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    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kaeviathan View Post
    ...full extend.
    First it's "extent", that annoyed me enough to point it out. If you didn't know or didn't notice the typo you're welcome, if you knew and left it there intentionally well played.

    Quote Originally Posted by Kaeviathan View Post
    Before having anything to say about Rune fencer, I want the readers to know that I have yet to utilize the job to its full extend. I recently got it to level 99 and capped its skills (great sword, sword and parrying). Also that this this job is like the first mage job I used (Have no idea how PLD or RDm works). But so far from experience from soloing tough mobs in Gustav Tunnel (worms and turtles) I have to say that it feel bothersome on having to depend too much on enhancing magic for survival. In fact, while fighting these mobs, i have to cast these spells constantly to be able to survive. Once i cast one of these spells (be it aquaveil, stoneskin, blink, phalanx, etc), i immediately have to cast another. And in a short amount of time, I have to cast one of the previous buff (especially stoneskin) again real quick. Maybe this happens cause of my low enhancing magic (302 atm). But either way, its way too time consuming on casting these buffs.

    What i'm trying to say is that 3/4 of the time consumed in fighting these mobs were utilized to cast enhancing magic
    Here's a few suggestions that will go a long way on Tough monsters.
    • Consider a hybrid set, either Haste/-PDT or Haste/EVA both work well (personally I favor Haste/-PDT for soloing)
    • Only Cast Blink/Stoneskin at the start of a fight, this wastes too much time mid fight and essentially draws out your fight much longer than it would be if you just ate the damage.
    • Keep Phalanx, Aquaveil, and Regen IV (as needed depending on the monster's damage/hit rate) up. (Aquaveil is more to keep Phalanx refreshed and prevent a bad timed Flash/Foil from landing)
    • Use Flash regularly (doesn't have to be everytime it's up but it generally saves you 1-3 hits of damage.
    • Use Foil if the monster has an annoying damage TP move.
    • Consider /RDM for Convert and Fast Cast.
    • Consider /DNC for uninterrupted erase and pinch cures.
    Those should help you go a long way into chaining Tough monsters.

    Quote Originally Posted by Kaeviathan View Post
    What I'd recommend? I guess two important factors, increase the potency and durability of these spells and increase the job's rate of parrying.
    Actually due to the way Inquartata works RUN has the highest Parry Rate in the game. That said both would be welcome changes to RUN as it stands right now RUN isn't close to a proper support/DD role let alone a tank role that SE said it would fill.
    (3)
    Last edited by Zagen; 05-10-2013 at 05:35 AM. Reason: Because Refresh != Convert >.<;;

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