I don't think this is the sort of thing you'd apply a blanket rule to. My aim was creating something that generates high enmity without the damage attached to it.
For argument's sake, imagine PLD's version of Holy was scaled to do the same enmity as Flare, but capable of doing only a fraction of the damage.
I don't think this is possible without some drastic change to encounter design and/or party dynamics.Still PLD's damage would have to be looked at if they want us to keep a position in zergs, and in this day and age, everything becomes a zerg sooner or later.
Less about PLD-onry and more about content that requires a tank.
PLD happens to attempt to lean in the direction of "tank", and is one of the few jobs that does. SE gave up on WAR, they never even got started with SAM, and then spread stuff out on jobs like DNC for some reason. The flaw is that you have no jobs heavily leaning (or purely designed to) in the direction of tanking. What's worse is that most of those other jobs have some sort of secondary use, while PLD does not. This is all exacerbated by the existence of mitigation via Aegis/Ochain.


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