I have 2 relics and 4 empyreans not a lot compared to some people but I did my share of them.
What it seems like with this expansion is SE has changed their design philosophy. As seen in this topic
http://forum.square-enix.com/ffxi/th...591#post409591
They are going with a vertical gear progression model similar to the majority of other MMOs out there. I know the previous r/m/e took a lot of effort to get. Now with their new model they are getting replaced.Level Design of Seekers of Adoulin
For those players who have reached level 99, the main focus of growth is equipment. We envision a play cycle where players take on content with their current gear in order to collect equipment with better stats, and then take on more difficult content to procure even better equipment.
We are currently working to make it so there is a common gauge for equipment and content (let's call it content levels for the time being), and to create index data that will allow those who are implementing equipment and content to have a more objective understanding of the equipment stats and monster strength. Ultimately I would like to be able to release information indicating the content level to all of you adventurers. While this is still in a phase where work needs to be done, I'm getting the feeling that things are coming together bit by bit.
SE has never replaced relic weapons before they always added alternatives like mythics or empyreans. Which make sense a lot of people seem to be upset over it.
Seems like they want us to go with their new gear progression model, if you don't like it you can always unsub I suppose.
Personally I don't like that all my effort seems to have gone to waste since they never done anything like it but if I find people to still play the game with, this gives me something to work toward.
The game just went form a bunch of dual boxing / solo farming dynamis/abyessea to get the best weapons in the game to something that takes a large group effort to get.
Camate just make them on top damage wise and make them even more powerful. Plain and simple. Just unlocking the WSs is completely stupid. Making someone spent 120-450mil on a weapon to unlock a weapon skill is crazy. So what you are saying is get weapon upgrade it to 99 and then don't use it.
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
Oh you mean the end game has gone back to it's roots with still the ability now to earn a nice weapons and gear for your trouble. Back in the day when our dynamis shell was 64 peeps and our leaders robbed peeps blind of currency I remember those days well. But heck the rest of us got to lot for our relics >.>...
god forbid they do something smart like oh i dno … make a new path for trials that diverge before that Afterglow shit and let us up the DMG on our current weapon! NOOOOO let's do something f$%#$ retarded and add access to the weapon skills on other weapons! f!@#% brilliant SE go and f@#$ in an offwardly direction! .... if you make this shit useless 4 months after i just finished getting it 99 you can do without my 36$ a month ... this is the last straw on the camels back
Did we forget that these relics at 75 used to have lower damage than their 99 counter-parts? Or am I just imagining things here, and my 99s always had this much damage at 75.........
The real devastation is the fact they released weapons of this magnitude without properly considering what it would do to this game. What they can do is either nerf these new weapons, and bring them back down to what FFXI is used to.. OR boost the "ultimate" weapons of the game to be slightly better than these new weapons.
In regards to making more and more challenging content: You can make challenging content without making monsters require 300 DMG weapons to win. Insane HP and Defense doesn't make content difficult if that's all there is to it (Unless there's a time limit, of course...). There's an easy way to include strategy in the slaying of more powerful monsters, without having to make 300 damage weapons... but that's not the direction this is going, so we're back to square one.
this is the most stupid idea one can have to R/E/M weapons......... we want to use the weapons we spend time/gil to get and not just a weaponskill (which for most relics sucks, and mythic have them anyways).
I bet the reason we cannot enhance E/R/M any further with magian rials is because of their stupid afterglow idea... (which was a stupid idea from the beginning, and only a trophy)
find a way to raise the base dmg/stats on 99 relics, before you waste time finding a way how we can use those WS's
Last edited by Mindi; 05-02-2013 at 06:06 AM.
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