wasting!
keep in mind if your nation has 10 stars to prod and skill you dont need the boxes anymore you could spend them to the other Nations like Sandy or Windy if you feel like it but make sure the wont lose all Regions because thats how the Allied Nations going to lose all Stats if you have only the City for defending
i hope i could help you again if there is something left still just ask i'm glad to help out
The 2nd Legion Scout's
Magic
T3 - Spells
Cure IV
Shell III
Protect IV
Regen
Aspir
Drain
Weapon Skills
Penta Thrust
Vorpal Thrust
The 1st Legion Reiter
Magic
Protect IV
Shell III
Cure IV - 371 HP
Haste
Regen
En-Spells
Aquaveil
Stoneskin
Blink
Weapon Skill
note not completed yet gonna edit later
Last edited by Kriegsgott; 09-09-2013 at 03:32 AM.
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