He's not really wrong at all. If your job is to Kill things with the Pointy/Blunt end of your WeaponThing, Generally Higher level weapons > Lower level weapons. The only general exception was Empyrean/Relics by a small margin, this is because of their benefits, and the occasional situational weapon like Ridill or K.Club.
These super-powered 99 Weapons are obviously going to sh*t on anything 98 and below, including Relics (They crap on some 99 Relics ^^)
Now it does what I pointed out period back in history of this game it didn't always happen like that period. We lived in an ocean of side grades duel wield weapons lower than 75 period. This is before you could make a relic in a weekend and we took huge numbers to dynamis. Se has completely changed face on itemization ala wow where you upgrade all your gear with every expansion thats where the trend is headed. Every drk at 75 would kill for a K club every ranger wanted a ebow this went on for many years...
Last edited by HimuraKenshyn; 04-09-2013 at 02:16 AM.
Well, It wouldn't do the much good to release a whole new expansion of useless crap or sidegrades would it?
I'm Happy they're releasing top-tier/Kick-ass Armor, I just wish they'd of left weapons alone. Still, these new weapons are growing on me, and as sad as I am my Mandau isn't going to be In front by about...
Mandau >>>>>>>>>>>>>>>>>>>>>>> Next alternative.
and is now probably
Mandau/Alternative
or
Alternative>Mandau (After seeing that D:66 Del:183 Crit+5% Dagger, I think Mandau just died on anything short of lv. 100+ Enemies).
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Though i do admit, at the 75 Cap, there were lower level items that were sought after over some higher level items, These items generally stayed in the 70~75 range, with very few falling below that.
You had items like Destroyers, But were evnetually bested by Shenlongs, which were higher level.. Adaman Hauberk > Hauberk >/= Haubergeon. There was always a sense of "Gear ladder" in this game, In weapons and Armor... Its just in some cases the "Gear ladder" Ended a few levels short of cap, and in some cases, it didnt.
Right now, They're taking the gear ladder to 99 cap and improving above and beyond from there, Unlike at the 75 cap.
Last edited by Karbuncle; 04-09-2013 at 02:22 AM.
They did for years lol. The new itemization trend seems a bit crazy tho next stop D200 GS I am really not sure where SE is headed with this trend. So much dead content now in this game it isn't funny. I want a storage moogle just for my memories where I had to actually fight with my ls mates in numbers to earn rewards it was painful now I can just buy off a NPC something just not as satisfying about that.
Last edited by HimuraKenshyn; 04-09-2013 at 02:34 AM.
And it was awful and stupid. Though i do agree the weapon upgrades are FKING CRAZY, and I question their direction and if they intend to kill R/M/E or adjust them.
The only good events were the ones that introduced clear upgrades in armor, or very casual friendly with decent rewards.
Read: most of ToAU.. Salvage/Nyzul. Limbus... Einherjar was only good cause of the Abjurations and Odin himself, the Einherjar rewards were kinda poop.
But regardless of how often they release sh*t gear and sidegrades, Unless i missed something, I'm not seeing how releasing clear upgrades and excellent armor is a bad thing? I like logging in and having something to get... If the armor is a reachable goal, Its reasonable.
The only issue i think that would come is if they make all this hard to obtain gear, and then replace it too soon... If the gear is too hard to get, people wont bother and they'll just wait, If its too easy, They'll end up going too full-WoW and just replacing it every month, and then it just becomes a generic gear-grinder MMO thats 10~11 Years old, which wont end well.
I know why they're taking this path, But unless Skirmish Weapons are going to remain viable for months/years, its at the current state way too hard to get into, if they plan on replacing it with better things later on. Honestly, it leaves a lot of uncertainty. I won't stop trying to get the gear, But I see what you mean, and where you're coming from.. I just, I know I can't be happy with Crap and sidegrades forever lol.
Plus almost certainly, every boxed expansion was released/latter added with Clear-Upgrade armor that was better than most previous.
RoTZ = Abjurations/God gear
CoP = Select Torques, Justice Sword, Homam/Nashira, Some AF/Relic+1 (DRG/SMN comes to mind)
ToAU = Odin Drops, Salvage, Nyzul
WoTG = Iron Ram Lance, Iron Ram Gear, Select Cobra pieces, Some of the Gear from that, Very select WoE Gear... This expansion is a bad example outside of Ixion/Sandworm drops i guess.
SoA = HEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeey
In almost all the cases you mentions peeps would still do the kings, for years I baseline on them, your gear didn't become obsolete over night, you upgraded a piece you may have gotten something for a ws or tp phase none of them had you completely tossing all your stuff and starting over pretty much.
You use to have to work at gearing and make hard choices now its handed to you on a silver platter....
Last edited by HimuraKenshyn; 04-09-2013 at 02:49 AM.
All I can say is this is just one more reason I'm stopping my Sub. as soon as Phase4 FFXIV Beta hits.. I have NO idea what they are thinking with this new direction, I just spent 4 months finishing my Relic weapon, and this new gear blows it away like it's trash.
Seriously pondering if they are trying to ruin the game, or it's just an accident.
Look, I get it.
