Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player Sonshou's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98

    Combined Summon

    Have anyone thought about a "Combined Summon"?

    When two summoners have their avatar out, e.g. Ramuh and Garuda,

    the two avatars are fused together into a more powerful avatar consist of two elements: Lightning and Wind, or say the element of "Fragmentation".

    I would think this should cost both involved summoners a higher perpetuation cost in maintaining the avater.

    Instead of doing another ridiculus quest for a new avatar that only summonable via Astral Flow, I think this would be more fun.
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    23
    I would like an ability to summon multi elementals without eating all my mp instantly. Every SMN npc does it. Or at least by time lvl 99 is release the ability to command elementals to use ability instead of hoping they use what you want. And yea i agree with sonshou on the fact im really disappointed that can only use odin or alex during 2hr and only once on top of it. Have them normal avys woulda be alot better being that you have to go through far more to get them. Obviously the moves they use upon being cast would end up as thier astral flow moves. Only reason i can see that they arent is odin with make the third dark elemental avatar, and if no odin couldnt do alex.
    (0)

  3. #13
    Player SandriaBahamut's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    6
    Character
    Sandria
    World
    Bahamut
    Main Class
    BLU Lv 91
    I'd honestly like to see a job ability that basically combines the summoner with the avatar. The summoner assumes the shape, elemental affinity, spell groups, and "weapon skills" of the avatar. They can be buffed, their attack/defense/accuracy/magic accuracy/magic attack/magic defense are all base + influenced by the summoner's summoning magic. Call me a fool, but I loved the aeon system and would like to see something like that. The advantages would be...obviously the summoner can now cast spells that the avatar can (Enhancing/Enfeebling/Elemental) spells attune the elemental, can actually run up and hit things, and if accuracy and haste is around, even fire off a few blood pacts sooner (especially with the right atma). Downsides? Well you're much more squishy as you're actually on the front lines, so AoE stuff can still kinda wreck you, as well as your subjob choice...doesn't really matter. Maybe your buffs carry over, but once you're in the avatar form, you don't have access to all your subjob spells and such. To help balance it a bit more towards useful for higher end things, maybe give it a decent level of Occult Accumen so you can stay back and cast spells and when the time is right, float in and blood pact before retreating out. Is it perfect? no I don't think so. Super useful? Eh probably not. It's just something I always thought would be kinda cool to have and would be kinda fun. We go across vana'diel, to each protocrystal, best the avatars to gain their assistance...maybe we can go one step even beyond that and fuse with the avatar.
    (0)
    I'ma bop you one, Shadow Lord!

  4. #14
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    I agree with the stances idea. Most of the other jobs are getting stances, so why not pet jobs too?
    A stance to enhance Avatars' attacks and another one to enhance Avatars' defensive abilities would be great.

    Also a 15/10 mins ability to summon an Avatar with 300% TP. Astral Seal, Grand Summon or something.
    (0)

  5. #15
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    When I envisioned Alexander as a 2hr, I always envisioned becoming alexander like *spoilers* how that certain npc went inside alexander etc. And we would be able to control alexander abilties completely for a full 3 mins. The rage and ward timers would be cut in half. I always thought that would be a strong, cool 2hr. Becoming the avatar was always an idea that interested me.
    (0)

  6. #16
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Karbuncle View Post
    "Enhanced Summoning: Strength"
    Level: 90
    Recast: 5 minutes
    Duration: Till pet dies/Desummons.
    Pet: Haste+15%
    Attack+15%
    Double Attack+10%

    Effect on you: Lowers attack 15%, Slow+15%, Avatar Perpetuation Cost+5.

    "Enhances Summoning: Defense"
    Level: 90
    Recast: 5 Minutes
    Duration: Until Avatar is Desummoned/Defeated.
    Increases Healing Bloodpact potency 25%
    Increases Bloodpact: Ward Duration 25%
    Grants avatar a Regen Effect (+10hp/tic)

    Effect on you: Avatar Per.+5, Drains 10hp/tic. Upon Summon, Drains 1/4th of your Maximum HP.
    The bolded part is the reason why most people wouldn't use these outside of Abyssea and/or refresh support.

    Then again, most summoners don't have ok gear as is and can't keep their avatars out for more than 3 minutes outside of Abyssea anyway.

