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  1. #61
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sapphires View Post
    Most people have gotten the KIs and are just killing the trashmobs in a fracture for 4-6k a run, all this content gets incredibly boring already. Voidwatch staggers were at least more interesting.
    As we get better at killing NMs hopefully we can incorporate that into each fracture run. But right now, it looks like holding/saccing NMs and farming fodder is the way to go, which is not enjoyable at all.
    (2)

  2. #62
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    I had assumed that the rage time limit was a way for the Delve system to discipline your team into working fast in order to be efficient inside the Fractures, but seems it was to prevent holding.

    If that's the case then I say remove the rage completely because it achieves the opposite by ensuring, not preventing, holding. A good party can still hold the raged NMs for hours with not that much trouble and they do. Parties have fought them for anywhere from 1~7(!) hours reportedly. On top of that it makes gaining the Beads to make a planchette just that much more awful because the outside NM has to be killed repeatedly for the rare bead to drop (unless some trick is discovered to ensure a drop).
    (6)

  3. #63
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Gwynplaine View Post
    I had assumed that the rage time limit was a way for the Delve system to discipline your team into working fast in order to be efficient inside the Fractures, but seems it was to prevent holding.

    If that's the case then I say remove the rage completely because it achieves the opposite by ensuring, not preventing, holding. A good party can still hold the raged NMs for hours with not that much trouble and they do. Parties have fought them for anywhere from 1~7(!) hours reportedly. On top of that it makes gaining the Beads to make a planchette just that much more awful because the outside NM has to be killed repeatedly for the rare bead to drop (unless some trick is discovered to ensure a drop).

    Gwynplaine for president.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #64
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    So anyone unlock the absurd weapons yet?
    (0)

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    One thing about Delve I would like to see changed would be the time limit in fractures, I would like an area like in Legion where you have 5 minutes to lot or pass items with an automatic reraise effect. Right now I keep seeing items drop out of the pool because of one or two dead or afk members not lotting them, thankfully its been nothing important as of yet but I am sure later down the road I will lose some great drops because of this. I wish all events had this type of extra lobby because its always helpful.
    (1)

  6. #66
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    They elected the no-Hyper, 20 minute version of this and the change will be implemented tomorrow. They are also making it so you have to kill Fracture NMs to drop the walls and open up new parts of the Fracture. Basically, they took what was already moderately exclusive event and made it incredibly exclusive for anyone that didn't do it within the last week:
    * The 20 minute fight limit will make it difficult for casuals to get wins
    * The lack of wall-dropping in Fracture will hamper attempts to farm Plasm in shout groups by reducing the pool of available monsters
    * Hardcores will not be affected by the changes as much, because they can get >5k Plasm per Fracture run just killing NMs

    On the upside, there will be no more long, boring fights.

    Here are the posts, if you are interested and can read JP:
    http://forum.square-enix.com/ffxi/th...415#post430415
    http://forum.square-enix.com/ffxi/th...414#post430414
    (1)

  7. #67
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    HI, THERE ARE ROCKS!

    ...

    OKAY! HI THERE, ROCKS!
    (1)

  8. #68
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Byrth View Post
    They elected the no-Hyper, 20 minute version of this and the change will be implemented tomorrow. They are also making it so you have to kill Fracture NMs to drop the walls and open up new parts of the Fracture. Basically, they took what was already moderately exclusive event and made it incredibly exclusive for anyone that didn't do it within the last week:
    * The 20 minute fight limit will make it difficult for casuals to get wins
    * The lack of wall-dropping in Fracture will hamper attempts to farm Plasm in shout groups by reducing the pool of available monsters
    * Hardcores will not be affected by the changes as much, because they can get >5k Plasm per Fracture run just killing NMs

    On the upside, there will be no more long, boring fights.

    Here are the posts, if you are interested and can read JP:
    http://forum.square-enix.com/ffxi/th...415#post430415
    http://forum.square-enix.com/ffxi/th...414#post430414
    Wow beating the moth last night I guess was the best thing I could have ever done. That fight is pure fing pain in the arse....
    (0)

  9. #69
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Wow so SE is really f*cking over it's players then.

    Seriously you guys could at least have the decency to let the non Japanese player base know your about to cut them entirely out of the game rather then people wake up tomorrow wondering WTF just happened.
    (9)
    Last edited by saevel; 05-07-2013 at 11:20 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #70
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sapphires View Post
    Most people have gotten the KIs and are just killing the trashmobs in a fracture for 4-6k a run
    I'm not sure if that's actually true or not. I know it isn't for me, and I know it's not true for new and returning players. I guess all we can do is hope for future nerfs once delve is no longer the hot new toy. Maybe they'll make Skirmish more accessible now that Delve is less so. I just wish I had enough faith in the devs to count on them going that way.
    (1)

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