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  1. #81
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    This is S-E saying that RUN and GEO are endgame-only jobs.
    This is SE saying they understand that more than 90% of the active player base has a ton of jobs at 99, and to make lower level gear would be basically restricting said gear to almost no use because of its level. I assure you, if RUN or GEO looked anything like my RDM's AF I would use at most 2 pieces for vital stats, in RUN's case, Enhancing Magic, Fast Cast, and JA enhancments, are the only 3 reasons to use any of it. Do you really think any gear from level 60 is good for anything else? Truth is, not really, unless it has some random stat stacked on like MAB or something for Lunge which we just do not see elsewhere, it would be worthless, and even then, its just another piece of gear to carry for a single reason which may be minor in effect.

    Them doing this is in my opinion acknowledging that players are all playing at 99, admitting that all of the content they have made in years was for level 99s, and showing they care enough to make the first JSE for the jobs worthwhile and relevant, rather than making it worthless and outdated. Putting it at 60 would be like fixing those Garrison items they did, yay, they did it, to bad no one will use it because it still sucks. I gotta wonder how many people would be complaining if they made it level 52~60 gear, complaining SE released worthless gear instead of some worthwhile AF. Besides that, level 105 content is basically 3 decent 99s, again, 3 decent 99s... some jobs I am sure will be able to solo it, others wont, if you have friends or a job to solo it, go, do it, if you don't, then get some friends, and go do it.

    The fact you can not solo it is not a step back, this game should not be about soloing and dual-boxing most of the content, its not a step forward either. Also, look at one of their posts they made recently, not sure where, but somewhere they said something about making mercenaries you could hire in Adoulin to help out with Reives and such, I am sure you could have these same NPCs come to help with AF quests all the same.
    (3)

  2. #82
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rosalie View Post
    What about artifact +1 items from Limbus? Will those be added as well?
    Upgrading Adoulin AF to AF+1 from doing Limbus at this point would be considered bass-ackwards, but if +1's are in the plans anyway, they'll be upgradable in Adoulin

    The fact that Adoulin AF1 would be coming straight from quests in Adoulin should have given you a huge hint about their direction for future Adoulin AF
    (0)
    Last edited by Quetzacoatl; 06-07-2013 at 08:38 AM.

  3. #83
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Glamdring View Post
    could you at least find out if it includes an AF weapon? BEFORE I waste gil buying 37 flame geodes and 6 Ifritites? I don't mind farming but with their drop rates and my available playing time that's 4 real world weeks of farming and, um... no thanks.
    That's 740k or less on your server. While I don't know what your playtime is, you can likely farm 740k much faster than you can farm 37 flame geodes. I would hope you could make 740k quicker than in four weeks. That's something you should likely consider.
    (0)

  4. #84
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Quetzacoatl View Post
    The fact that Adoulin AF1 would be coming straight from quests in Adoulin should have given you a huge hint about their direction for future Adoulin AF
    Might I remind you that the AF1+1 items for both ToAU and WotG jobs? Their AFs take place in their respective areas as well, but go back to Limbus for their upgrades, the same way as all jobs have Relic in Dynamis and Emp in Abyssea. The only point you could have made was that the level difference would make it weird, because it would be doing a level 75 event for level 99 gear upgrades, to which I have to say they could easily add AF1+2 items to Limbus II areas, make these all level 52~60 with level 75 upgrades, and not only would everyone here be happy, but so would everyone who has any AF gear of use they want to see upgraded!
    (0)

  5. #85
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Quote Originally Posted by Renaissance2K View Post
    Does this mean the other twenty jobs are going to get Content Level 105 JSE at some point?
    Maybe not right away but I believe eventually they will add Mog trials to increase the level cap and stats of items and perhaps even Augments from Adoulin Inventor's Coalition people.

    That's plenty of content to dish out though. They can just avoid it all and say we will give GEO and RUN 1 AF set being Lv105 items and call it good. All the other jobs can pick and choose what item set they get.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  6. #86
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    The only point you could have made was that the level difference would make it weird, because it would be doing a level 75 event for level 99 gear upgrades
    That's all you had to say, everything else is pretty much irrelevant to the point I was making

    And while AF1+2 would be nice, it's never going to happen, because pretty much everything at this point is going into Adoulin.
    (0)
    Last edited by Quetzacoatl; 06-09-2013 at 03:35 AM.

  7. #87
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Quetzacoatl View Post
    That's all you had to say, everything else is pretty much irrelevant to the point I was making
    You said...
    The fact that Adoulin AF1 would be coming straight from quests in Adoulin should have given you a huge hint about their direction for future Adoulin AF
    which makes it sound like they would only put +1 in Adoulin because the quests are in Adoulin as well. Its not really a convincing argument because all AFs come from the same expansion areas as the job itself. My reply to that line of thought was basically that it makes no sense cause other AFs do the same this as this and still have +1s in there, the level difference is the only thing that makes sense...

    I do not understand how that is irrelevant.
    (0)

  8. #88
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Duelle View Post
    That's not something to celebrate. Seeing that even "simple" quests like the one for the Reive unity KI are close to impossible to complete in a small group, I shudder to think what the req's for GEO and RUN AF will be.
    I tore through that mob on PUP/DNC with no adoulin gear whatsoever. Just a 90 Verethragna, full set of Cirque +2 and my only piece of VW loot: Deluxe Animator. It felt easier then some of the regular mobs I've been killing in Ceizak up to that point. (But no hybrid elementals... those are evil... I'd rather fight a Phantasmagoric Umbril then a Treefrost Gefyrst, because I know I can kill the umbril.)
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #89
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by pancakesandsx View Post
    I'm disappointed in the AF being 99 because it means there is literally no gear available to enhance the jobs effectiveness before 99. I was hoping some of it might be useful for bcnm, and certainly for the limit break fight.
    They could make whole sets of gear and quests to match AF and relic, but what is the point? A few people might do them for completion sake, but otherwise AF and relic gear is going straight towards the Porter Moogles (barring a few macro pieces).

    It's far better to make a competitive set of 99 gear, since that is what people will be using anyway. That includes an emp-grade GS for RUN (with glowing runes, I hope with upgrade potential like a delve weapon, and probably a bell on par with PUP's Alternator.

    I would certainly like to see Adoulin RSE for all 22 jobs, but GEO and RUN should have priority since they lack any distinctive features. (Delve augments for Empyrean armor would also work, although they would become unstorable at that point.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #90
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Ok professor jamesy is here.

    The reason why people are annoyed by this as well as myself is your saying low level af and relic gear are useless which isn't the case. Af armor still to this day is quite useful as well as upgradable sure it's for macros but I'm constantly switching gear I mean if you saw a scholar not utilizing the benefits from his Af coat in Dark arts when using drain aspiring and sleep I'd probably pee myself laughing. Or let's say a dancer uses spectral jig without their Af shoes and Etoile tights on i most certainly would call them a noon because they aren't using the beneficial gear alloted to them.

    My point being these jobs don't start at level 99 and cant be expected to only need 1 set when they clearly need to level 1-99 just like everyone else
    (0)

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