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  1. #11
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Daemon View Post
    Oh really now? Ive done ADL with my JP LS with so many different jobs from having PLD DRK THF DRG RDM WHM SCH BRD BST and every other job that's out there and no matter what build we experiment with, the goal can be accomplished regardless.

    That's the problem, people are only fixed on how much plasm they can earn and how many items they can get as quick as possible rather than just enjoy the game with others and put people first above items.
    If the game had an autogrouping function, and with a couple of job tweaks here and there, I could see this happening on the regular.

    But most people aren't leaders, don't know how to from groups for ADL, are scared to form groups for ADL. And there is that HUGE barrier in their way that is the horrible grouping mechanics of FFXI.

    Is it wrong that there are people that find getting the most plasm per run to be the most fun? Is it wrong that people don't find it fun to play the way your LS does?

    Or is it wrong that the game does not support group forming for people that are not cut out to be leaders but still want to try content and have fun/meet people, regardless of how many times they lose?

    The problem is that the game's current system depends on leaders that have generally done the content so much that they are fixed on doing it the most efficient way they know how.

    The reality is that most players are not cut out to be leaders and this current system excludes them.

    That is not the fault of the playerbase. That is a design flaw.
    (5)
    Last edited by Nebo; 07-02-2013 at 03:18 PM.