Quote Originally Posted by Duelle View Post
I don't think this is the sort of thing you'd apply a blanket rule to. My aim was creating something that generates high enmity without the damage attached to it.
On anything that matters, pld is lucky to clear 100 damage Holy II, without divine emblem. Of course DE is sitting there, but DE isn't enough and the cooldown sucks.

For argument's sake, imagine PLD's version of Holy was scaled to do the same enmity as Flare, but capable of doing only a fraction of the damage.
Right, a trait to increase Holy or Holy 2's damage does this, yeah?

I don't think this is possible without some drastic change to encounter design and/or party dynamics.
I agree. While a warrior can tank a zerg, it still can't tank like a pld. Asking for pld, in its current state, to be given more damage potential is like asking for warrior to gain some more tankiness.

I'd say that PLD is purely a tank. Tanks in all games do some damage and that's all that PLD does. It's enmity, and the love of designing zergs, that's broken, and not so much PLD. XI creates this atmosphere of the boss needing to die, and needing to die now. WAR, SAM, DRK tanks can contribute more damage in their -DT sets than a PLD can in his DD set, even if he were using a GS most likely, especially since the war can, and will, swap to a ws set for ws.

That's what it boils down to really.