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  1. #61
    Player Cybermario's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    22
    Character
    Cybermario
    World
    Shiva
    Main Class
    THF Lv 99
    Just hope people dont end ranting because the augments are not what they expected, be happy they will be boosted.
    (0)

  2. #62
    Player Akutenshi's Avatar
    Join Date
    Apr 2011
    Posts
    27
    Character
    Akutenshi
    World
    Bahamut
    Main Class
    DRK Lv 99
    I think the WoE is a nice change for weaponskills. Learn them and then use some of the new weapons from the expansion that you can augment. At some point R/E/M weapons are not going to be the top weapons. What they should do is lower the cost and items to fully upgrade them now through magian trials. Least that way get people prepared for eventually when they actually release more weapons that will trump them in damage. Not saying this is going to happen soon, but they should get the ball rolling or at least let us know it could be a possibility.

    I mostly feel for the people that got Relic weapons before all the changes to dynamis. I feel those people have a right to be very upset with all the new weapons. Relic weapons are a lot easier to make now a days. Also with the people that 99'd their weapons that put time into it. Eventually they have to not be at the top. What's the point of releasing new content just for armor and a new fight mechanic? Then just grind old content to get the best weapon to get new expansion equipment. I feel they should buff R/E/M weapons once, or even twice, then have newer weapons be at the top eventually.

    Hopefully in the future they would do the same with relic weapons as their plans with WoE weapons with unlocking the weapon skills once and or if they ever become obsolete. Mostly good changes he proposed, hopefully it doesn't take another four to five months for them to be implemented.
    (0)

  3. #63
    Player Peacekeeper's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Xpeacekeeper
    World
    Asura
    Main Class
    PLD Lv 99
    I feel this model is MUCH more acceptable than previous models. I can understand, while I don't agree with, the desire to not have R/E/M weapons be at the very top, to that end, it is nice to see that there are possible steps being taken to see these weapons still around the top.

    Just for the purpose of clarification:

    Coin weapons are being addressed along with R/E/M weapons, something I do not feel is necessary, coin weapons were nothing more than the adulterated child version of Emps. However if they are going to allow the unlocking of their specific weapon skills, will the authentic Emp weapons do the same?

    As an example, that may or may not have been considered by the dev team, owning the 99 coin weapon would allow you to use Chant du Cygne with the new Delve sword. If Almace does not unlock the weapon skill, the lower damage presented in the model for Almace would potentially prompt Emp owners to make the coin weapon simply for the sake of unlocking the weapon skill on the Delve weapon, leading to further issues with storage.

    There are, obviously, other variables to take into consideration (Aftermath, DEX and ATT/ACC present on the Almace post change). If all variables lead to Almace being "on par" with the Delve weapon, Emp users will be happy with what they have in the presented model.

    If the variables lead to still vastly superior Delve weapons, there will be a great influx of Walk of Echoes, simply for the sake of making 99 coin weapons, causing economic changes that may not have been expected.

    I feel it is a good idea to unlock Emp weapon skills, but I don't think it is necessary to focus on coin weapons, I could be mistaken, but I don't think there are many coin weapon wielders to begin with.

    If Almace did unlock CDC on any sword, those with 99 Emps would not need to make another weapon, and be short storage space, those without may 99 their Emps, or they may still make coin weapons; this of course being based off of the respective costs for each task.
    (3)

  4. #64
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    One suggestion I would make is if you have any empyrean weapon with the empyrean WS you should be able to unlock the WS for all weapons. Like if I got a 90 empyrean it has the WS, let us use the WS on other weapons that are better then the empyrean while upgrading it to 99 so eventually can use it again.

    Otherwise you make people with empyreans that aren't 99 yet go back and farm WoE weapons when they already got a weapon with the WS unlocked.

    Simple fix is just make a npc trade him any empyrean that has the WS on it 85-99 and he will unlock the WS for all weapons.
    (1)

  5. #65
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I suggest unlocking the WS only to those that managed a level 99 version. Going back to WoE seems like a waste for all those that chose the "good weapons paths". Also suggesting a way to fusion delve bosses weapons and afterglow weapons just to make oatixur glow !
    (2)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  6. #66
    Player Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    Hoping that the bayld reward will increase by doing the new colonization/lair reive stuff that's coming out. It takes forever to get bayld saved up for wildskeeper reives. Higher level content should yield higher rewards right?

    Love the idea of being able to unlock weaponskills with WoE weapons. Hate the idea of going back to WoE. Hoping you won't need to complete a 99 weapon to do this.
    (1)
    Last edited by Fusionx; 05-10-2013 at 05:47 PM.

  7. #67
    Player Ilpalazzo's Avatar
    Join Date
    May 2013
    Location
    Planet Awesome
    Posts
    9
    Character
    Ilppalazzo
    World
    Odin
    Main Class
    WAR Lv 99
    Since this topic caught my attention thought I'd actually post for once this is going to be somewhat lengthy so bear with me. I believe we are still in the dark about what is going into these adjustments so I'm not taking off my panse yet. Though I am liking what I am seeing and also liking being able to unlock the Empyrian WS.

