Hmm, I'm surprised something we can agree on, that said it was SE's decision and there were (more than likely) good reasons to make it end game player friendly. I could argue for their decision or against it, there is no point in doing that though as SE has proven time and time again to be stubborn so I roll with it. If I couldn't roll with it I'd just quit. Yeah it's a crappy option but sometimes that's what it takes.
I have no idea what the percentage is between end game players and non end game players but if the non end game players was a larger population I'd imagine they'd be focusing on more stuff for them instead of rolling back the difficulty scales as time goes on and new end game stuff comes out.
This is interesting that you brought these up as they actually apply to the type of player like me, "the ends justify the means" player who levels a lot of jobs. For example a player only has time to play DRG do they honestly need any merits besides polearm under combat skills? Do they need any Magic Skill Merits? Could be useful but not "needed".
If you're only focusing on one or a few jobs instead of trying to be as versatile as possible why do you need a possible 480 inventory slots not counting moogle slips?
Using your school analogy you should be looking at SoA as High School no as assignments. You don't just skip Elementary and Middle School and go to High School.
Edit:
I still am able to dabble in everything Umichi mentions well I should say everything I care to do, so all except for brenner, ballista, or garrison but then again those were never popular during the 75 cap days.


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