    Inside Abyssea, without the great -11 or greater (in this case, lower) avatar perp gear, summoners couldn't use this ability and maintain their current damage.

    But if they could, Predator Claws would outshine Heavenly Strike again, or at least be comparable in damage with the right atmas.
    (0)

  7. #17
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    If I get to make up a dream ability, it would involve an avatar being summoned with its elemental spirit. The spirit would just circle around the avatar and either cast nukes to heal it, or cast nukes on the enemy. Basically a mini version of the V2 avatar fights.

    Another one would be to fast in sequence summon all avatars and have them attack with their weakest BP:Rage. It would be fun watching them pop and depop and deliver a small punch to the enemy over and over. This would of course not work solo but would require you to not be hit while summoning over and over (though summoning time would be shorter to make it cooler)
    (0)

  8. #18
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Korpg View Post
    The bolded part is the reason why most people wouldn't use these outside of Abyssea and/or refresh support.

    Then again, most summoners don't have ok gear as is and can't keep their avatars out for more than 3 minutes outside of Abyssea anyway.

    Inside Abyssea, without the great -11 or greater (in this case, lower) avatar perp gear, summoners couldn't use this ability and maintain their current damage.

    But if they could, Predator Claws would outshine Heavenly Strike again, or at least be comparable in damage with the right atmas.
    I Did try to make it pretty clear that i wasn't meaning for the ideas Buffs/Debuffs to be literal. I was only elaborating on the general idea of my. . . Idea o.o;

    That being, "Draws more power from Summoner to Boost Avatar", The opposite of Avatar's Favor. a Buff to Avatar gained from further strain on SMN. Wasn't exactly suggesting the above, Only a giving people an idea of what i meant.
    (0)

  9. #19
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Karbuncle View Post
    Quote Originally Posted by Korpg View Post
    The bolded part is the reason why most people wouldn't use these outside of Abyssea and/or refresh support.

    Then again, most summoners don't have ok gear as is and can't keep their avatars out for more than 3 minutes outside of Abyssea anyway.

    Inside Abyssea, without the great -11 or greater (in this case, lower) avatar perp gear, summoners couldn't use this ability and maintain their current damage.

    But if they could, Predator Claws would outshine Heavenly Strike again, or at least be comparable in damage with the right atmas.
    I Did try to make it pretty clear that i wasn't meaning for the ideas Buffs/Debuffs to be literal. I was only elaborating on the general idea of my. . . Idea o.o;

    That being, "Draws more power from Summoner to Boost Avatar", The opposite of Avatar's Favor. a Buff to Avatar gained from further strain on SMN. Wasn't exactly suggesting the above, Only a giving people an idea of what i meant.
    I'm not saying your idea was bad. I'm just pointing out the real reason why people wouldn't use it.

    I don't use Avatar's Favor at all, because not of the -2/-3 perp or the buffs it provides, but because it weakens my avatars too much to do what it is there to do, which is to deal hate-free damage without consequence but to laugh at the tank for not keeping hate until my avatar dies. Or if needed, to desummon and resummon to give more hate-free damage.

    Only real time I ever used Avatar's Favor was to solo some NMs with the die/summon/die strategy, otherwise known as "Carby Kiting."

    And hi Karbuncle. Nice to talk to you again.
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    6
    Quote Originally Posted by Cabalabob View Post
    my idea for smn job ability is grand summon, 30min recast lvl 90 JA tht makes ur next summoned avatar have no recast (or half recast if no recast is too much) on blood pact timers but makes avatar unaffected by -perpetuation gear or refresh effects, ability wears off when avatar is summoned but remains in effect until the avatar is released killed or you run out of mp.

    thought it would be a nice idea as i've been reading through other threads about how people think the blood pact timer is getting in the way of smns DD potential, would be a nice way to make smn more powerful not only through giving them faster blood pacts but seeing as perpetuation won't work under the JA's effect it would give smns a reason to get some "pet:" gear where there -perp gear used to be to make the avatar even stronger
    8k Bloodpacts on a 31 second cooldown is hardly in the way, its more like 15-20 seconds by time the animation finishes with next to no hate(other then BP action) on the caster. Alternate it with a BP:Ward and you can spam it.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast