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  1. #101
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    If they're going to make the "Artifact" be level 99, the least they could do is get it right the first time and eliminate the need for such ridiculous gear swaps, especially since they're so reluctant to expand player inventory options further (and they keep giving us gear that is only beneficial in one or two specific events).

    On top of that, adding relic armor for post-Zillart jobs to Dynamis was a kludge; They even admitted as much. There's no reason to believe that adding Adoulin jobs to Abyssea will be anything less. As this old content becomes more and more irrelevant, unless they intend to make it more viable to solo Dynamis currency or whatnot on more jobs than BST, DNC and/or THF (fat #$^@ing chance!), there is no need for such a kludge any more to force these new jobs into such old content.

    Are they going try to shoehorn these jobs and their level 99 "Artifact" armor into Limbus as well?
    (1)
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    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  2. #102
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    I'm wondering if the AF will truly be useful or situationally useful. By that I am curious as to what kind of stats they will have, other AF had random stats just thrown at them, with a piece or two actually useful out of an entire set, Relic was much the same, but it's usefulness was more heavily job related, it seemed, Emp armor seemed to be a wearable job buff for nearly any given job. So I'm curious as to whether RUN/GEO will be following the trend of AF being more for looks, being semi-useful like post-ToAU AF, or if it will be along the lines of Emp gear since it is IL109 and it will pretty much be all RUN has, assuming they don't skimp on the DEF numbers.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #103
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Rune fencer and geomancer job-specific equipment
    We'll introduce relic and empyrean armor for rune fencer and geomancer in the future. [/list]
    At least one good news today! :P
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #104
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    don't think it's as bad as all that, Relic and Empy have also been referred to as AF2 and AF3 as well; historically, each has been more powerful than the level before, and recently augmentable beyond that. So, if this is level equivalent 109 I'm inclined to think Relic might be 120 and Empy 130, augmentable to be sidegrde pieces in the high 130s-140ish. Granted, I have nothing to base this on but the conventional trends.
    (0)

  5. #105
    Quote Originally Posted by Kojo View Post
    I'm wondering if the AF will truly be useful or situationally useful. By that I am curious as to what kind of stats they will have, other AF had random stats just thrown at them, with a piece or two actually useful out of an entire set, Relic was much the same, but it's usefulness was more heavily job related, it seemed, Emp armor seemed to be a wearable job buff for nearly any given job. So I'm curious as to whether RUN/GEO will be following the trend of AF being more for looks, being semi-useful like post-ToAU AF, or if it will be along the lines of Emp gear since it is IL109 and it will pretty much be all RUN has, assuming they don't skimp on the DEF numbers.
    well, if it's level 109 out of the box it's probably going to be at least marginally useful compared to the odds and ends of non-JSE many of us have had to play with. Certainly more useful for rune than the salvage +2 set as an example. but, hooray for wasting a couple months trying to gear these jobs even halfway decent only to have it renderred moot.
    (0)

  6. #106
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    315
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone,

    I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
    • About the quest to obtain artifact equipment
      The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.

      In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.

      As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.

    • Item level for rune fencer and geomancer artifact equipment
      Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.

    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    I still see no mention of +1 versions from Limbus. Please clarify one way or the other if these will even be implemented in the future, and what equipment level they might be.
    (3)
    Current Quest Counter: 2109!

  7. #107
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rosalie View Post
    I still see no mention of +1 versions from Limbus. Please clarify one way or the other if these will even be implemented in the future, and what equipment level they might be.
    Why would we want them to give us the option to downgrade lvl 109 gear to lvl 74?
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #108
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    [*]Item level for rune fencer and geomancer artifact equipment
    Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.

    [*]Rune fencer and geomancer job-specific equipment
    We'll introduce relic and empyrean armor for rune fencer and geomancer in the future. [/list]
    Will existing jobs be able to upgrade their artifact armor to IL109 as well? It doesn't have to be next update, obviously, but somewhere in the future.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #109
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    LoL it seems like a LOT of people (not just me thank God) were holding off on leveling RUN/GEO past 50-60ish for the AF1 set to be released.

    And it seems rather silly to say "Adoulin is 99+" don't need you at lv50 running around and dying...
    when most of the stuff in Adoulin won't touch you when you're sneaked and invisible... so... that seems silly.
    I think that a lot of people, while enjoying the 99 gear (myself included) really wished that RUN and GEO got the normal AFs... Artifact at 40-60 (I'm including the weapon!), Relic at 71-75, and then Empyrean at 80-90...
    I had also hoped that the jobs would follow the normal formula... because of diversity.
    Rare is there a time when AF1 is ever used outside of leveling... but Relic gear can hold on par with Empyrean gear depending on the taste of the user.
    And I like choice when it comes to my gear.
    (2)

  10. #110
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    least they listened and added the normal relic and empy gear to eventually being added
    (0)

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