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  1. #631
    Player Nebo's Avatar
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    Apr 2011
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    Thief
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    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Tamoa View Post
    SE has never said this.
    What they did say was that they weren't sure if they had the resources or manpower to implement the RME upgrade system they imagined.

    So it's not even a certainty that it will happen. And even if it does, it's not out of the concept phase.

    Hold your breath for it.
    (1)

  2. #632
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Elexia View Post
    The irony is...none of the R/E/M is hard work. It's just 99% fetch quests. Mythics are stupidly designed and there were a huge topic recently calling for SE to fix it..oh, yeah people forgot about that huh?

    Mythic has a portion you need to do Assaults and Salvage, ok that's cool..except you can only do 4-5 assaults a day and you need a constantly supply of assault points in order to do Salvage up to 2 times a day..that's such hard work. Then you need to collect 30,000 alexandrites.

    Why? Like..seriously, why? Not even the "story" explains why they need 30,000. People are just exaggerating the "hard work" needed for an REM these days because if it was such hard work why is it that you're spamming easy content or wasting so much gil buying frivolous items when they could actually make content for progressing the weapons that would actually be hard work?
    Actually the story does explain why you need 30k Alex and the rest of the tasks maybe you should complete it before making these statements (I have twice)
    (4)

  3. #633
    Player
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    Nov 2012
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    Quote Originally Posted by Prothscar View Post
    when you're working with weapons that have double the base damage of relics/mythics/emps as well as relic-sized stat bonuses, r/m/e's "other bonuses" are effectively rendered moot.
    solo lvl 3 skillchains disagree as a dragoon you can spam those for quite some time..., looking at the drg polearm I also see it lacks +40 acc, or anything that augments jumps or makes drakesbane 30% stronger, or deals double damage occasionally. do you also notice how low the delay is on it? 392 that means it takes ~10 hits to even do a ws with that thing. which means bye bye 5 hit set-up or 5-6 depending on the player, if anything after store tp and haste your going to be hitting around 6-7 hits to get a ws off, the only difference is it might be a little bit faster or just about the same or less (depending on the player) as a 492 delay weapon..

    outside of mythic which i havent talked to many drgs with it please tell me how a higher base damage is going to out do any of Drg's RME?

    Edit: it has come to my attention that Drg's lances may be more balanced than others which is why the stats on this weapon made me compare them as almost equals on the field of battle.

    Edit: And to the comment augmenting rMEs I apoligize as I stated i had heard not confirmed.

    this is also the first time weapons have actually been allowed higher gear levels and be accesible by everyone compared to armour which was caught up ages ago
    (0)
    Last edited by Umichi; 05-01-2013 at 02:37 AM.

  4. #634
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Well:
    * Gungnir and Rhongo are not good weapons (both are worse than Ryunohige even if it doesn't have AM3 up), so lets not discuss them because they are irrelevant.
    * Ryunohige enhances Jump and High Jump by making them Crit. It also gives Jump +35% Attack at level 99. People use Spirit/Soul Jump for the extra TP, so those enhancements are useless.
    * Ryunohige is D151/492 delay. The new (NQ) polearm is D181/396 delay. Assuming constant, free AM3 on Ryunohige, it would have approximately equivalent DPS to the new (NQ) polearm. AM3 isn't constant or free, so the DPS is actually lower.
    * Assuming constant, free AM3 on Ryunohige, it has higher TP gain than the new polearm. However, AM3 isn't constant or free and you sacrifice 300TP to activate it. Whether or not it actually WSs more will depend on the event.
    * Drakesbane with Damage+30% is better than Stardiver with 30 more base damage against content that doesn't resist critical hits (like Morta, Bismarck, or Legion's Mul wave 2-3 monsters). So that's an advantage for Ryunohige 99.

    So congrats, Level 99 Ryunohige with free AM3 is probably a better weapon than the 30k plasma Polearm some of the time. Of course, this is kind of an issue:
    (10)
    Last edited by Byrth; 05-01-2013 at 02:50 AM.