    I do have a few questions that should be answered sooner than later in whatever is going to happen within these adjustments. To start off with will we be getting an adjustment to the lotto pop NM timers for the WoE and Empyrian weapon ToM trials. I'm sorry but waiting 10+ hours for lumbering lambert and others is not fun or entertaining in any way or form and makes these particular trials drag on way longer than necessary. IMO you should reduce the timers to a forced 30 minutes to 1 hour pop time or less; reduce the number of kills necessary or both to speed things up. This should also be released when you do the changes for acquiring the empyrian WS for standard use with other weapons.

    Now with that out of the way what are your future plans for R/M/E because right now if you do not already have one it's just going to get worse and worse to acquire one if you do not have one currently. Especially as we go further down the road with even more steps elongating the process.

    I'll do this part in order to some extent with relics up first. Okay IMO the first initially currency upgrades should be drastically reduced while keeping the 10,000 currency at the last phase. Along with that a reduction the kill X amount of enemies with WS during the ToM part. A reduction in umbral marrows for afterglow would also greatly help. This in turn should speed thing up for acquiring them quite a bit.

    Mythic are more of a burlier beast to handle (since their still pretty ridiculous to get IMO). What I believe needs to be done is a significant reduction in alexandrite needed say lower it to something around 3k. As well as reducing the amount of ichor, and tokens needed significantly to get them. Heck if your feeling really ambitious take out tags or make the build up constantly like the time stones for abyssea. Also will probably have to change ZNM to some extent as far as the points you build through use of the camera part. And reducing the amount of mulcibars scoria for afterglow would also be welcome.

    And finally Empyrian while I addressed the timed NM ToM trials earlier a reduction in heavy metal plates to say 200-300, and a reduction to the second rift dross etc. trials for afterglow. A reduction in the amount of items needed for the Abyssea NM trials would be welcome but not necessary as well.

    Also speaking on afterglow and none afterglow 99 weapons you never addressed whether or not that say if we wanted afterglow and upgraded to the improved more powerful 99 version would we still be able to get afterglow somehow. Say something akin to how relic +2 works in that we just need a certain amount of different items need to upgrade because that part is just confusing the heck out of me and what your going to do with it since we'd have to complete the afterglow trial to move onto the next step of upgrading.

    I believe moving forward with what your doing with your changes to the game all these reductions would keep the casual's still going to older events since they will feel they will have more of a shot at the actual weapons while the hardcore will be able to get the weapons done faster for more jobs that they wish to use. After all shouldn't the acquirement of these weapons be for the fun of using them rather than the special snowflake status that some people wish to keep.

    With closing it would also be neat if we could eventually down the line get the relic and mythic weapon skills with the improved weapon skill damage from the 99 version for general weapon use.
    (1)

  8. #68
    Player Kimjongil's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Presidentobama
    World
    Ragnarok
    Main Class
    DRK Lv 99
    What will happen with Hvergelmir Empy staff and empy club? Some people like me have 99. And I don't feel I should have to make a Walk of Echo weapon. As most people will unlock WoE for soothslayers staff. And that will be much more powerful than my staff. And the Weapon skill is just as strong.

    By the way I only had my staff for ten days.

    99 Empys should be able to unlock the weapon skill. Or in this case 40% 60% 80% should be stronger. 60% 80% 100%
    (0)
    Last edited by Kimjongil; 05-10-2013 at 06:34 PM.

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kimjongil View Post
    What will happen with Hvergelmir Empy staff and empy club? Some people like me have 99. And I don't feel I should have to make a Walk of Echo weapon. As most people will unlock WoE for soothslayers staff. And that will be much more powerful than my staff. And the Weapon skill is just as strong.

    By the way I only had my staff for ten days.

    99 Empys should be able to unlock the weapon skill. Or in this case 40% 60% 80% should be stronger. 60% 80% 100%
    Emps themselves will be getting a boost as well, so the staff is probably no different.
    (0)

  10. #70
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    I like the new direction proposed by Mr Matsui, but I hope that this won't be just a one-time cookie to calm to current outrage.

    We got showed only a sword as example, so I don't know how the other weapons will be upgraded or if the hidden effects/aftermaths will get a boost, but I think that the devs should find the right ratio between dps/effort(time/money/dedication) for them.

    Quote Originally Posted by Akihiko_Matsui View Post
    I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
    About the above quote, I think that it should be the opposite. If you don't wanna spend a big amount of time and money to get a REM (quests, trials, item gathering, w/e new upgrade system… oh, the horror!) then you have the choice to pick good/easier to get alternatives. Otherwise, this update will be good only for the current owners, giving no incentive in starting these paths for newer players or current ones who don't own a REM. This will also keep alive those events that are required to get those weapons without wasting all the work that has been made to revamp them (dynamis, salvage, assault, nyzul).

    My 2 gil.
    (4)
    Last edited by Zohno; 05-10-2013 at 09:34 PM.

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