Here's a few I have been thinking about, I don't know how effective they'd be but it'd be cool to see;
NINv2: Given abilities similar to the Kuji-Kiri, the nine cuts, to boost their abilities in specific actions like damage, shadow tanking etc.. Info taken from Wikipedia
- Rin: Strength of mind and body, att+ STR+ buffs maybe
- Pyo: Direction of Energy, Increased effectiveness of self-buff ninjutsu
- Toh: Harmony with the universe, acc+ and/or abilities to ensure you're holding the mobs attention
- Sha: Healing of self and others, exactly what it says on the tin
- Kai: Premonition of danger, Seigan/Third Eye-like effect
- Jin: Knowing the thoughts of others, increased evasion, parry, defensive stats + enmity for tanking
- Retsu: Mastery of time and space, increased accuracy/success with enfeebling ninjutsu
- Zai: Control of the elements of nature, increased accuracy/damage with elemental ninjutsu
- Zen: Enlightenment, knowing the weaknesses of your enemies, intimidating them and stuff?
RDMv2: Enhancing their sword skills and enhancements, making them more of a front line mage and give them W-Magic/Doublecast or similar abilities to affect their spellcasting amount/effectiveness.
PLDv2: Brick s&#$ house tank with good offensive capability, ability to protect party members from severe damaging attacks without having to reposition self and also to manage enmity more effectively.
SAMv2: Increased ability to coordinate skillchains and to boost the ability of party members to join with them in creating more powerful skillchains, Lv.4+ maybe? ^^;
DRKv2: Batman! Give them a tool belt with some toys to climb up buildings like Adam West, seriously though, I have no idea what to do with DRK.
Last edited by Laotzu; 03-22-2011 at 08:26 AM.
Instead of creating a new char class...Tier2 could be the impetus to some really kickazz t3 merits. For example at 99 MNK becomes and gets title of Grandmaster (Blu=Immortal, etc) and would open up merits with some of the abilities ya want implemented. I'm sure it would be easier than opening 20 new jobs.
as a followup...in this way a WAR (general, barbarian gladiator?) could become a literal blood tank. for every hit it takes its attack rating jumps allowing it to hold hate through damage (which, admittedly it can anyway) as long as its cure bombed. its attack would be cumulative but there would have to be a severe drawback to this that i haven't thought up yet. defense down would be obvious but i dont really wanna mimic a perm souleater type effect.
If you did sacrifice your old job to begin again at lvl 1 with the new stronger version, I see a big issue. After a while, when enough players have done this, it would make it virtually impossible/veeeery difficult for any new players, or old players lvling new jobs, to level...
Everyone would be going for the tier 2 jobs to lvl with and leave the tier 1s in the dust, I'm sure there would be people who'd even wait for a tier 2 to pop up even if tier 1 jobs were available (basically how it was for old school drg way back, except for every tier 1 job). And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...
I agree, don't need 20 new jobs. If we could come up with some that would be considered Tier II and yes they would be stronger than average. At least 1 tank, 1 healer and 4 DD 1-2 Support.
Tank = Crusader
Healer = Devout
Damage Dealer = Geomancer, Fighter, Assassin, Wizard...
Support = Performer, Engineer, Pirate
2hrs for tank: Goddess Blessings - Absorbs phisical and magical damage for a short period of time. Generates incredible ammount of hate.
Healer's 2hrs: Resurrection - Heals and revive everyone in party/alliance within range. Death penalty cut in half.
Just some random ideas...
http://www.ffxiah.com/player/Valefor/Golliath
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