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  1. #71
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    Quote Originally Posted by Sarick View Post
    Flawed logic is always flawed.
    Hmm, I'm surprised something we can agree on, that said it was SE's decision and there were (more than likely) good reasons to make it end game player friendly. I could argue for their decision or against it, there is no point in doing that though as SE has proven time and time again to be stubborn so I roll with it. If I couldn't roll with it I'd just quit. Yeah it's a crappy option but sometimes that's what it takes.

    I have no idea what the percentage is between end game players and non end game players but if the non end game players was a larger population I'd imagine they'd be focusing on more stuff for them instead of rolling back the difficulty scales as time goes on and new end game stuff comes out.

    Quote Originally Posted by Sarick View Post
    If you look recently merits where upgraded. Merits affect all content across the board. Merits where introduced when players capped at 75 think about how they've grown with the game. The Mog bag has grown to 80/80 and more inventory has been added each expansion. Several game play elements have been upgraded al of which where introduced with older content. The game needs to grow as a whole not just the singled out expansion.
    This is interesting that you brought these up as they actually apply to the type of player like me, "the ends justify the means" player who levels a lot of jobs. For example a player only has time to play DRG do they honestly need any merits besides polearm under combat skills? Do they need any Magic Skill Merits? Could be useful but not "needed".

    If you're only focusing on one or a few jobs instead of trying to be as versatile as possible why do you need a possible 480 inventory slots not counting moogle slips?

    Quote Originally Posted by Sarick View Post
    Look at the game like grades in school if you have 10 assignments each representing expansion content SOA now amounts to over 90% of the games overall appeal (grade) the other 10% of the content is on the brink of a failing grade. The steps available aren't diverse and most of the content is rotting because poor implementation. It's been like this a while its it's a key factor in a failing project.
    Using your school analogy you should be looking at SoA as High School no as assignments. You don't just skip Elementary and Middle School and go to High School.

    Edit:
    Quote Originally Posted by Sarick View Post
    Again. You don't get it. Read this post the author explains things in a different way.
    I still am able to dabble in everything Umichi mentions well I should say everything I care to do, so all except for brenner, ballista, or garrison but then again those were never popular during the 75 cap days.
    (1)
    Last edited by Zagen; 05-17-2013 at 05:48 AM.

  2. #72
    Player Sarick's Avatar
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    Saricks
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    Fenrir
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    RDM Lv 99
    Quote Originally Posted by Zagen View Post
    Using your school analogy you should be looking at SoA as High School no as assignments. You don't just skip Elementary and Middle School and go to High School.
    I don't really have much to disagree with in your last post. I do want to point out that when you took and marked SoA as high school you made huge mistake. The level 75 was once high school SoA has become college content. What people are asking for diversity (trials). Its like asking for a trade school education or a simple a community college. A side grade for people who aren't following a tunnel vision the new developers choose.

    Trial where always ment to be good enough side grade weapons not limited to a single expansion. Players had choices where to complete them. Some places had their benefits others didn't. The trials I hated the most where solo NM farming and WS trials. Elemental ones had a set routine that usually made people work together. It was a good friendly thing because people wanted to team up for mutual benefit. Fire trials where designed poorly though. The developers could've been a bit more permissive or increased weather to be merciful.
    (1)
    Last edited by Sarick; 05-17-2013 at 06:05 AM.
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  3. #73
    Player Zagen's Avatar
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    Picking out the only part I have an issue with:
    Quote Originally Posted by Sarick View Post
    A side grade for people who aren't following a tunnel vision the new developers choose.
    If you aren't actively participating in SoA content why do you need TotM to be upgraded to side grades of items designed to be used in SoA content?
    (2)

  4. #74
    Player Sarick's Avatar
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    Fenrir
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    Quote Originally Posted by Zagen View Post
    Picking out the only part I have an issue with:

    If you aren't actively participating in SoA content why do you need TotM to be upgraded to side grades of items designed to be used in SoA content?
    All content should remain valid and grow not just seekers. If you read back I mentioned this a few times. Other then the addition of new warp points in the old content is pretty much the same. I explained how this could be done.
    (1)
    Last edited by Sarick; 05-17-2013 at 06:46 AM.
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  5. #75
    Player Zagen's Avatar
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    Zagen
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    Quote Originally Posted by Sarick View Post
    All content should remain valid and grow not just seekers. If you read back I mentioned this a few times. Other then the addition of new warp points in the old content it's pretty much the same.
    Okay so they idea is create something like Sky/Sea 2.0 not just TotM side-grade to new gear. If SE went that route I see the point but SE hasn't mentioned it at all so it leaves me at there's no point in upgrading TotM.
    (1)

  6. #76
    Player Sarick's Avatar
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    Quote Originally Posted by Zagen View Post
    Okay so they idea is create something like Sky/Sea 2.0 not just TotM side-grade to new gear. If SE went that route I see the point but SE hasn't mentioned it at all so it leaves me at there's no point in upgrading TotM.
    I think the original post made a good enough argument for this comment.

    Also please look back, I suggested allowing players the opportunity to redo content with level caps or some other alternative restriction for the option to improve/update those versions. You don't need to change the content just attach something to it so it can be augmented more.

    That was the bases of trials. It'd generate interest for older content and attract even players that have already completed the content.
    (0)
    Last edited by Sarick; 05-17-2013 at 07:38 AM.
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  7. #77
    Player Zagen's Avatar
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    Zagen
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    Bismarck
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    Quote Originally Posted by Sarick View Post
    I think the original post made a good enough argument for this comment.

    Also please look back, I suggested allowing players the opportunity to redo content with level caps or some other alternative restriction for the option to improve/update those versions. You don't need to change the content just attach something to it so it can be augmented more.

    That was the bases of trials. It'd generate interest for older content and attract even players that have already completed the content.
    This is a completely different idea than what I just mentioned. Trying to use TotM as a way to keep old content relevant isn't going to work. In the world of FFXI old content is a stepping stone to the new content, that's how SE wants it.
    (1)

  8. #78
    Player Randnum's Avatar
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    Risae
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    Leviathan
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    NIN Lv 90
    Quote Originally Posted by Zagen View Post
    This is a completely different idea than what I just mentioned. Trying to use TotM as a way to keep old content relevant isn't going to work. In the world of FFXI old content is a stepping stone to the new content, that's how SE wants it.
    Too bad that's not how WE want it.
    (0)

  9. #79
    Player Zagen's Avatar
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    Quote Originally Posted by Randnum View Post
    Too bad that's not how WE want it.
    Oh? Do tell. I'd love to hear how exactly the majority of the players don't want it that way.

    Edit: Don't get me wrong if it was done well I wouldn't mind going through old content.
    (0)
    Last edited by Zagen; 05-17-2013 at 08:30 AM.

  10. #80
    Player Randnum's Avatar
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    Quote Originally Posted by Zagen View Post
    Oh? Do tell. I'd love to hear how exactly the majority of the players don't want it that way.

    Edit: Don't get me wrong if it was done well I wouldn't mind going through old content.
    I didn't specify the 'we', any more than you specified.

    To speak for myself and all my friends in game (that'd be a whopping 19 people), old content is better than the new, it is enjoyable and has interesting variations, and the large variety allows us to never run out of things to do, overall.

    How exactly? Content is challenging not because the enemy is harder to kill and you need the bigger weapon. Content is challenging when the situation is complex and you need more than the bigger weapon, it just helps you deal with the complex situation.

    But hey, I come from a group of people who like to Campaign because in many zones it's like a military realtime strategy mini game...

    Oh wait that is what it is.
    (0)

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