REREAD?
Please pay close attention to the quotes below while you parse through them.
Advice or what? You said everything quoted above just click the little blue icons beside your name in the quotes they links to the exact post where the quotes where taken from. You can see I did reread everything. I know exactly what your disposition is.
It looks like your saying we need to conform to established setups. NO, That can't be right it's not telling people they're playing wrong because there is an established way to play.
Let's do a reversal here and see how well you comply with the intended way. Like you said when was the last time you heard someone shouting for help finishing to finish an elemental staff trial? This is what makes it casual. Outside farming gil for crafted SoA gear other content like trials isn't relevant anymore. Only newer content is worth investing time in.
It isn't only trials but the b-line direction things are going. It's also not about living in the past its about keeping ALL content relevant in some fashion or another. I say again WHAT ELSE IS THERE? A new expansion and suddenly everything else is a {big wet stinker noise}.![]()
Before I go on you see what I did? This comment made by me was an opposite attitude of what you promote attempting to say conform to how casuals play. You want players to conform to a more brisk competitive style and associate this as the successful development path. You also clearly think the game doesn't need these alternatives. Haven't you been reading? Most of these trials players can do without any outside assistance on their own time without pickup groups or asking/shouting/joining pickup help.
The development paths you promote are also PURELY based on new content from the expansion. You don't support development to make growth in older content. That in itself supports tunnel vision design/game play. The trials where very good at letting players build weapons they wanted when they had time. When trial weapons where relevant all content was used to complete them. This spreading out the completion of goals across all zones and expansions. These where still useful even with RME weapons being superior.
Mark my words if players could convert those trial weapons to babbles/gems to augment other gear with their stats the trial system would compete with the seekers content like the XBOX 360 and PS3 duked it out this gen.
Re-balenced/updated trials would make ALL content relevant in multiple fronts unlike the paths that are chucked up from the new expansion. Look at it this way. When abbysea came the trials where relevant compatible across the board weapons. When new levels caps where introduced the trails followed suit! Now they're like level 50 gear compared to LVL 99 gear with a lot of waste.
Since the direction of the game is going for gear instead of levels. Gear is leveling up instead of EXP levels. Trials opened up as level caps where unlocked. The trials should be following suit with equivalent gains as the standards for gear qualities increase. We're not leveling up exp wise anymore so the current system doesn't allow the level 99 trial weapons to advance with the game.
When new content stages are being created as a replacement for EXP levels equivalent trials should be also unlocked for consistency. I don't know about you but I liked the opportunity to have so so so many paths to make something I wanted on my time. I didn't have to shout for help or participate in ESTABLISHED cookie cutter party setup groups either.




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