If the game had an autogrouping function, and with a couple of job tweaks here and there, I could see this happening on the regular.
But most people aren't leaders, don't know how to from groups for ADL, are scared to form groups for ADL. And there is that HUGE barrier in their way that is the horrible grouping mechanics of FFXI.
Is it wrong that there are people that find getting the most plasm per run to be the most fun? Is it wrong that people don't find it fun to play the way your LS does?
Or is it wrong that the game does not support group forming for people that are not cut out to be leaders but still want to try content and have fun/meet people, regardless of how many times they lose?
The problem is that the game's current system depends on leaders that have generally done the content so much that they are fixed on doing it the most efficient way they know how.
The reality is that most players are not cut out to be leaders and this current system excludes them.
That is not the fault of the playerbase. That is a design flaw.

