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  1. #1
    Player Keyln's Avatar
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    Mar 2011
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    So much QQ tears flowing here, it's so delicious.

    Honestly, I feel for the development team here. They're trapped between a rock and a whirling whirlpool here. You have this set of ultimate weapons which are supposedly the most powerful weapons in the game. Yet, in order to progress this game, they need to create more powerful enemies, which require more powerful weapons above that mark.

    Seriously, just raising the damage on the REMC weapons is only a band-aid solution. What happens when new content and new enemies that require more powerful weapons are released? Just raise it again?
    (4)

  2. #2
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Keyln View Post
    So much QQ tears flowing here, it's so delicious.

    Honestly, I feel for the development team here. They're trapped between a rock and a whirling whirlpool here. You have this set of ultimate weapons which are supposedly the most powerful weapons in the game. Yet, in order to progress this game, they need to create more powerful enemies, which require more powerful weapons above that mark.

    Seriously, just raising the damage on the REMC weapons is only a band-aid solution. What happens when new content and new enemies that require more powerful weapons are released? Just raise it again?
    Precisely.
    (4)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #3
    Player BlackMack's Avatar
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    Jul 2012
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    11
    Character
    Blackmack
    World
    Bahamut
    Main Class
    WAR Lv 99
    Quote Originally Posted by Keyln View Post
    So much QQ tears flowing here, it's so delicious.

    Honestly, I feel for the development team here. They're trapped between a rock and a whirling whirlpool here. You have this set of ultimate weapons which are supposedly the most powerful weapons in the game. Yet, in order to progress this game, they need to create more powerful enemies, which require more powerful weapons above that mark.

    Seriously, just raising the damage on the REMC weapons is only a band-aid solution. What happens when new content and new enemies that require more powerful weapons are released? Just raise it again?
    Did we forget that these relics at 75 used to have lower damage than their 99 counter-parts? Or am I just imagining things here, and my 99s always had this much damage at 75.........

    The real devastation is the fact they released weapons of this magnitude without properly considering what it would do to this game. What they can do is either nerf these new weapons, and bring them back down to what FFXI is used to.. OR boost the "ultimate" weapons of the game to be slightly better than these new weapons.

    In regards to making more and more challenging content: You can make challenging content without making monsters require 300 DMG weapons to win. Insane HP and Defense doesn't make content difficult if that's all there is to it (Unless there's a time limit, of course...). There's an easy way to include strategy in the slaying of more powerful monsters, without having to make 300 damage weapons... but that's not the direction this is going, so we're back to square one.
    (2)

  4. #4
    Player Keyln's Avatar
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    Mar 2011
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    Quote Originally Posted by BlackMack View Post
    Did we forget that these relics at 75 used to have lower damage than their 99 counter-parts? Or am I just imagining things here, and my 99s always had this much damage at 75.........

    The real devastation is the fact they released weapons of this magnitude without properly considering what it would do to this game. What they can do is either nerf these new weapons, and bring them back down to what FFXI is used to.. OR boost the "ultimate" weapons of the game to be slightly better than these new weapons.

    In regards to making more and more challenging content: You can make challenging content without making monsters require 300 DMG weapons to win. Insane HP and Defense doesn't make content difficult if that's all there is to it (Unless there's a time limit, of course...). There's an easy way to include strategy in the slaying of more powerful monsters, without having to make 300 damage weapons... but that's not the direction this is going, so we're back to square one.
    The problem is that there's only so far that this can go. At some point, the monsters have to have more hit points, more defense, hit harder, etc., otherwise, you end up with content that's nothing more than sidegrades, which describes XI pre-Abyssea.

    When Abyssea started, the game started to be progressive again, with stronger gear, stronger players, and consequently stronger enemies. Seekers of Adoulin is just a step above this. If this is going to be a progressive, old gear will, eventually have to be obsolete, including RMECs. It's an age old problem that just about all MMO's face. Purple and orange gear that raiders farmed for months on end get replaced by blues and greens when a new expansion comes out.

    Most of the player base acting like spoiled brats doesn't help much, and simply raising the damage on the RMECs only kicks the can down the road a little.

    If you have any good ideas, I'm sure the dev team is all ears, because this problem is as old as MMO's themselves.
    (1)

  5. #5
    Player FenrirCandlejack's Avatar
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    Oct 2011
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    United States
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    Character
    Candlejack
    World
    Fenrir
    Main Class
    SAM Lv 99
    Quote Originally Posted by Keyln View Post
    The problem is that there's only so far that this can go. At some point, the monsters have to have more hit points, more defense, hit harder, etc., otherwise, you end up with content that's nothing more than sidegrades, which describes XI pre-Abyssea.

