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  1. #81
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Luvbunny View Post
    You guys seems forgetting Wings of the Goddess, you know, the last expansion with similar ideas. The one where almost 95% of the areas are abandoned and beast men running wild controlling the majority of the areas and nothing can be done and progress stalled forever. Even Walk of Echoes is deader than a door nail... Stop defending SE, be critical, or this expansion will suffer the same fate as its older brethren and will be forgotten within a year or so. Right now it's pretty bad, boring, and just no fun. Grinding is the name of the game, but there is a fun grind (aka Abyssea) and there is Reives....
    Oh? And what good has being critical against SE done you so far? You think people didn't complain hard enough about walk of echoes and campaign, and that's why they suck?

    There has never been a shortage of critics for anything. I can't think of a single thing in the game that whining has solved which intelligent discourse could not. I'm not saying you're whining, as long as you're not saying I'm defending SE.

    But my point is it's a game, we (mostly) know its rules, and we've both agreed to play it. Let's adventuring together in Vana'diel.

    Quote Originally Posted by Umisame View Post
    Hey, is it possible to enter in Wildskeeper Reive with more than 1 alliance? is there a limit of ppl?
    I have seen no reported cap on the number of people who can enter a wildskeeper reive together, and I would imagine they never bothered to program in a software cap on it. However, there is a hardware cap on everything, so I imagine if 5,000 people tried to join the reive, something bad would happen to at least 1 player. But it's probably subject to the same player limitations that Besieged posesses.

    I could be completely wrong about this, however. I've been completely obsessed with leveling, meritting, skilling up, and gearing my rune fencer ever since the expansion came out, so I haven't been keeping current on other aspects of it. Good luck to you on finding a more reliable answer though, I'm quite curious myself~
    (3)
    Last edited by Yinnyth; 04-18-2013 at 06:07 PM.

  2. #82
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Old merit parties was the most boring thing I have ever done, those sure carried on for a long time. So what in a year people stop doing enough to keep the paths clear SE will adjust it just like they did the other day, or you know you can get a party together to clear the way to do missions. WoEs is still being done by the JPs just because the NAs don't do it doesn't mean it failed.

    What pissed people off about WoTG was how long it took to finish the story line so people lost interest and seen campaign as just a a easy way to get some exp with out seeking when you didn't have time to or play using a different play style. When VW was at it's peak it was a easy way to get voiddust to spam more VW or sell to make a nice profit. As for taking zones there was no reason to really try to take the zones. The fight didn't even offer gear worth the effort to do the fight it self with it just being a slightly better side grade to AH gear.

    So far this expansion is offering nice gear that is not just side grades but upgrades to many players. I think it is hard enough to keep me playing but not to hard to throw my hands up.
    (3)

  3. #83
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    No really - the main problem with WoTG is that there wasn't any gear (the dragging out of the missions was just an aggravation)
    (0)

  4. #84
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    If they had made all the allied notes sets as situationally useful as the Iron Ram set a lot more people probably would've done Campaign. Fourth and Cobra were both garbage sets.

    Then there was like 2 good pieces per SCNM but the problem was that you have to farm like 12 NMs and then fight a BC with about 10 people every time you wanted a shot at it.
    (0)

  5. #85
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    SE has taken notice, it seems. Incoming fix for reives all-around. Should address the problem.

    Quote Originally Posted by NOC_NA View Post
    We have confirmed the following issue as of Apr. 18, 2013. Investigation and recovery work is currently underway. We ask for your patience in this matter until the issue is addressed.

    [Issue Details]
    - An issue wherein a player’s reive evaluation is reset if they perform one of the following actions.
    * Revive after being KO’d.
    * Log back in to the game after being disconnected.

    We apologize for any inconvenience this may cause and thank you for your understanding.
    (4)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  6. #86
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Luvbunny View Post
    A three hours battle should not be the trend for this game.... 30-60 mnts type of events are more than plenty and it should be the norm. Are they seriously asking for another negative coverage on this game - after that godawful fiasco that is Pandemonium Warden?
    itt "win in 3h" = "give up after 18h"

    Quote Originally Posted by Luvbunny View Post
    What are you talking about, people are busy with the short fight and clamoring for more. This is why it is so hard to get Voidwatch cities done because with all the running around and waiting, it can take 3-4 hours. Players detest the long activities where they have to commit more than 2 hours.
    its hard to find VW city because very few people need it.
    it's not a 3hrs fight its a bunch of 2min fights with 2h off runing/waiting
    (2)

  7. #87
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Fredjan View Post
    SE has taken notice, it seems. Incoming fix for reives all-around. Should address the problem.
    Fantastic!
    And now Wildskeeper Reives are a perfect event!
    (2)

  8. #88
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    We're very sorry that it took so long for us to get a response regarding this and apologize for the issue that occurred. We discussed this with the development team that this is a bug and we have confirmed that players should be receiving rewards when reviving after the reive is completed.

    The bug you encountered is being addressed and we will be restarting the areas to reflect the fixes very soon. You can keep tabs on the status on PlayOnline News.

    Again, we apologize for the inconvenience.
    (34)
    Devin "Camate" Casadey - Community Team

  9. #89
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Thanks a bunch Camate, I know it sucks for those effected, But I'm thankful this was indeed a glitch and that its being fixed, and in the future, we can look forward to spoils even if we get unlucky at the last minute
    (0)

  10. #90
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    We're very sorry that it took so long for us to get a response regarding this and apologize for the issue that occurred. We discussed this with the development team that this is a bug and we have confirmed that players should be receiving rewards when reviving after the reive is completed.

    The bug you encountered is being addressed and we will be restarting the areas to reflect the fixes very soon. You can keep tabs on the status on PlayOnline News.

    Again, we apologize for the inconvenience.
    Thank you for the reply, Camate. I'm glad the situation has been remedied!
    (3)

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