Yes. It is, because while its great, it doesn't actually "improve" the person as much as it affords them a nice little "hey, look at this!" trick. Arise isn't really a game changer, its an awesome spell, but it's not going to be a deciding factor. (I kind of wish Arise was a merit and the scroll was for Arise-ga <-- THAT would be something I'd demand people get)
It's a luxury spell. Hell, some people would even consider Raise III a luxury spell with how expensive that can get -- but I'm of the mind set that R3 is part of the base set a WHM should have. It's like when I randomly hop on BLM, a job I have no real interest or concern for using beyond for procs in abyssea while working on seals/+2 items for jobs I actually like and people get on my case for not having Warp II.
I carry a warp scroll and two warp clubs on my person at all times, even when I'm on BLM I have them because I never take them out of my inventory. It is cheap and simple to facilitate your own transportation around in the game and the idea that people feel justified in hassling someone for not dropping half a mil or hours of their own time to save you 15 seconds and 10 conquest points seems incredibly silly to me.
Comparatively, Arise -- even though it is 10 times more useful -- is just one of those great things that helps, but will never be the difference between a win or a loss in any event. It's just a nice, bonus thing that makes life a bit easier in certain pressure situations, but a good WHM should be able to function just as well without it. Never has the phrase been uttered "we would have won if that damn WHM had Arise."
That's just my opinion though, personally I'd be afraid if a WHM was like "Don't worry, I have Arise."
My gut response would be: "...you expect to need it?"


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