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  1. #1
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Thorbean View Post
    All of those last between 10 and 15 min when composured.
    Having to spend an extra 15 sec prebuffing is not the reason they are behind in the melee department.
    Swing timer reset + lost melee uptime + no procs from enspells due to not meleeing + no TP building due to no meleeing are part of the reason we are behind. Our nukes being completely separate from our melee model is also part of that, though that's a discussion for another day.

    Yes, lack of melee gear is also part of it. Lack of dual wield as well (though I've yet to device a way to justify RDM ever getting dual wield).

    Not sure why you're downplaying the spellcast load, though. All I'm saying is that while it would be nice, we do already have a number of things to cast on ourselves, and those should be made easier to set up or upkeep before we want to add any spells. The alternative would be, as mentioned in my previous post, to add something by way of job traits or job abilities to RDM.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Duelle View Post
    Yes, lack of melee gear is also part of it. Lack of dual wield as well (though I've yet to device a way to justify RDM ever getting dual wield).
    I like the idea of mainhanding a sword and offhanding a dagger as a RDM only version of Dual Wield, and its not just because Excalibur/Mandau is the best DW combo either, but because it actually sounds awesome.
    (2)