*Yawn* Doesn't rambling on and on about what job is useless get old with you professional endgamers?

I've actually played the job, unlike you worthless theorycrafters from the forum that shall go unnamed, and see RUN as good in what it was DESIGNED to do: take magic damage that other jobs couldn't take and minimize any magical damage they might otherwise take.

Taking Physical Damage is mainly a Paladin thing. Magical Damage is Rune Fencer's calling card. Could RUN use some Job Traits and/or gear (beyond Dux Scale mail, of course) to make it more solid? I'd certainly take it, but don't come on these forums with dishonest comparisons in some attempt to foment more job discrimination than is already in this game.