  5. #635
    Player Vitus's Avatar
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    Mar 2011
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    The Republic
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    Quote Originally Posted by Oakrest View Post
    This is the saddest most ironic message I've ever read on these forums. Any body who hit the like button on your post is ignorant and/or jealous. Don't you think if anybody in FFXI is going to get the new weapons, it's people who obtained a Relic/M/E? These are the players who always obtained the best-of-the-best, why would that change now?

    The reason R/M/E holders aren't as much disappointed that their weapon is replaced, but that they have to do the work to obtain them and disband a legacy carried on for 10 years.

    What a sad post.
    Contradiction much? The reason you build a bad*ss weapon is to smash notorious baddies harder, more efficiently. Now SE gives you better, badder toys to smash things even harder. What's there to complain about? Just relax, embrace the change. You should go out see the real world sometimes. It is beautiful and constantly changing. 10yrs is a very very long time, even in real word standard, my friend. In 10yrs, Europe will melt, China will rule the world, Yellow will become the new White, supremacy will be spelled backward. That's how long 10yrs is.
    (0)

  6. #636
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    forgive me but im not well versed in all the weapons from this... also from the perspective of a min/maxer gugnir and rhongo hold no light to ryu. so they are still relavent to a mass of players who don't min/max

    as far as the polearm you listed that looks like it's going to require alot of time and effort to build do you have any info in regards to how it's built? if anything i can see this being in the realms of RME (aka well be adding another letter Than RME and then this lance.... if that sentence made ay sense eg RMEU ehrtr U is this weapons first letter) after adjustments (if they do indeed execute them) if they don't then yes this weapon is indeed OP and most people who own a RME drg wise will indeed kinda be dissappointed.. but think of this how long have they owned their RME? isn't it about time we introduce a whole new tier (that is if they don't plan on upgrading RME) or find a way to recycle older high end weapons into different evolved weapons? I think my last sentence would make a big splash so instead of losing your old weapon you worked hard for it evolves into a better weapon.
    (0)

  7. #637
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Stan64 View Post
    Good work quoting me out of context and missing the point.

    To clarify. Challenge new content. That's an MMO for you.

    And yes. You, me and the other 1% of the players actually challenge the new content.

    And to your second question. There are very very few players left that played for straight 11 years and is content with the game. This whole decision probably came from higher up in SE. "Make FFXI better so new players actually stays in the game and play as the user base is dwindling already."
    nonono, I understood your context quite clearly, don't need the big boy pants on >:0

    I used your post, which btw was pretty well minded, and used it as a example to explain the argument that its an "MMO" is really just not applicable to FFXI, a 11 year old MMO with a different design idea and structure than most pumped out MMO money schemes we see today

    Beyond that, honestly, I like some of the new content as its fun, Skirmish i thoroughly enjoyed it was fast, rewarding, and really nice, I just hate the direction they're taking the "power" boosts, I mean, Byrth's post explain it so perfectly. Its taking the game off the rail, hell we're not even on a train anymore.
    (5)

  8. #638
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    Quote Originally Posted by Karbuncle View Post
    nonono, I understood your context quite clearly, don't need the big boy pants on >:0

    I used your post, which btw was pretty well minded, and used it as a example to explain the argument that its an "MMO" is really just not applicable to FFXI, a 11 year old MMO with a different design idea and structure than most pumped out MMO money schemes we see today

    Beyond that, honestly, I like some of the new content as its fun, Skirmish i thoroughly enjoyed it was fast, rewarding, and really nice, I just hate the direction they're taking the "power" boosts, I mean, Byrth's post explain it so perfectly. Its taking the game off the rail, hell we're not even on a train anymore.
    isn't that how most great adventures start? by flying off the rails?
    (1)

  9. #639
    Player Karbuncle's Avatar
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    Yes. Sometimes, but If they disappoint enough people it'll cause a cascade effect. I know if my friends stopped logging on, I'd have 0 reason to continue playing :\, They're my group, my static, my team!
    (0)
    Last edited by Karbuncle; 05-01-2013 at 03:09 AM.

  10. #640
    Player Stan64's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    52
    Character
    Goshiwoo
    World
    Cerberus
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    nonono, I understood your context quite clearly, don't need the big boy pants on >:0
    Then it was I that misunderstood. ^^ I agree with your posts as well. Just different views on the matter.
    (1)

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