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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99

    Split Light Armor between Ranged and Melee jobs

    The dev team seems to be falling in love with the whole "heavy/light/mage" gearing paradigm, but it's getting to be an issue when we're offered a single piece of REX armor that can be only one of multiple chosen paths. Heavy jobs and mage jobs generally benefit from the same stats but the light jobs are pretty clearly split between MNK THF NIN BLU PUP DNC RUN and RNG COR. Please consider either removing the rare tags on these armors so that we can have different sets for different jobs or consider coming up with a fourth category of ranged armor that can be worn by RNG COR, and possibly THF SAM and NIN.

    Alternatively, you can edit light armor sets so that they give both ranged and melee stats no matter what path you choose. The only job that would benefit significantly from this is COR, and it's not enough to create any sort of imbalance.

    Somewhat related, it'd be nice if you would add hybrid jobs onto multiple sets, such as BLU, COR, NIN and RUN onto mage sets and RDM onto light armor sets.
    (27)
    Last edited by Kincard; 05-19-2013 at 05:29 PM.

  2. #2
    Player
    Join Date
    Jul 2012
    Posts
    131
    I vote BRD to be included in the light armor sets since they can also equip some of the best daggers in all of FFXI.
    (8)
    Tanama - Monstrosity Enthusiast

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Kincard View Post
    The dev team seems to be falling in love with the whole "heavy/light/mage" gearing paradigm, but it's getting to be an issue when we're offered a single piece of REX armor that can be only one of multiple chosen paths. Heavy jobs and mage jobs generally benefit from the same stats but the light jobs are pretty clearly split between MNK THF NIN BLU PUP DNC RUN and RNG COR. Please consider either removing the rare tags on these armors so that we can have different sets for different jobs or consider coming up with a fourth category of ranged armor that can be worn by RNG COR, and possibly THF SAM and NIN.

    Alternatively, you can edit light armor sets so that they give both ranged and melee stats no matter what path you choose. The only job that would benefit significantly from this is COR, and it's not enough to create any sort of imbalance.

    Somewhat related, it'd be nice if you would add hybrid jobs onto multiple sets, such as BLU, COR, NIN and RUN onto mage sets and RDM onto light armor sets.

    Many of the jobs in FFXI benefit from having as many options as possible outside of the cloth/leather/metal paradigm of RPG pants-wearing.
    (7)

  4. #4
    Player Werewolf's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Makenshi
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I agree, especially when you have this...



    Ranger and Corsair are the only jobs listed that would get any use out of these; maybe Ninja if shuriken wasn't so scarce/expensive and throwing didn't suck so much

    All the other jobs get nothing from that piece other then defense and minus enmity...

    I'm sorry that's just being lazy, instead of design a fourth set they shove 9 jobs on one set where most of the jobs will get little to no use out of some of the pieces
    (7)

  5. #5
    Player Saelae's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    Quote Originally Posted by Werewolf View Post
    I agree, especially when you have this...



    Ranger and Corsair are the only jobs listed that would get any use out of these; maybe Ninja if shuriken wasn't so scarce/expensive and throwing didn't suck so much

    All the other jobs get nothing from that piece other then defense and minus enmity...

    I'm sorry that's just being lazy, instead of design a fourth set they shove 9 jobs on one set where most of the jobs will get little to no use out of some of the pieces
    Flip side being rangers get jack out of all the other pieces. Even with augments most are going to be outclassed or matched by AF3 or Relic+2. Seriously, I haven't really upgraded anything on ranger since I got my AF3+2/Relic +2 because SE keeps shoving them on hybrid gear which end up being side grades at best. Why waste so much time for a piece that is nowhere near optimal for the job and maybe 1% better at best? Every update I check the gear lists and sigh again because there's usually nothing that really jumps out for ranger, while melee gear keeps getting better and better.

    At least we have those gloves and the Nahtirah Trousers this update...
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Saelae View Post
    Every update I check the gear lists and sigh again because there's usually nothing that really jumps out for ranger, while melee gear keeps getting better and better.
    I know that feeling, its more from a RDM standpoint though, where I look at the list, see tons of awesome new mage gear, but nothing really new for melee.
    (2)

  7. #7
    Player Losie's Avatar
    Join Date
    Apr 2013
    Posts
    33
    Character
    Losie
    World
    Valefor
    Main Class
    DNC Lv 75
    Quote Originally Posted by Saelae View Post
    Flip side being rangers get jack out of all the other pieces. Even with augments most are going to be outclassed or matched by AF3 or Relic+2. Seriously, I haven't really upgraded anything on ranger since I got my AF3+2/Relic +2 because SE keeps shoving them on hybrid gear which end up being side grades at best. Why waste so much time for a piece that is nowhere near optimal for the job and maybe 1% better at best? Every update I check the gear lists and sigh again because there's usually nothing that really jumps out for ranger, while melee gear keeps getting better and better.

    At least we have those gloves and the Nahtirah Trousers this update...
    This is a misguided mindset. It's basically "Well, we're screwed before, so you're screwed now, it works out." It doesn't. Multiple pieces of manibozho and tharaundaut are worthless for many classes due to being VERY range heavy. Which is fine, there need to be piece of gear with those stats, but there also needs to be stuff out there for each slot for the light armored melees as well, cause they don't have any other choices. Still rockin' Brego just because none of the Adoulin junk is worth a darn due to all the shooty bits randomly thrown in.
    (0)

  8. #8
    Player Saelae's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    Quote Originally Posted by Losie View Post
    This is a misguided mindset. It's basically "Well, we're screwed before, so you're screwed now, it works out."
    That absolutely was not the point of my post. I have a 99 DNC as well and I agree with the OP that they need to make separate sets for light melee/ranged. However, I disagree with the Manibozho and Tharaundaut being ranged heavy outside of the M. gloves and the T. legs (although there are the odd mage stats tossed on a couple pieces for BLU)

    The point, again, is not melee should get screwed, but SE should be making gear that is useful for the jobs that can equip it, and not take the lazy route by shoving as many jobs onto one set as possible. Particularly when the gear can be purchased with points (since you can't use loot table clutter as an argument against it), there is no reason why pieces should have useless stats for the jobs that can equip them.

    They don't necessarily have to be 100% optimal, they just have to be usable. (i.e. no R.Att/R.Acc/Snapshot on melee gear or Haste/DA/Att/Acc on ranged gear)
    (2)

  9. #9
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Kinda an odd place to repost, but RUN might have a better chance as a tank if they had access to heavier armor, such as chainmail-grade armors. Not sure if Ogier's is chainmail, but it would be nice for RUN to get as a special case.

    RUN is basically RDM with a bigger sword and 1/16th the spells...with Flash.
    (4)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #10
    Quote Originally Posted by Kojo View Post
    Kinda an odd place to repost, but RUN might have a better chance as a tank if they had access to heavier armor, such as chainmail-grade armors. Not sure if Ogier's is chainmail, but it would be nice for RUN to get as a special case.

    RUN is basically RDM with a bigger sword and 1/16th the spells...with Flash.
    this, absolutely this. run's physical def comes from stoneskin/phalanx, not because we want it to, but because that's about all we have. Unless our JSE turns out to be awesome all the way through 99 we are going to keep being not so durable punching bags, not good for a designed tank...

    I could understand the lighter armor if we are supposed to EVA tank, but our stats don't really bear that out, parry just procs so little as to be unreliable at best, and with very little enmity generating tools we really need to gear for damage to try to hold hate, thus -pdt or + eva isn't really our best option.
    (1)

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