    When Abyssea started, the game started to be progressive again, with stronger gear, stronger players, and consequently stronger enemies. Seekers of Adoulin is just a step above this. If this is going to be a progressive, old gear will, eventually have to be obsolete, including RMECs. It's an age old problem that just about all MMO's face. Purple and orange gear that raiders farmed for months on end get replaced by blues and greens when a new expansion comes out.

    Most of the player base acting like spoiled brats doesn't help much, and simply raising the damage on the RMECs only kicks the can down the road a little.

    If you have any good ideas, I'm sure the dev team is all ears, because this problem is as old as MMO's themselves.
    I can see the Relic weapons being obsolete with as long as they've been around, the Mythics too, potentially. But the Empyreans haven't even been out more than three years. That being said, your suggestion is good up to a point, and that point is claiming emps should be worthless before year 4 of their content lifecycle. If anything, Matsui's team should look into increasing the damage on the Empies if nothing else. Yet knowing Matsui and his team, they won't. Instead, they'll go on completely alienating their paying customers and you'll probably see FFXI dead before the end of June.
    (2)

  6. #6
    Player Alerith's Avatar
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    Aug 2011
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    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    Quote Originally Posted by Keyln View Post
    If this is going to be a progressive, old gear will, eventually have to be obsolete, including RMECs.
    And halt. Pause. Rewind.

    My question to the above quote is: "Why?"

    I understand your argument about things needing to be progressive. That's fine. But R/M/E aren't subject to this rule. They are (or were) the best weapons in their class. They were the "Ultimate Weapons" of this game, with requirements that, for the most part, reflected such, and were to be the end all weapon for that type.

    Why does what the weapon is (in this case, the Ultimate Weapon) have to change? Just because someone says progression can't happen without them becoming useless?

    I don't think so. The trials did exactly what was necessary. They kept the Ultimate Weapons where they should be, which is at the top. Just because someone made their Mandau back in 2005 and eight years have now passed does not mean that the time they spent working on it is suddenly invalid.

    People bring up this silly argument all the time. "R/M/E can't be the best forever!".

    Why not? They were designed to be.
    (6)

  7. #7
    Player Keyln's Avatar
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    Mar 2011
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    Quote Originally Posted by Keyln
    If this is going to be a progressive, old gear will, eventually have to be obsolete, including RMECs.
    Quote Originally Posted by Alerith View Post
    And halt. Pause. Rewind.

    My question to the above quote is: "Why?"

    I understand your argument about things needing to be progressive. That's fine. But R/M/E aren't subject to this rule. They are (or were) the best weapons in their class. They were the "Ultimate Weapons" of this game, with requirements that, for the most part, reflected such, and were to be the end all weapon for that type.

    Why does what the weapon is (in this case, the Ultimate Weapon) have to change? Just because someone says progression can't happen without them becoming useless?

    I don't think so. The trials did exactly what was necessary. They kept the Ultimate Weapons where they should be, which is at the top. Just because someone made their Mandau back in 2005 and eight years have now passed does not mean that the time they spent working on it is suddenly invalid.

    People bring up this silly argument all the time. "R/M/E can't be the best forever!".

    Why not? They were designed to be.
    Because it's the nature of the progressive MMO, which outside of sandbox style MMOs such as Ultima Online and Second Life, is most MMO's on the market, FFXI included.

    In order to create bigger and better challenges, bigger and better monsters need to be created, which needs bigger and better gear to handle.

    This means that old gear that was suited for old content will be made obsolete, just as old content is more or less made obsolete. That includes the most powerful weapons of its time.

    Sure, RMECs can be updated to match, but truth be told, it only would postpone the inevitable. The next time that there would be an update, it would make the RMECs obsolete again, and we would have this argument again.

    It's the nature of MMOs, and complaining about it does no favor to the dev team of FFXI. It's like complaining that water is wet, or that gravity exists, and wanting someone to do something about it.

    With that said, I find it funny that people are comparing this game to a job Protip, guys: If playing a game feels more like a job than fun, stop playing.
    (2)

  8. #8
    Player
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    Aug 2012
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    2
    O also forgot if your going to let these new weapons get the Relic or Emp weapon skills would be a big slap in the face to everyone. at least that's my two cents know it's not much but my 3-4 accounts will go inactive if something isn't said before my next payment is due already let two accounts go inactive have no problem letting the others go also
    (3)

  9. #9
    Player Crimson_Slasher's Avatar
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    Jul 2011
    Location
    San d'Oria
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    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Id take a rollback and delve content being removed before i would bend to accept this new content personally. This and the proposed fix are unacceptable, end of story in my book.
    (18)

  10. #10
    Player
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    Mar 2013
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    Who are the 5 people who actually liked the OP?!!
    There you have it SE, your new player base!
    (21)

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