If you want more information then here you go:

-Resisted Paralyze/Slow/Elegy but landed after several attempts
-Did not resist stun from a BRD/BLM
-Possesses many AoE attacks, the ones that I remember the most were:

Vespine Hurricane: Conal AoE damage in the realm of 500~750.
Stinger Volley: Wide conal AoE that added a 50/tic poison on top of 500~750 damage to all who were hit by it.
Droning Whirlwind: Heavy AoE damage in the realm of 750~1250.
Mandibular Lashing: Conal AoE damage that significantly reduced maximum HP (down to 5%), reduced by PDT.

It had several regular melee attacks that were AoE as well, making its TP moves much more dangerous. With a few people on it, it spammed TP moves incessantly, as with any other monster. Effectively it's a slow and steady type of fight, but the risk is never completely alleviated. All it takes is one TP move followed by one of its melee attacks (some of which hit me for over 800 damage, and I was wearing a hybrid PDT set almost the entire time that I was engaged on the monster) to knock you out.

This what I assume to be glitch with the reward system needs to be looked at and people need to know about it, which is the entire point of my post. I don't want people wasting their Bayld and hours of their lives fighting these NMs only to not be rewarded due to a failure in the loot system. If you have a problem with that, by all means you're entitled to that opinion. Personally I find no issues with the pace or the balance of the fight itself, only the poor implementation of how rewards are distributed when you die, possibly due to a bug.