It always sucks to invest time and energy into something only to find out that there's something better out there. I can appreciate the annoyance of it -- it happens in real life a lot. Say, for house or car shopping. You finally commit to something, only to find out you could have gotten a deal just as good one something twice as good; its annoying. Especially if you invested in a fixer-upper and it required a good bit of work.
Respectfully, however, all I can say is get over it. Get over it and get over yourself.
There are people who, 5 years ago, invested YEARS of hardwork, coordination, organization, and energy into building relics when they could only work on it in 36 man groups every three days. When just unlocking the ability to get to Dynamis took days and currency costed several times as much as it does now. Four months is a joke in the face of the amount of work it just to get to level 75 back in the day -- hell my very first character back in 2003 took me 3 months to get to level 30 the first time for all of the learning I had to do and just figuring out where everything was.
But this isn't about me or the past -- its about the reality of what this game has to do to keep going.
It has to let go; Seriously. You can't keep clutching the overly polished handle of an old '05 chevy cobalt demanding that they keep putting in new parts and retro fitting the engine so it can keep up with the 2014 model. That's not how the world works and that's now how an MMO should work .
Are the Skirmish weapons good? They are damn good, they are amazingly and mind-blowingly good -- but news flash, the goodness of those weapons does not make your Relic, Mythic, or Empyrean weapon any less potent as it has been thus far. Your weapon wasn't removed from the game and eliminated from the pools or nerf'd such that you can't use it anymore -- there has just been new gear added to GIVE YOU SOMETHING ELSE TO WORK ON. You finished Level 20? Here, we'll add level 21.
That's how video games work -- and if you think you should quit because your next goal has been put in front of you and the reward is better than the previous goal then yeah, go ahead and go because we don't need people who refuse to look forward to new challenges. If your mindset was "Once I'm done with this Relic they'll never be anything better and I'm done" you shouldn't be here anyway.
And I'm not trying to be mean, ugly, rude, or to start any fights but that's the reality of it. We'd all be pissed to holy hell if SE didn't add any new weapons or gear with the expansion. And people would be frustrated if the new weapons weren't as good as R/M/E -- so why are people losing their shit because the new gear is better ? Honestly, I'm GLAD the new gear is irrefutably better because it solves a hell of a lot of gear problems for me moving forward. Furthermore, your Relic is your prerequisite for even getting a chance at these weapons.
You really think Joe-smoe who just FC'd his Dark Knight to 99, is working with a lv. 75 Rare/EX G.Sword and nothing but Empy+2 and low AH accessories is going to be prime pickings for Skirmishes? No, its going to be people like you with Relics/Mythics/Empys -- just like it is for NNI, Meebles, and Voidwatch.
Seriously -- the fact you build your Relic is the only reason you'll be able to get a Skirmish weapon, so cut the shit and enjoy the fact you have a new goal to work towards and that you'll be on the front lines of getting it while other people have to go ahead and build their relics, empy, and mythics knowing there's something 10x better or pray they get lucky enough to find a decent PUG of R/M/E folks who don't care about carrying some deadweight loser along for the ride (which doesn't happen as much as you'd think, unless you're a WHM.)
I couldn't find an actual date for when they were added, but there are comments on Verethragna as early as 2010 -- I'm sorry but 2-3 years is not "over night."
And there's a whole expansion of content left for Adoulin -- the first weapons revealed are very seldom the last, and I bet your "takes me another 2 years" weapons are going to revealed later. Even still in the case of Empyreans no one can really complain about the what, week or two, it takes to build one.
Mythics came out in what, 2007? 2008? Relics are back from pre-ToAU and that was 2006 when it came out.
There's nothing "overnight" about these weapon upgrades. It's time for people to move on -- as long as there are players there will be more gear and if people ask for it, they'll be more "make you feel good about yourself" 'difficult' weapons to attain down the road as well.
And I'm sorry, but it is a bit late to start complaining about things being handed to people -- not when the entire community adamantly alienates non-"heavy DD" jobs in attempt to make everything done in the game into a zerg-fest. No one has been interested in actually learning and earning gear for years now or else every event wouldn't be a WS-spamming TP fest. If you think Voidwatch, Empy, Abyssea, or even Mythics are "challenging" then you might want to reevaluate your use of the word -- especially over the past 4-5 years.
Feels like a large-scale reset for forecoming content to me. Right now the only way to be accepted in to groups for events is to either be a mage (specifically BLM, WHM, or BRD -- unless its NNI then just SCH) or to have R/M/E completed to some degree. Since they obviously want people out of Abyssea, they'd have to give something better than Empyrean, mythics are "hard" to get people together to work on, and Relics are more about farming gil than actually facing a challenge. I imagine they want to reset the game to establish new gameplay trends and a new direction for content. They said the game has obviously shifted from level-focus to gear-focus, so giving themselves a fresh baseline somewhat high above the current standards is like setting up for a completely new and pure arms race. It will still be dictated by the standards of who has the prerequisite gear (see what i said above) but its pretty clear since they want the game to keep going that this is the starting line for a new gear grind. That's the only explanation for why they'd push things so far beyond the current standard "high."
Frankly, i wouldn't put it past them to make it so that you can use your completed Empy/Relic/Mythic as augment material for a true Ultimate weapon down the line.
Last edited by Horadrim; 04-09-2013 at 06:55 AM.
Somewhere in space... this could be happening right now.
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