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  1. #1
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    Quote Originally Posted by Osmond View Post
    After playing RUN for weeks now I do have issues if they wanted this to be a tank? kinda? 1 of it is the Foil spell, yes it does give enmity, but it wears to quick plus it takes too much MP. If that spell at least last for 2-3min I think it would make it more justifiable w/ a 48mp cost. 2nd is that this job is completely useless to tank against high lvl mobs that have high acc. U pretty much a squishy person even if Phalanx and ice spikes up...and regen 4 is pointless. Why they didn't give this job some sort of a curing magic is beyond me. Maybe if they give a ability that restores HP by parry via trait that could help out a bit.

    I do love the job and can see alot of potential, but it felt like it was rushed.
    I don't think Foil is meant to be used full time. Probably on special occasions, like a mob that uses samurai 1hr. As for the mobs high accuracy, it be nice if Rune Fencer was given another blind spell. One that lasts longer and less potent than flash, much like the enfeebling spell "blind". This spells makes sense since the job aims to become very evasive.
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  2. #2
    Player Osmond's Avatar
    Join Date
    Sep 2011
    Location
    Sandoria
    Posts
    78
    Character
    Osmond
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kaeviathan View Post
    I don't think Foil is meant to be used full time. Probably on special occasions, like a mob that uses samurai 1hr. As for the mobs high accuracy, it be nice if Rune Fencer was given another blind spell. One that lasts longer and less potent than flash, much like the enfeebling spell "blind". This spells makes sense since the job aims to become very evasive.
    Or a merit upgrade when u activate "Swordplay" it gives it a +10eva/parry and +10 each upgrade as a bonus, but that just a thought. Another merit idea is a ability like DRK where it en-drains yet increase enmity each hit. The duration will be at least 30sec-1min but the recast is 5min. Each upgrade increase the effect. Idk, im still thinking of ideas of helping this job.
    (0)

  3. #3
    @OP don't forget your spikes! seriously, that 1 or 2 procs of para is often the difference between life and death. Also, what's your sub? people on any job can do alot off of their sub. cures, debuffs, etc, all things that can if used wisely increase your survival. And be patient, until our merits and JSE come out we have no idea what those will bring to the table. There is also ALOT to be said for "pick your battles", different jobs stand up to different enemies in different ways. Rune is designed to be good against magic damage, and barring a run of stupid luck it generally is, the flipside is that physical mobs are a pain. Also, mobs that use shadows, we attack too slow and have no stun for interrupt, and lacking a good AoE offensive ability we can't instistrip the shadows-unless our SJ lets us.
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