God forbid you actually have to participate in NEW content to keep your character relevant. Why play an MMO if there's no forward progression?
God forbid you actually have to participate in NEW content to keep your character relevant. Why play an MMO if there's no forward progression?
Matsui came in and wanted to change the design of the game we are so used to, I know that, I am hoping from our backlash that he understands the problem with that line of thinking when it comes to this community. People who support it however, have given no good points as to why they should progress this way except 'but all of the other MMOs do it' to which I have to say, perhaps the reason this game still has people playing it after 10 years is because its not every other MMO...
I think he had a lot of good ideas for an MMO, But he thoroughly misunderstands that most of the FFXI population plays FFXI because items have a sense of accomplishment and longevity to them. You do not get that in any other MMO, because in a months time, in other MMOs, said item is now garbage and replaced. There are players who can stand behind an MMO design like that, I personally can not.
In my opinion, FFXI had a good formula going. They'd release gear that was better, they'd release sidegrades, they acknowledged peoples efforts and tried to keep old content relevant... Adding some Best-in-slot Augments to Abjuration and Sky gear kept things like Odin, Sky, and even some ground kings still semi-relevant... Dynamis for Relics, Abyssea had Emp Armor/Weapons, Salvage for Alex... Even though these events were old they still held relevance in some way, save maybe Limbus2.0 which they kinda just dropped the ball on.
There was always a large variety of events, old and new... As opposed to now where its basically DELVE DELVE DELVE DELVE WILDSKEEPER DELVE.
FFXI had a nice blend of "Gear to chase" and "Gear thats got a long lifespan" that made me happy. I can safely tell you I've never been at a point in FFXI where i had no gear to obtain, on gear to look forward to getting... The only job that came close was my THF and even it still had gear to get. The game was fine as it was, and I promise you there would be significantly less B**ching about SoA If weapon power stopped at or slightly above Skirmish-Levels (Which were very close to 95-99 REM), and the Armor continued to upgrade exponentially as it is.
Sure there would still be some complaining but you'd not of alienated nearly all of the 99 RME crowd... But the point is, IDK why some of you joined FFXI, But i joined it because gear had longevity, gear have value, it meant something, and in the midst of the ever changing and upgrading/sidegrading gear options, RME Stood on top as a strong, permanent, Solid investment that would always provide you with the best in slot for your DD options. Sure among them one may be better than the other (Myhic POle > Relic >>>>>>>>>>>>>>>>> Emp Pole), But the Super Weapons were always the best investment you could make in FFXI.
Yes, Endgame pretty much became REM Only, but thats mostly SE's fault for releasing content so difficult that It requires near perfect co-ordination and Gear, leaving 0 room for error, and in some cases still boiled down to f**king luck (Looking at you Legion/NNI). If SE would have released NNI in old Nyzul fashion, Climb to 100, Disc resets at 100 and you get 1 piece of armor, I promise you there would be a lot less of a "RME only" shouts for it, as you'd only need a certain level of competency, like old Nyzul, which was very casual friendly..
TL;DR I didn't keep playing FFXI because I hoped one day it would become a WoW/Koreangrinder clone, and not the good kind... So this change was unwelcome to me, especially in the weapons department. I mean, If you like it you like it, i'm simply trying to show you people theres two sides of the coin here, and just cause you can't comprehend the grand-f**king-canyon sized difference between outdating armor, and outdating REM99 weapons, doesn't mean that to a lot of us this isn't a giant c*ckslap to the face.
I see why you guys find it appealing, I personally just don't. And I've already talked with my money and Quit. That lovely Hume face you see to the left is my brothers account which will expire in some period of time... IDK when.
For better or worse, FFXI was all about long and often tedious quests to build the very best weapons which you could justify if the weapons were going to stay on top forever. New gear was introduced as slight improvements or sidegrades, often being situational but optimal for that particular situation. This is what FFXI was through 4 expansions and 11 years of content. The people who liked this kind of game were loyal and continued to play.
There is nothing wrong with forward progression. We're accustomed to things being left behind here and there. But generally we have come to expect weapons to be left alone. The playerbase was taken completely by surprise when Skirmish weapons came out, but I think most people were okay with them. And then Delve. What people are upset about is the by how much the previous gold standard was left behind. You simply can't be prepared for something like that after 11 years of the game being a certain way. You'll have to forgive people for reacting negatively after being blindsided by that one.
http://agilesutra.files.wordpress.co...-to-change.jpg
Stubborn, angry, insecurities, blame... Sounds like a lot of people here lol. Don't worry. Smart people say that you'll feel better in the future![]()
And moving on relates to low level of competence.
I think he accidentally just insulted himself but didn't quite catch on to that.
I think those stages in the diagram mean stubbornness and anger lead to declining competence, and acceptance leads to improving competence. In my line of work we call the diagram "The pit of dispair" lol.
The way I see it in regards to this thread is you can "let go" one of two ways. Either you can accept the changes to the game, roll with it, and learn to enjoy it, OR you could just go do something else, and commit to that instead.
Sitting and complaining, or "AFKing in Jueno until more stuff comes out" isn't exactly exhibiting competence. So agree with the diagram or not, if you're doing these things, then you're in the pit. Things will only get better once you accept things and move on.
Last edited by Peepiopi; 07-15-2013 at 08:53 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |