Well yup, see? kill nms to access the boss room. Nothing about walls being locked per nm completely or plasm being narfed or anything like that.
Well yup, see? kill nms to access the boss room. Nothing about walls being locked per nm completely or plasm being narfed or anything like that.
My other car is a summoner.
I honestly think these devs play a different game. That entire response did nothing but say "hey we want to drag this event out for as long as possible so we don't have to create any fun and interesting content!"
Try again SE, this time try to respond with something that we want.
While in actuality there may be some who say "don’t come do Delve unless you have Delve equipment," we’d appreciate if you would keep in mind that we designed this system to give these players an opportunity
Basically this boils down to "If you don't have Delve equipment yet - have fun leveling Bard or Corsair!"
Just leave it alone. On Phoenix there isn't an congestion. Everyone just wants to do it at once. Leave it be. You gotta let us get used to the content before you change it.
"All these mentally challenged people sitting on the stairs and touching themselves really congests the stairway."
"Maybe we could install another staircase, or put in an elevator or escalator that goes part of the way? That seems like the obvious solution."
"We're just going to set the stairs on fire every twenty minutes."
"Really? I guess it's a little gross, but they're still human beings..."
\m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/
Unfortunately this will just relegate Delve to only the most geared of the geared - first it was too easy to access, thus encouraging people to just skip out on Skirmish/Wildskeeper altogether if they've got NNI/etc. enough to do so and suffer through a couple rough fights, then farm some plasm for splendid upgrades.. and now I guess everyone who wasn't lucky enough to sneak in and get KIs before this change, which is dramatic as it blocks out a lot of folks from getting the KIs anytime soon, already benefits immensely from astounding gear. A poorly thought-out change, I feel, that only rewards the people who threw three hours at a fight and won only by merit of head-bashing against the wall.
It's always unpleasant to see only the first handful of people who tackle new stuff to be rewarded, this is a definite blow to anyone who was prepping to do it "right" or just hadn't got to it, yet. :\ Enjoy paying 5mil for those Skirmish sets and 10hr Bayld grinds for Wildskeepers, I guess.
Unless you can not access the NMs inside without killing others, then it does not matter anyways, killing them outside is harder than inside and now it has a lower time limit, why would you bother with the ones outside anymore other than for beads?
I feel this update is pretty dumb. For many reasons. 2 Specific ones:
1) You've just turned the one scarcely non-Zerg event into another f**king "ZERG ONRY" event. You finally succeeding in making PLDs, SKillchains, and MB useful for some groups, and you kill it. well done, your idea of challenge is finding enough Delve/RME DD to kill it in your absurd time limit. Thanks! Throw strategy out the window again just so we can go back to PD/Embrava/Whatever zerging cause your limits are stupid.
2) Not a single good solid LS is going to invite a bunch of leeches cause you asked nicely. You make us repeat the crap and slap a 20 minute time limit on it, and I'm assuring you shouts are only going to recruit the best... So as it was sad on the last page, Either level COR or BRD or Support (WHM/SCH) or have fun not doing the event without RME or Delve equipment.
They design these NMs to only be killable with the best of the best gear then ask us to invite people who suck? Sure, I'd of invited a subpar DD when i know I didn't have a 20 minute time limit on the fight, with a 20 minute limit? Not worth it. I'm sorry but this is just stupid.
Last edited by Karbuncle; 05-08-2013 at 09:50 AM.
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